NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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  • michaeljordanjr
    Banned
    • Jun 2009
    • 972

    #946
    Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

    Originally posted by RubenDouglas
    i cant even come close to replicating this. I either see jump shots or a drive that leads to a pass out of a shot. More often than not, it's a jumper in my face. perfect AI execution
    I've been doing this for the last 2 hours, replicating the experiment with 90% identical results.

    I'm searching for realistic results. I either get Rondo penetrating against Fisher/Gasol/Bynum all 3 in the lane and taking a horrid attempt. Or I see him penetrate and kick out to Kendricks who takes a 20 foot jump shot.

    I'm not seeing improvements on the AI side, which has been my biggest problem to date with basketball games. I know its the hardest aspect to get perfect but I wanted to see strides made.

    As far as play running is concerned, its been GREAT. But I want each A.I. player to make DECISIONS, not signature moves, but decisions that they would make in real life. I'm not seeing that AT ALL.

    Comment

    • bigsmallwood
      MVP
      • Aug 2008
      • 1474

      #947
      I am VERY impressed by the player movement in this demo...the dribbling and animations have been upgraded as well. Cannot wait for the final game.
      “What’s better than one billionaire? 2.....”

      Comment

      • Eman5805
        MVP
        • Mar 2009
        • 3545

        #948
        Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

        Originally posted by CaptainZombie
        How are the jaggies with the PS3 version?
        Still there, but much improved.

        Just DL'd it. Played about 3 games in a row and the points of emphasis go as such...

        First the positives:

        • Controls are on point. Players do what you think they should do. Very intutitive. That is huge.
        • Great players play like great players, like Paul Pierce. I got lazy with Artest on purpose just to see what he'd do, and he lit me up. And players I don't like who are considered great by a majority are also annoyingly good, a la Kobe.
        • The game is so smooth. One action flows into the next like the mo cap sessions went down just in tune to what I wanted it to do.
        • Couple funny moments like Kobe pulling a great double clutch layup only for Perkins to come on the weakside and pin the ball against the backboard. Didn't looked canned at all. And since I ha-dislike Kobe, it was fun to see.
        • X-ing through scenes has a stat overlay so it's like there was a live edit or something instead of players randomly jumping around all of a sudden.
        • I love little graphical/animational (**** not a word) touches like the vague outline of the tucked in jersey in the shorts. Or seeing players step behind the 3pt line when receiving a pass.

        Negatives

        • It's like a demo of a demo. One half would've been prime, so you can see more players come off the bench. So hard to gauge the flow of anything when it's over so quick.
        • Ray Allen looks weird still.
        • The brevity and complete lack of any plays encourages people to just spam Kobe to see all his moves. Takes away from the experience.

        It's fun. It's much, much, much better than 2K10, but it's so bare bones, this only whets my appetite for 2K11. If that was 2K's goal in this, then mission accomplished.

        Comment

        • RipCity71252
          PDX
          • Aug 2009
          • 1295

          #949
          Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

          Anybody trying out the "LT Flick, Flick" shots Beluba mentioned?

          Soo much fun to pull off w/ Kobe and the variety is amazing!!!
          NBA 2K25 Next-Gen Signature Edits
          PSN: JCary373

          Comment

          • michaeljordanjr
            Banned
            • Jun 2009
            • 972

            #950
            Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

            Originally posted by RipCity71252
            Anybody trying out the "LT Flick, Flick" shots Beluba mentioned?

            Soo much fun to pull off w/ Kobe and the variety is amazing!!!
            You mean Left modifier + shot stick up and up?

            Comment

            • -DaVe-
              Rookie
              • Aug 2007
              • 492

              #951
              Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

              Originally posted by michaeljordanjr
              I've been doing this for the last 2 hours, replicating the experiment with 90% identical results.

              I'm searching for realistic results. I either get Rondo penetrating against Fisher/Gasol/Bynum all 3 in the lane and taking a horrid attempt. Or I see him penetrate and kick out to Kendricks who takes a 20 foot jump shot.

              I'm not seeing improvements on the AI side, which has been my biggest problem to date with basketball games. I know its the hardest aspect to get perfect but I wanted to see strides made.

              As far as play running is concerned, its been GREAT. But I want each A.I. player to make DECISIONS, not signature moves, but decisions that they would make in real life. I'm not seeing that AT ALL.
              I dont know which demo you're playing but I backed away from Rondo many times and I see him pull up a jumper not drive to the teeh of the defense...
              Tom Brady :" We're only going to score 17 points? ha ha ha"
              NY GIANTS win Superbowl XLII - 17-14

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #952
                Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                Man, Finally getting some good play in...I dont see how anyone can say the controls havent improved after actually spending time with them.....

                Comment

                • Walt Clade
                  Banned
                  • Sep 2010
                  • 25

                  #953
                  Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                  Ok would rather not play this demo force to use team i don't like kind of mad i was going crazy for this demo

                  I could wait till September 29-October 1st to get real game

                  Comment

                  • Phixius
                    Banned
                    • Jul 2009
                    • 438

                    #954
                    Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                    I'll keep trying it out but I didn't like the demo too much. The A.I. is pretty much the same. Two annoying things, one that stupid maniac laugh, is that a Staples Center feature? and how do you do a post up? I haven't figured it out yet. The controls keep changing every game. I don't know, 4 minutes is not enough for me to get a feel for the game and I came away unimpressed. I don't see too much of a difference between this and the previous installments. I still haven't been able to break out of a animations yet.

                    The atmosphere is nothing new. I've notice this back in NBA 2K8. I'll try again later though.

                    Comment

                    • bullitt_711
                      Banned
                      • Jul 2009
                      • 112

                      #955
                      #1 the crowd noise is a joke. It's just noise at the same level that never wavers it's like at level 9/10. It sounds nothing like real crowd noise regardless of gameplay it's constant noise. I can't believe no one mentioned this in the pages and pages of comments all day.

                      Comment

                      • bigeastbumrush
                        My Momma's Son
                        • Feb 2003
                        • 19245

                        #956
                        Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                        Rondo drove in the lane for a layup.

                        Pau swatted his ball to the other end of the court

                        It wasn't overdone like 2K4ish where it would fly into the stands. There wasn't anyone at the top of the key to get it so it just rolled.

                        Comment

                        • blues rocker
                          MVP
                          • Sep 2007
                          • 1921

                          #957
                          Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                          Originally posted by Da_Czar
                          blues you can break out of it you just have to do it at the right time.
                          I'll try, but when i was controlling Fisher, I bumped into Rondo and I moved the left stick away from Rondo to back off the contact, but Fisher just kept sticking to Rondo for a good 2 seconds....it was pure suction.

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #958
                            Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                            man if this AI is "abysmal" inbox me the game with your opinion of "good" AI....ill play that game all year...AI has been awesome IMO

                            Comment

                            • RipCity71252
                              PDX
                              • Aug 2009
                              • 1295

                              #959
                              Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                              Originally posted by michaeljordanjr
                              You mean Left modifier + shot stick up and up?
                              Yup, not sure if direction of the shot stick matters after the fake, but I was able to pull off Kobe's reverse pivot jumper by faking towards the baseline then holding it in the opposite direction after the fake started.

                              Then amount of moves in this game is INSANE!!
                              NBA 2K25 Next-Gen Signature Edits
                              PSN: JCary373

                              Comment

                              • bigeastbumrush
                                My Momma's Son
                                • Feb 2003
                                • 19245

                                #960
                                Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                                Originally posted by NINJAK2
                                Isn't Fish the better free throw shooter in real life % wise.
                                I understand the %s and why Fisher would take the shot but if Kobe is on the floor, IRL, he would take the FT.

                                I'm not a programmer so I don't understand how it needs to get done, but Kobe should be taking the FT.

                                What if it was the end of the game? Fisher may be the better FT shooter, but I don't think he should be taking the shot.

                                Comment

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