I tested with a variety of teams in practice, and everything felt good on HUM offense, except I thought the CPU pass rush or either HUM pass blocking needed to be turned down a hair, for a slight bit more pressure on the HUM passer.
Also bumped up CPU Rush D one click, as I felt good teams were a little slow at reacting to the run.
Otherwise it feels perfect to me, as far as CPU D and HUM offense.
Which speed do you personally use, Slow or Normal? I prefer slow, as I believe college football IS a slower sport than the NFL. But I've noticed on some sets, changing speed from normal/slow can affect sliders and the way things play out. Have you noticed this?
Yeah, slow speed plays very differently than normal in almost all phases of the game. With slow speed, animations play out a lot slower on blocking, making the run game easier; it also allows more time to make reads in the passing game. If you do play on slow, bump up cpu run defense and lower user run defense. Passing for the cpu is the same, but definitely increase cpu pass rush or lower blocking like you suggested in your second post. I play on normal, but if enough people like slow speed, you could help me create a slider set for it. it would only be really base changes like the one's posted above.
"There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!" - DonohoFlnkr
Unless I get more feedback from other users about big tweaks that are needed, these sliders are in their final stages. I will still make changes, but they will be less drastic since the base set is where it should be. The only possible problem I have left is human pass rush, which is being worked on. Other than that, these sliders are really good. I also might make a base slider set for the slow speed down the road.
"There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!" - DonohoFlnkr
I turned down CPU rush D to 50 because the DE was crashing down about 90% of the time on the read play...lowered to 50 he actually stayed home...HUM Run Block is at 45 and lowered CPU pass rush to 50.
I turned down CPU rush D to 50 because the DE was crashing down about 90% of the time on the read play...lowered to 50 he actually stayed home...HUM Run Block is at 45 and lowered CPU pass rush to 50.
Yeah, I haven't tested these too much with a spread option attack. I suggest moving down run blocking to balance out the less aggressive CPU rush defense. 55 or 60 on cpu pass rush provides a realistic time in pocket of about 3-6 seconds depending on playcall. Could make it too easy at 50, but these are just suggestions to make the game play realistically and harder.
Also, version 1.5 is up with some tweaks to fg power, user run defense, and tackling set to 40 for cpu. I am finding that teams are playing more true to their ratings. A good rushing team with good o-line will gash you. Spread passing team will find the holes in zone and beat man coverage. Really good defenses can create turnovers and dominate the game. My favorite thing with these sliders are more defensive punch in the mouth games, SEC style!
"There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!" - DonohoFlnkr
tried lowering run blocking...playing vs Wyoming a C defense and they are absolutely destroying my OL. through 1 half I have 7 yards rushing...the spread plays almost perfectly at 50/50...it's hard at 45/50, but I think if you run this offense, you need to be at 50/50...any higher CPU run defense or lower Human run blocking and the CPU destroys your OL regardless of your team.
tried lowering run blocking...playing vs Wyoming a C defense and they are absolutely destroying my OL. through 1 half I have 7 yards rushing...the spread plays almost perfectly at 50/50...it's hard at 45/50, but I think if you run this offense, you need to be at 50/50...any higher CPU run defense or lower Human run blocking and the CPU destroys your OL regardless of your team.
Yeah, those zone blocking schemes still aren't programed well by Ea. Spread teams are definitely the exception to some of the base settings. This is why tweaks are important. Is everything else playing well?
"There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!" - DonohoFlnkr
Yeah, those zone blocking schemes still aren't programed well by Ea. Spread teams are definitely the exception to some of the base settings. This is why tweaks are important. Is everything else playing well?
Yeah, I'm blowing out Wyoming and I should be...they are terrible vs the pass, and looking at the DB ratings, they don't have anyone higher than C in zone or man.
I went back to 50/50 and am seeing much much more realistic blocking by the human OL vs the CPU DL...people will scoff at 50/50 and say it's too easy...but if you go 40/60 and run out of the spread, you'll get so frustrated, you won't continue. I posted this on the main board, because I think EA has completely screwed up the OL assignments for option teams. The triple option is worthless unless you bump the run blocking up to 70 and move to slow. The spread option works great at default, and Nevada's pistol option offense is much like the triple option...useless unless you majorly tweak the sliders to compensate how quickly the CPU reacts to the misdirections and such.
Yeah, I'm blowing out Wyoming and I should be...they are terrible vs the pass, and looking at the DB ratings, they don't have anyone higher than C in zone or man.
I went back to 50/50 and am seeing much much more realistic blocking by the human OL vs the CPU DL...people will scoff at 50/50 and say it's too easy...but if you go 40/60 and run out of the spread, you'll get so frustrated, you won't continue. I posted this on the main board, because I think EA has completely screwed up the OL assignments for option teams. The triple option is worthless unless you bump the run blocking up to 70 and move to slow. The spread option works great at default, and Nevada's pistol option offense is much like the triple option...useless unless you majorly tweak the sliders to compensate how quickly the CPU reacts to the misdirections and such.
Yeah, read options are either hit or miss in this game even on default from certain formations. Others work fine. Still can't run a triple option correctly, just too stubborn.
On another note, thanks to your input I added a note for option and spread option users on the main page. Input always helps. This is why the best sliders are always your own. Heck, I have my own special tweaks just for my dynasty and skill level, but these sliders provide a nice balanced set to start with
"There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!" - DonohoFlnkr
Only one punt for the whole game. I had a kick return TD, INT return TD and a fumble return TD. Ended the game taking a knee at the 4 or it would have been 66-34. There was nothing even resembling a defense on the field. The only stops were turnovers.
I love these sliders so much. Just played WVU with the Terps.
14-21, terps.
So close the whole time. Was tied 14-14 since the end of the 2nd. Defensive showdown. I stopped WVU on 9 of 10 3rd downs. I scored on a screen pass with 28 left in the 4th. Was 9th on my instant classic games. Thank you so much, these are honestly the best sliders I've ever played on.
Just wrote a bit long description of the two games I just played with these sliders, then my browser decided to refresh and delete it all.....great. haha
Anyways, heres the shortened version now.
Florida (me) vs. D ratings team
50 - 6
They scored two FG's first, but once I got into the groove they couldn't do much at all.
Wasn't completely overpowering them, still had to pick out my passes and they got the odd sack.
Run game seemed v. good, got a nice few big plays courtesy of Demps, but was realistic average yardage overall.
They were throwing quite a few poor passes, but got a few off. They didn't really run the ball but when the did my LB's were on them pretty quick.
Overall = I'm no expert on the specifics, but seemed pretty damn good from my experience.
D ratings team (me) vs. Alabama
Only managed to play to most of the way through the 2nd quarter, with them in possession when I stopped.
0 - 14.
They ran a lot, gaining nice yardage on most plays, a few big breaks, but I still managed to get 1 or 2 sacks in. HB seemed to make some good plays out of not much, and found the holes in my D nicely.
From the few times they passed, was clinical.
I just couldn't seem to put a drive together. Got a few 1st downs, mainly from passing, couldn't get any runs really. But ended up punting a lot after not much time.
Overall = They dominated like they should, I couldn't do much to stop them.
So big big thumbs up from me! Had a lot of fun, well in the first game anyways haha, with these sliders as well which IMO is just as important so great work man.
May need some tweaks, as all sliders do, but they only need to be minor at most.
Will use these in my ECU 3* dynasty and let you know how I get along
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