NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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  • RubenDouglas
    Hall Of Fame
    • May 2003
    • 11202

    #1426
    Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

    All in one 4 minute span.

    CPU offensive FOUL (pierce was a ballhog and went into traffic) First time in about 9 hrs. lol
    CPU offensive Over the back
    CPU Defensive three seconds.

    seriously with kick balls, clear path fouls, and more blocking fouls than ever ON this demo PRO/DEFAULT game style, I cannot imagine what ALLSTAR, SUPERSTAR with SIM settings will hold. This sort of stuff may not mean a lot to some but, I love it.

    quick highlight:
    -Kobe fakes going in with a spin baseline. Double clutch patented DUNK
    -Kobe thinks he has an easy layup. Attempts a shot in traffic. Missed shot
    -Floor spacing is so great and my play is set to where Bynum is outside the paint leaving JO just inside the paint for a half second too long. I dont think I have ever seen a CPU defensive three seconds EVER.
    -Lastly some IN AIR ADJUSTMENT Kobe Layups.. So fun to perform. You just gotta remember what way to press the shot stick to get the best possible adjustment. Some adjustments you perform end up being blocked or shot UNDER the rim.
    <object height="385" width="480">


    <embed src="http://www.youtube.com/v/kh9hgMfYUUQ?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></object>

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    • HOLLIDAY1183
      Rookie
      • Oct 2008
      • 459

      #1427
      Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

      Originally posted by Sam Marlowe
      Just to be sure, you're talking about that particular move in the vid right? Cause theres a ball fake to fadeaway animation that looks similar but is not it. Thanks for the reply in any case.

      Also not being able to do it with contact is strange. That move is almost dependent on contact in some cases. As we can see with Grant Hill in that vid.
      Oops! I thought you were referring to just being able to do a quick spin to get around your defender in the open court or driving. I may have been confusing this and what you were referring to, based on someone bolding the part in my post about "the quick, tight" spin.

      That fade move by Kobe, nah haven't pulled that off, but whoever does I hope they post how they did, because it's a sweet move, and vintage KB.
      NOW PLAYING:
      NBA 2K16, MGS5

      WAITING FOR:
      Fallout 4

      Wife: "Of course he's going out to get his 2K game at 12am, like he can't wait til tomorrow."
      Wife's mom: "Be grateful that's what he's running out at midnight for."

      Comment

      • Sam Marlowe
        Banned
        • Aug 2010
        • 1230

        #1428
        Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

        Originally posted by HOLLIDAY1183
        Oops! I thought you were referring to just being able to do a quick spin to get around your defender in the open court or driving. I may have been confusing this and what you were referring to, based on someone bolding the part in my post about "the quick, tight" spin.

        That fade move by Kobe, nah haven't pulled that off, but whoever does I hope they post how they did, because it's a sweet move, and vintage KB.
        I was wondering about that to bro. Finally figured it out I think. The latter move is really bugging me though. That is signature KB pure and simple. It would have been the first animation I would have put in the game.

        Comment

        • Stumbleweed
          Livin' the dream
          • Oct 2006
          • 6279

          #1429
          Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

          Originally posted by Sam Marlowe
          Just to be sure, you're talking about that particular move in the vid right? Cause theres a ball fake to fadeaway animation that looks similar but is not it. Thanks for the reply in any case.

          Also not being able to do it with contact is strange. That move is almost dependent on contact in some cases. As we can see with Grant Hill in that vid.
          That move is the spin jumper... go watch MomentousCeltic's video in the "Flick Flick" thread... Shot Stick away from your momentum triggers that animation... you may have to do the "flick, flick" style thing to get the pumpfake though.
          Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

          Comment

          • Sam Marlowe
            Banned
            • Aug 2010
            • 1230

            #1430
            Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

            Originally posted by Stumbleweed
            That move is the spin jumper... go watch MomentousCeltic's video in the "Flick Flick" thread... Shot Stick away from your momentum triggers that animation... you may have to do the "flick, flick" style thing to get the pumpfake though.
            Thats not it bro. Its a ball fake to fade animation. Certainly not what we see here (I'm talking about the pivot or spin fake he put on Hill before fading away on the shot):

            <object width="640" height="385">


            <embed src="http://www.youtube.com/v/5ceuQq0g5NI?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></object>

            Please set me straight if I'm wrong. May have looked at the wrong vid.

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #1431
              Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

              Originally posted by Sam Marlowe
              Thats not it bro. Its a ball fake to fade animation. Certainly not what we see here (I'm talking about the pivot or spin fake he put on Hill before fading away on the shot):

              <object width="640" height="385">


              <embed src="http://www.youtube.com/v/5ceuQq0g5NI?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></object>

              Please set me straight if I'm wrong. May have looked at the wrong vid.
              Neutral the stick and hit the sig gather button Y

              Comment

              • RubenDouglas
                Hall Of Fame
                • May 2003
                • 11202

                #1432
                Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                Originally posted by RubenDouglas
                Another revelation. As Da_Czar's been saying since the beginning, feathering of the sticks is crucial. I have found the most success in the past 10 minutes by letting go of the left stick many times, RETURNING it to the middle, and then go with the moves you have planned out.

                Some may call it less control when you watch a few short animations run their course, But this is just amazing what I'm seeing right now. It's like you visual what is happening or about to happen and your left stick input is a few slight taps. nothing major.

                I think I'm playing with no left stick input atleast 50% of the time.

                Just light movements with a purpose and the moves are executing well.

                Seriously, just forget everything you have ever learned about these games with control and start fresh.

                I'm almost not even feathering the left stick, as much as I am just letting it go completely.

                Watch your players movement, then make a move. The days of instant input and feedback are gone, with momentum. Time to WATCH what your inputs do and RESPOND.
                I wanted to add. Maybe the easiest way to say this is, Let your player go through the cross over or sizeup animation before putting your finger on the left stick. There's timing involved. Let the animation quickly play out, THEN try to move your player. THere's a split second where nothing is on the left stick as animations play out. Thats when you plan where you want to go.

                It's like a subtle balance of quick gentle finger movements and watching what happens/anticipating
                Last edited by RubenDouglas; 09-15-2010, 05:26 PM.

                Comment

                • Sam Marlowe
                  Banned
                  • Aug 2010
                  • 1230

                  #1433
                  Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                  Originally posted by 23
                  Neutral the stick and hit the sig gather button Y
                  Will do man. I'll give it a shot.

                  Comment

                  • PRAY IV M3RCY
                    Pro
                    • May 2010
                    • 618

                    #1434
                    Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                    Originally posted by ehh
                    Making progress with the isomotion, it's really all about when the LT needs to be pressed and when it doesn't. I've finally pulled off some insane stuff with Kobe, just need to do it a little more consistently.

                    Also had an awesome block with Kobe on a fastbreak. Rondo got a steal and was in transition, Fisher was side by side with him and bumped him a little as he attempted his layup and I was able to come from behind and swat it into the Celtics' bench. The control/responsiveness felt great.
                    it really is. At first i would always hold down LT thinking thats what i had to do in order to pull moves. But i would always wonder why my guy isnt moving, but i now understand i have to let go of lt in order for my guy to FINISH the move. Its really starting to get fun now that i understand how to use Lt and when to let go.

                    Comment

                    • snoopluca
                      Banned
                      • Sep 2010
                      • 8

                      #1435
                      ok just to clear this up cuz i read it earlier:
                      when you say str8 left right away, do u mean str8 towards the rim, left of rim, right of rim etc or up on RS left on RS etc?
                      thanks

                      Comment

                      • snoopluca
                        Banned
                        • Sep 2010
                        • 8

                        #1436
                        I was wondering if any1 knew what they meant by signature dunks?
                        I'm guessing for Jordan it's either his free throw line dunk or his baseline one handed windmill thing, has any1 done a kobe signature dunk?

                        Comment

                        • wepr3
                          Pro
                          • Feb 2005
                          • 584

                          #1437
                          Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                          Originally posted by fatleg3
                          i have played the demo over and over and i like it but i think im done

                          its just so complicated to do moves that it gets frustrated. Most of the time im just running around and doing size ups

                          the only reason im getting by people is cause kobe just runs by them cause its pro diff
                          I've never been great with the isomotion stuff, so I usually always run plays. Based on Czar's videos, I'm quite excited to get this game as running plays appears to be truly worthwhile this year.
                          Magic and Noles,Knights that are gold, these are a few of my favorite things...

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                          • erickonasis
                            MVP
                            • Jan 2006
                            • 3016

                            #1438
                            Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                            that holding the LT down helped ...now if i can just get the full spin to work right that would be good. The behind the back works great but i miss the 2k9 spins
                            SLIDERS SUCK

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                            • fcabanski
                              Banned
                              • Nov 2009
                              • 350

                              #1439
                              "I promise you I can take any one here into a gym and show you that your moves are not as "real time" as you think. "

                              Czar, can you take me into the gym and make me a decent basketball player? When I score at the gym, everyone laughs because I do it so infrequently. They won't be laughing when I Kobus them in NBA 2K11!

                              Comment

                              • tehova
                                b**-r*y
                                • Mar 2003
                                • 3694

                                #1440
                                Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                                the biggest downside to the demo is... The Lakers

                                I wanna keep playing and get the controls down, but their team just isnt really built for this type of demo. You basically have one player capable of putting on a show and the rest are just kinda bland (in the videogame world)


                                When i come across half court im like, welp i guess i'll give it to kobe again
                                Last edited by tehova; 09-15-2010, 05:48 PM.
                                Ericmaynor3.com

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