Matt10's Heisman Sliders (PS3)

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  • BleacherCreature
    MVP
    • Apr 2007
    • 3160

    #211
    Re: Matt10's Heisman Sliders (PS3)

    I don't know if a tuner can fix this.
    I didn't play NCAA last year but from what I remember in the past this has been a constant issue.
    It seems the higher the user's pass rush the quicker the CPU QB can dump the ball off to avoid the sack.
    I just went back to square 1 and tried a game Clemson(me) vs. Fla St. using all default AA sliders except threshold which I tried at 0. I won 24-7 and had 4 sacks, 3 were by me controlling the left DE.
    My stats were pretty decent. Had a couple of good runs that I don't know should have happened against a FSU defense but who knows.
    CPU passed well but didn't get many ground yards, which is one thing I think everyone is trying to fix with sliders.
    It was actually one of my more entertaining games. It was close until the 4th when I stopped FSU on a 4th and 3 from my 42 and scored a TD on the next drive.
    I dunno. I think the more I mess with sliders the more annoyed I get with certain things.

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    • LC AAU
      Rookie
      • Oct 2008
      • 140

      #212
      Re: Matt10's Heisman Sliders (PS3)

      Probably the best set out there, using these in my Southern Mississippi Dynasty (Sig)

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      • bpete07
        Pro
        • Feb 2010
        • 542

        #213
        Re: Matt10's Heisman Sliders (PS3)

        What results are you guys seeing with this set with the new tuner?

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        • luis305
          Rookie
          • Aug 2010
          • 16

          #214
          Re: Matt10's Heisman Sliders (PS3)

          Originally posted by bpete07
          What results are you guys seeing with this set with the new tuner?
          Just played a half, Georgia (me) vs Clemson (CPU). Only difference is: min threshold is 25 and game speed normal.

          Georgia 28 - Clemson 0

          Total offense: UGA 234, Clemson -4 (they had a glitched PA, where the QB ran back and lost 28 yards, should be 24 yards, still bad).



          My passing felt a bit too easy, although that may be because I've been practicing with Air Raid. My running felt right, so I think there's no need to tweak the CPU here.

          The problem is when I'm on defense. I am not a good defender, at all, so I should hold Clemson to 24 yards. Shouldn't happen. I think I need to bump up their QB accuracy a notch and definitely their RBL. Or maybe lower my pass rush, I was getting in there a bit too consistently for my liking.

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          • Carolina Dude29
            Rookie
            • Jul 2010
            • 176

            #215
            Re: Matt10's Heisman Sliders (PS3)

            just finished a game on these, i liked it but they seemed a little easy.

            SC(me) at Cincy

            i won 34 - 17

            432 yards - 282 yards

            my qb was 28-33 for 289 yards with 3 TD's ( my QB had more yards and TD's then Cincy, thats a little odd) knowing cincy is a better team than SC
            TEAMS

            Carolina Panthers
            UNC Tar Heels
            SC Gamecocks

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            • Matt10
              Hall Of Fame
              • Apr 2006
              • 16727

              #216
              Re: Matt10's Heisman Sliders (PS3)

              edit nvm, this wasn't the right change - had not updated patches either.
              Last edited by Matt10; 09-08-2010, 05:42 PM.
              Youtube - subscribe!

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              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16727

                #217
                Re: Matt10's Heisman Sliders (PS3)

                If anyone is wondering, post patch - these sliders seem still be holding up well. I think the patch has certainly improved what was already a decent game.
                Youtube - subscribe!

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