NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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  • a walrus
    Rookie
    • Nov 2008
    • 69

    #121
    Originally posted by rEAnimator
    I had a long PM message with Da_Czar where I explained our reasoning on the high verticals for blocking.

    I have to run in a second (in korea at the korean games conference about to give my presentation) but I'll give it a quick go here.

    Yes the verticals are unrealistic. But we did that intentionally to make another aspect of the game more realistic.

    Basically, we took real life scenarios and tested them out in the game to make sure the game was responding like real life.

    So take two equally tall players, put the defender right up on the ball carrier and and tell the defender "I'm going to shoot the ball in 3 seconds" and then do it.

    In real life, the defender should block that shot 9/10 times.

    In our game at the time, with realistic verticals, you could never, and I mean never, block that shot. The reasons are reaction delay, the time it took the animation to play out with the proper gather, and the general controller latency.

    So we tuned the game until we got a real life result for that scenario.

    We then proceeded to do the same thing with a ton of other real life scenarios.

    What you're left with is a game that "controls" like real life, gives realistic results, but sacrifices realism in other areas, like verticals and jump gathers.

    People may not agree with our choices, but you have to admit that it is a perfectly valid approach to building a sim game.

    And it offers something gamers haven't had before in a basketball game.

    Usually that kind of thing would be appreciated by the hard core.

    I'm hoping once the demo gets out people will start to understand better.

    hope this made sense...so jet lagged
    You made drasticly un-realistic changes in one critical area to obtain realistic results in another. This is a perfectly valid approach in building a SIM basketball game. All the while addressing situations un-common in the real game , defender knowing a shot will occur and not being able to react quickly enoughf to block it. Correct me if I'm wrong , your words suggest you started with a broken product and had to break it a bit more to fix it?

    Comment

    • mlp111
      MVP
      • Jul 2010
      • 1291

      #122
      Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

      Originally posted by rEAnimator

      You'd prefer a game with realistic visuals but unrealistic behavior as a player?
      well i have to say that i perfer a game with realistic visuals and behaviors. I just dont see that with any video you guys have released at this moment, i was really looking forward to the direct stream video, but it never came, but now im think it wont be to much different from the previous videos released.... im trying to reserve my judgements until the demo hits to get a hands on feel, because i do believe that this game will be one that i have to feel,
      but i must say after watching the other game thats avaibable, It looks, and seems to play very sim, ill test it out tomorrow, but it looks like the truest sim experience ever created concerning basketball.......
      just waiting on the elite 11 demo now, my final judgement on getting both games this year ways on that....

      Comment

      • mlp111
        MVP
        • Jul 2010
        • 1291

        #123
        Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

        Originally posted by DakkoN
        No offense, but I honestly can't read this and keep a straight face after watching Carlos Boozer take off from the free throw line and do a MJ dunk in one of the other videos.. I think it's clear the audience that you're trying to appeal to, it's the same audience that wanted NBA Jam so bad and who will be willing to buy the game even more because because NBA Jam is packaged in. In previous games and going by videos, this one as well, it's took major slider and roster edits to get it to play a realistic game. I got no problem with the series being an arcade game, I just wish someone would admit it.
        well said, well said!!!!!!

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #124
          Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

          Man in real life thats not real

          Jumpshooters dont get their shots blocked that often.. contested and maybe the mechanic altered some yes, but not blocked

          Nobody knows when the guy is going to shoot the ball.. shoot listen to Kobe, he sets his defender up in the last seconds with the very thinking, they cant see the clock so they dont know when im going to shoot.

          I dont get why you guys at EA are so obsessed with the defender blocking jumpers so much. It just doesnt happen that way. I dont consider that realistic at all.

          Thats the entire thing about the NBA, guys already know what other teams are going to do but the offense usually executes anyway. Only when the defender is on top of the offense is when he gets a block or stop

          You're not going to block Ray Allen just because you know when he's shooting alone. 99% of the time you jump late, you can forget about it

          Comment

          • noshun
            MVP
            • Sep 2006
            • 1150

            #125
            Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

            Originally posted by 23
            Man in real life thats not real

            Jumpshooters dont get their shots blocked that often.. contested and maybe the mechanic altered some yes, but not blocked

            Nobody knows when the guy is going to shoot the ball.. shoot listen to Kobe, he sets his defender up in the last seconds with the very thinking, they cant see the clock so they dont know when im going to shoot.

            I dont get why you guys at EA are so obsessed with the defender blocking jumpers so much. It just doesnt happen that way. I dont consider that realistic at all.

            Thats the entire thing about the NBA, guys already know what other teams are going to do but the offense usually executes anyway. Only when the defender is on top of the offense is when he gets a block or stop

            You're not going to block Ray Allen just because you know when he's shooting alone. 99% of the time you jump late, you can forget about it
            It's like NBA + Matrix = Elite 11.

            Morpheus told Jamal Crawford to not think about blocking, just jump and youll go as high as needed to block.
            NBA Live is the epitome of Cancel Culture..


            Originally posted by Dounte/MLBNFLNBALGS
            I'd be the first to call myself a hypocrite.
            Current Rotation: -/-
            "Just know no matter who you are, the right system could turn a role player to a superstar." - Joe Budden
            All Pro Football 2K8 Uniform Codes

            Comment

            • PRAY IV M3RCY
              Pro
              • May 2010
              • 618

              #126
              Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

              yea you barely see guys blocking jumpshots. usually when they do, the ball still sails to the rim, but it just comes up short. But these verticals in elite,will have defenders blocking shots back at the player 99% of the time

              Comment

              • phant030
                MVP
                • Sep 2006
                • 1232

                #127
                Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

                Originally posted by 23
                Man in real life thats not real

                Jumpshooters dont get their shots blocked that often.. contested and maybe the mechanic altered some yes, but not blocked

                Nobody knows when the guy is going to shoot the ball.. shoot listen to Kobe, he sets his defender up in the last seconds with the very thinking, they cant see the clock so they dont know when im going to shoot.

                I dont get why you guys at EA are so obsessed with the defender blocking jumpers so much. It just doesnt happen that way. I dont consider that realistic at all.

                Thats the entire thing about the NBA, guys already know what other teams are going to do but the offense usually executes anyway. Only when the defender is on top of the offense is when he gets a block or stop

                You're not going to block Ray Allen just because you know when he's shooting alone. 99% of the time you jump late, you can forget about it
                Second, you can't really access your full vertical leap when attempting to block a jumper from a defensive stance....you can get a good contest, but just b/c you have a 40 inch vert doesn't mean you can access it from a defensive slide or stand still. Just as the player shooting the jumper doesn't jump 40 inches up to shoot his J but somehow is able to shoot over the top of defenders know when and how he will shoot.

                Comment

                • PRAY IV M3RCY
                  Pro
                  • May 2010
                  • 618

                  #128
                  Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

                  i wouldnt think a smart defender would be trying to go for the block on a jumpshot everytime. Thats insane. The thinking should be trying to contest the shot, and make it harder. You want to be aggressive, but not too aggressive where you have the potential of fouling the shooter. And timing is the main reason why you DONT see alot of blocks against jumpshooters.

                  Comment

                  • PRAY IV M3RCY
                    Pro
                    • May 2010
                    • 618

                    #129
                    Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

                    Originally posted by phant030
                    Second, you can't really access your full vertical leap when attempting to block a jumper from a defensive stance....you can get a good contest, but just b/c you have a 40 inch vert doesn't mean you can access it from a defensive slide or stand still. Just as the player shooting the jumper doesn't jump 40 inches up to shoot his J but somehow is able to shoot over the top of defenders know when and how he will shoot.
                    yep, part of it is anticipation for the defender, so timing is very important.

                    Comment

                    • coolcras7
                      MVP
                      • Sep 2009
                      • 2337

                      #130
                      Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

                      Originally posted by rEAnimator
                      I had a long PM message with Da_Czar where I explained our reasoning on the high verticals for blocking.

                      I have to run in a second (in korea at the korean games conference about to give my presentation) but I'll give it a quick go here.

                      Yes the verticals are unrealistic. But we did that intentionally to make another aspect of the game more realistic.

                      Basically, we took real life scenarios and tested them out in the game to make sure the game was responding like real life.

                      So take two equally tall players, put the defender right up on the ball carrier and and tell the defender "I'm going to shoot the ball in 3 seconds" and then do it.

                      In real life, the defender should block that shot 9/10 times.

                      In our game at the time, with realistic verticals, you could never, and I mean never, block that shot. The reasons are reaction delay, the time it took the animation to play out with the proper gather, and the general controller latency.

                      So we tuned the game until we got a real life result for that scenario.

                      We then proceeded to do the same thing with a ton of other real life scenarios.

                      What you're left with is a game that "controls" like real life, gives realistic results, but sacrifices realism in other areas, like verticals and jump gathers.

                      People may not agree with our choices, but you have to admit that it is a perfectly valid approach to building a sim game.

                      And it offers something gamers haven't had before in a basketball game.

                      Usually that kind of thing would be appreciated by the hard core.

                      I'm hoping once the demo gets out people will start to understand better.

                      hope this made sense...so jet lagged
                      I really don't understand your version or EA version of sim, you can't make the players do unrealistic things then say we are sim, no you're not.
                      PSN=Coolcas7

                      Comment

                      • convince
                        Pro
                        • Jul 2005
                        • 724

                        #131
                        Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

                        This just reminds me of the "hitch step" in madden. To get a more realistic pursuit angle, they made the ball carrier run in place for a 1/2 sec every yard.
                        GT Agent August
                        Xbox/Playstation

                        Comment

                        • PRAY IV M3RCY
                          Pro
                          • May 2010
                          • 618

                          #132
                          Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

                          Originally posted by rEAnimator
                          I had a long PM message with Da_Czar where I explained our reasoning on the high verticals for blocking.

                          I have to run in a second (in korea at the korean games conference about to give my presentation) but I'll give it a quick go here.

                          Yes the verticals are unrealistic. But we did that intentionally to make another aspect of the game more realistic.

                          Basically, we took real life scenarios and tested them out in the game to make sure the game was responding like real life.

                          So take two equally tall players, put the defender right up on the ball carrier and and tell the defender "I'm going to shoot the ball in 3 seconds" and then do it.

                          In real life, the defender should block that shot 9/10 times.

                          In our game at the time, with realistic verticals, you could never, and I mean never, block that shot. The reasons are reaction delay, the time it took the animation to play out with the proper gather, and the general controller latency.

                          So we tuned the game until we got a real life result for that scenario.

                          We then proceeded to do the same thing with a ton of other real life scenarios.

                          What you're left with is a game that "controls" like real life, gives realistic results, but sacrifices realism in other areas, like verticals and jump gathers.

                          People may not agree with our choices, but you have to admit that it is a perfectly valid approach to building a sim game.

                          And it offers something gamers haven't had before in a basketball game.

                          Usually that kind of thing would be appreciated by the hard core.

                          I'm hoping once the demo gets out people will start to understand better.

                          hope this made sense...so jet lagged
                          this is still confusing me. what exactly is this offering me. Why fix one thing, but create another problem, and then feel as if you made the right decision? I dont see how saying "why dont we have them jump unrealistically to fix this" makes it a solution?

                          Comment

                          • coolcras7
                            MVP
                            • Sep 2009
                            • 2337

                            #133
                            Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

                            Originally posted by bmgoff11
                            even 2k has unrealistic things put in the the game to make it play better which everyone seems to make the game sim//so dont get on elites back for making the game play better /
                            yeah and people complained about it and they got ride of it, EA need to to the same. it does not make the game better it make it worse it takes ways your control.
                            PSN=Coolcas7

                            Comment

                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #134
                              Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

                              Originally posted by phant030
                              Second, you can't really access your full vertical leap when attempting to block a jumper from a defensive stance....you can get a good contest, but just b/c you have a 40 inch vert doesn't mean you can access it from a defensive slide or stand still. Just as the player shooting the jumper doesn't jump 40 inches up to shoot his J but somehow is able to shoot over the top of defenders know when and how he will shoot.
                              Thing is, an overcommited defender, especially one trying to block a jumper will usually get faked into oblivion which you see in alot of these videos (accept they then magcially come back down in a figure 7 to recover), or he gets pump faked into a foul or whatever.

                              For years in the promos Ive seen a bunch of times guys getting their jumpers blocked and it always looked odd, but now I see why. Its just not what you see happening in real life

                              Comment

                              • staffan
                                Rookie
                                • Feb 2003
                                • 263

                                #135
                                Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

                                Originally posted by dredre
                                not the best elite video out, and no contact by the defense? smh...how can this look better than 2k11 how!?
                                Perfect!
                                Lets compare the games!!!
                                GOOD IDEA!!!!!

                                I think Elite looking better and better and I am really looking forward to try the demo!

                                Comment

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