I for one cannot wait until this game is released!
NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
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Still giving them an excuse and an out. Disc space is meaningless at this point due to the fact that DVD-9 is capable of holding all sorts of goodies. (See: NFL 2K5, CH2K8, etc.) Its just a lack of effort/talent at that company.
I for one cannot wait until this game is released!“What’s better than one billionaire? 2.....” -
Re: NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
I don't know who this guy is but he betsta be good ;P
Anyway, more goodness about this game but I'm still concerned about those controls. Test drive comes Tuesday.
Oh, for those talking about the dev cycle excuse, I think we also have to remember that we're talking about different engines when it comes to 2K's and EA's sports game engines. EA devs speak on the cycle issue based on what the engine can do such as the Madden engine. It's a limited one and the need for disc space may be something that can help it out but the PS3 and 360 have different amounts of disc space, as we all know so they have to cater lower of the two when it comes to that.
It's been far obvious that the 2K sports engines are more advanced than EA's for years, now. Their engines seem extremely flexible which allows them to add such great detail to the visuals and animations. Definitely looking forward to getting my hands on this demo early Weds morn (sux that my new job is 3p-12a) unless the demo happens to hit early on the PS3 before I leave out on Tues afternoon but I doubt it.It still comes off as an excuse imo. Especially this year in Madden, when there was no added halftime show/huge expansion on presentation across the board, minimal franchise improvements, and the attention to gameplay that was touted resulted in complete imbalance in favor of the offense at default. Not to mention the player interaction/tackling issues that have plagued the game for years. Imo it's less about disc space/resources and more about what the developers chose to focus those resources on. In hindsight it seems the Madden devs put most of their resources into the 22 players on the field (graphics) and didn't place much emphasis on other necessities. And it's slowed progression of the game severely.
Really looking forward to the NBA2K11 halftime presentation though. Don't know if they'd be able to build the intelligence that NFL2K5 had with replays. I'm still amazed that game had commentators breaking down plays using a telestrator (even with offensive lineplay!) w/specific commentary. Still it's shocking what 2K's been able to accomplish with this year's game. They seem to have made a conscious effort to significantly improve every facet of the game, including adding new modes with the Jordan stuff - which almost could be a game by itself. Not sure how much they succeeded in bringing things together, but imo this goes beyond any effort a sports developer has done to date in a single dev cycle - including NFL2K5.Still giving them an excuse and an out. Disc space is meaningless at this point due to the fact that DVD-9 is capable of holding all sorts of goodies. (See: NFL 2K5, CH2K8, etc.) Its just a lack of effort/talent at that company.
I for one cannot wait until this game is released!
Like I said, it's obvious that 2K's sport games engines are more advanced and flexible, overall, and possibly because of that, at least it seems, they don't need as much disc space to get such supreme results.Just cuz you pour syrup on ish....Comment
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Re: NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
I don't know who this guy is but he betsta be good ;P
Anyway, more goodness about this game but I'm still concerned about those controls. Test drive comes Tuesday.
Oh, for those talking about the dev cycle excuse, I think we also have to remember that we're talking about different engines when it comes to 2K's and EA's sports game engines. EA devs speak on the cycle issue based on what the engine can do such as the Madden engine. It's a limited one and the need for disc space may be something that can help it out but the PS3 and 360 have different amounts of disc space, as we all know so they have to cater lower of the two when it comes to that.
It's been far obvious that the 2K sports engines are more advanced than EA's for years, now. Their engines seem extremely flexible which allows them to add such great detail to the visuals and animations. Definitely looking forward to getting my hands on this demo early Weds morn (sux that my new job is 3p-12a) unless the demo happens to hit early on the PS3 before I leave out on Tues afternoon but I doubt it.Comment
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Re: NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
Still giving them an excuse and an out. Disc space is meaningless at this point due to the fact that DVD-9 is capable of holding all sorts of goodies. (See: NFL 2K5, CH2K8, etc.) Its just a lack of effort/talent at that company.
I for one cannot wait until this game is released!Last edited by Boilerbuzz; 09-10-2010, 11:28 PM.Comment
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Re: NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
I think you both overlooked the part about the different engines in what I said. Engine code is a big factor in making a game and what I was saying that in relation to code limitation, more disc space may be need to do more with the limited engine code, in EA's case.
Like I said, it's obvious that 2K's sport games engines are more advanced and flexible, overall, and possibly because of that, at least it seems, they don't need as much disc space to get such supreme results.
NOTE: This is not "which is better"! I'm just noting differences.
So, since we're talking about presentation, let's look at those. So lets say a shot is made. The camera "cuts" and shows the shooter turning and running back to the defensive end. Both games have these, what I call "get back on defense" sequences. In the EA games, the screen will go black for a moment. To me, that says that they are loading in the sequence. Whether it's animations or a high detailed player model or whatever, it's a load sequence. The VC game doesn't do that. You never really leave the court unless it's a replay. Same for free throws. So, it's not that the EA engine is doing something bad. It's SOP actually and they do it well. But it's interesting what the VC engine has been able to do over the years and it doesn't get much pub. Like I said in my other post - it's just funny when you think about all of the hating VC took for "porting" basketball back in the day.Last edited by Boilerbuzz; 09-11-2010, 12:43 AM.Comment
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Re: NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
Agreed man, we can see though that they made the right choice and im glad they stuck to their guns.. re-wrote the game in parts into what they have...
Im not sure what their limitations are but they definitely arent lagging behindComment
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2K is just spoiling us... I'm starting to think we don't even deserve this lol. We're not worthy, 2K! :-)Comment
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Re: NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
Why couldn't they get Ernie Johnson and Barkley for a half time show? that would of been awsome.Comment
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Re: NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
Its kinda hard to replicate what makes Charles Barkley a good halftime guy into a videogame though.."I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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Does a cheetah stretch before it chases its prey?
Ken Griffey Jr.
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Re: NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
You're right... Barkley's spontaneity and all-round personality will jut be a bit too hard to replicate without him being plugged in watching your game personally.Rocket Fuel.Comment
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Re: NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
Guys, my guess is that they did at least try to get EJ, but couldn't come to a deal. They got Berman - who's bigger than Johnson IMO - so you know they at least tried.Comment
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Re: NBA 2K11 Half-Time Show Presented by Damon Bruce (Confirmed)
As a person that get into these sorts of things, the classic example of the difference between the "engines".
NOTE: This is not "which is better"! I'm just noting differences.
So, since we're talking about presentation, let's look at those. So lets say a shot is made. The camera "cuts" and shows the shooter turning and running back to the defensive end. Both games have these, what I call "get back on defense" sequences. In the EA games, the screen will go black for a moment. To me, that says that they are loading in the sequence. Whether it's animations or a high detailed player model or whatever, it's a load sequence. The VC game doesn't do that. You never really leave the court unless it's a replay. Same for free throws. So, it's not that the EA engine is doing something bad. It's SOP actually and they do it well. But it's interesting what the VC engine has been able to do over the years and it doesn't get much pub. Like I said in my other post - it's just funny when you think about all of the hating VC took for "porting" basketball back in the day.
IIRC most of the hate for porting or calling for a new engine came down to not understanding how the game was built. I think people (myself included) just didn't know how flexible and extensible their engine is, and once they added the new texturing engine in 2K9 most piped down.
It is funny to me though that in an Elite thread, someone ridiculed some part of Live 96(?) code was in Live 07, but i'd assume the same could be said for 2K & 2K11. The age of the code doesn't matter in the grand scheme of things if it's doing its job.
About the half-time show, i haven't seen a decent one since NFL 2K5 and can't say i'm expecting good things from this Damon Bruce guy.Last edited by Tha_Kid; 09-12-2010, 02:47 AM.Comment
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