NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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  • pdx_24
    Rookie
    • Jan 2010
    • 213

    #1531
    Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

    I cannot stop playing the demo! I've probably played it about 50 times now. The jump shooting (momentum jumpshot) is incredible. The most beautiful part of basketball is the pull up jumpshot, and we finally finally have got it! It's about time! I never thought being a chucker was so much fun, but the responsiveness and the control of those pull up jumpers is just awesome. Shooting jumpers is finally fun!

    All right, most of my rave review is mainly has to do with the jump shooting. For the rest of the demo, here are some pros and cons:

    Pros

    * AI defensive awareness seems to be much better, considering the demo was set on default/pro difficulty. AI plays passing lanes and angles much better. Finally, stupid passes are going to be picked off. I hope on sim/all-stars and higher difficulties AI are even more aware as to not let players cut through the paint so easily.

    * Players movement is much improved. Not nearly as herky jerky when changing direction and speed.

    * In the paint help defense is better, but hopefully on higher difficulties it is a lot tougher to score inside. I can still score inside at about 70% of the time.

    * Bad passes don't go right on target to the receiver as often. I love the bumbling catches and even the ones that force the receiver out of bound.

    Cons

    * Set jumpshots are too easy to block. This is primarily because big men are still able to cover too much ground when they jump. There's a vid of a play that someone posted that had Gasol blocking a set jumper by Garnett. Gasol was a good 10ft away from Garnett and was moving to the side. All of the sudden, Gasol levitate a good 2 1/2 ft and jump right into Granett's shot to block it with his elbow. WTF?! C'mon 2K, treat the big stiffs like the stiffs that they are! Big men has to really gather when they jump because they aren't that agile. When they do jump, they don't get up that high and they especially don't jump far. Let's face it, big men grab rebounds and block shots because 1. they are tall and use their length 2. they play inside where most of the misses go. But big men aren't that agile and athletic, lets make this easily noticeable please.

    * I'm going to basically repeat the first con here but only this time apply it to rebounding. Once again, most big men are just as fast (moving in a straight line) as the smaller players, but they aren't nearly as agile (lateral movement, quick jump, jumping sideway, etc.) and athletic! C'mon, I want to see a big difference in movement between the big men and the smaller players. Having different rebounding, shot blocking, defensive stance, and lateral movement animations for big men and smaller players would be awesome.

    * Not enough occasions of players bumbling catches when a bad pass is thrown to them. Still too many cross court passes that incredibly go right to the receiver hands. Hopefully, playing on higher difficulties this will not happen nearly as often.

    * All players have man boobs. I acknowledge the better graphic and player models, but streamline the bulkiness of the player models a little more. They are still too thick, especially up on the chest area.

    * I was hoping this year we would finally have wingspan difference between different players. Gasol and Bynum just don't look like themselves with those t-rex arms.

    Comment

    • trobinson97
      Lie,cheat,steal,kill: Win
      • Oct 2004
      • 16366

      #1532
      Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

      Credit to some great games that have come out this past year, 2K11 completely slipped my mind.
      PS: You guys are great.

      SteamID - Depotboy



      ...2009, 2011, 2012, 2015, 2017, 2020....
      What a run
      Roll Tide




      Comment

      • Bootzilla
        MVP
        • Jul 2002
        • 1433

        #1533
        Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

        I'll obviously wait for the retail version to make a final judgment but, nothing really jumps out as super impressive. It truly feels like a mash up of last years Live and 2k. Not a bad thing imo because I enjoyed both games.

        Right now, nothing about the demo has me ready to proclaim this game as the greatest thing of all time.

        The player likenesses are off in such a way that it's almost distracting. Kobe, D. Fish, Pau, all look like imposters.

        Comment

        • KyotoCarl
          MVP
          • Mar 2010
          • 3827

          #1534
          Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

          Originally posted by pdx_24
          I cannot stop playing the demo! I've probably played it about 50 times now. The jump shooting (momentum jumpshot) is incredible. The most beautiful part of basketball is the pull up jumpshot, and we finally finally have got it! It's about time! I never thought being a chucker was so much fun, but the responsiveness and the control of those pull up jumpers is just awesome. Shooting jumpers is finally fun!

          All right, most of my rave review is mainly has to do with the jump shooting. For the rest of the demo, here are some pros and cons:

          Pros

          * AI defensive awareness seems to be much better, considering the demo was set on default/pro difficulty. AI plays passing lanes and angles much better. Finally, stupid passes are going to be picked off. I hope on sim/all-stars and higher difficulties AI are even more aware as to not let players cut through the paint so easily.

          * Players movement is much improved. Not nearly as herky jerky when changing direction and speed.

          * In the paint help defense is better, but hopefully on higher difficulties it is a lot tougher to score inside. I can still score inside at about 70% of the time.

          * Bad passes don't go right on target to the receiver as often. I love the bumbling catches and even the ones that force the receiver out of bound.

          Cons

          * Set jumpshots are too easy to block. This is primarily because big men are still able to cover too much ground when they jump. There's a vid of a play that someone posted that had Gasol blocking a set jumper by Garnett. Gasol was a good 10ft away from Garnett and was moving to the side. All of the sudden, Gasol levitate a good 2 1/2 ft and jump right into Granett's shot to block it with his elbow. WTF?! C'mon 2K, treat the big stiffs like the stiffs that they are! Big men has to really gather when they jump because they aren't that agile. When they do jump, they don't get up that high and they especially don't jump far. Let's face it, big men grab rebounds and block shots because 1. they are tall and use their length 2. they play inside where most of the misses go. But big men aren't that agile and athletic, lets make this easily noticeable please.

          * I'm going to basically repeat the first con here but only this time apply it to rebounding. Once again, most big men are just as fast (moving in a straight line) as the smaller players, but they aren't nearly as agile (lateral movement, quick jump, jumping sideway, etc.) and athletic! C'mon, I want to see a big difference in movement between the big men and the smaller players. Having different rebounding, shot blocking, defensive stance, and lateral movement animations for big men and smaller players would be awesome.

          * Not enough occasions of players bumbling catches when a bad pass is thrown to them. Still too many cross court passes that incredibly go right to the receiver hands. Hopefully, playing on higher difficulties this will not happen nearly as often.

          * All players have man boobs. I acknowledge the better graphic and player models, but streamline the bulkiness of the player models a little more. They are still too thick, especially up on the chest area.

          * I was hoping this year we would finally have wingspan difference between different players. Gasol and Bynum just don't look like themselves with those t-rex arms.
          You have more cons than pros, really? I think the pros faaar outweigh the cons this year.

          Regarding the "bumbling passes". Previous basketball games, including 2K10, did not have players bumbling catches at all and now that they're in you're complaining that there aren't enough?

          Originally posted by Bootzilla

          The player likenesses are off in such a way that it's almost distracting. Kobe, D. Fish, Pau, all look like imposters.
          That's just not true. I'm not here to defend 2K but I try to look at things with perspective. Saying they look like imposters is pretty far from the truth. Kobe and Derek look good, comparing it them year to year. There's no 2K game in the past who had them looking better.
          Last edited by KyotoCarl; 09-16-2010, 08:40 AM.
          What we know so far about NBA 2K14 - FAQ/QA:
          http://www.operationsports.com/forum...post2045267769

          My thoughts on how replays should be handled:
          http://www.operationsports.com/Kyoto...plays-replays/

          Comment

          • jira2004
            Banned
            • May 2006
            • 326

            #1535
            Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

            It's amazing how people will critique a DEMO but I do realize that there are hardcore gamers who really knows about the x"s and o's and then their are casual gamers who want the perfect game no matter what....


            I read some of these comments and wonder why dev's have minimal contact with us...But oh well just my thoughts.....

            Comment

            • KyotoCarl
              MVP
              • Mar 2010
              • 3827

              #1536
              Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

              Originally posted by jira2004
              It's amazing how people will critique a DEMO but I do realize that there are hardcore gamers who really knows about the x"s and o's and then their are casual gamers who want the perfect game no matter what....


              I read some of these comments and wonder why dev's have minimal contact with us...But oh well just my thoughts.....
              I agree with you. I've been playing the Live series since 95 and last year switched to 2K.

              I've seen the evolution of the genre so I tend to look at all the additions and improvements rather than the drawbacks or cons cause there will always be things about games which aren't perfect.

              Looking at the evolution of the last 15 years, there is really nothing I can complain about.
              What we know so far about NBA 2K14 - FAQ/QA:
              http://www.operationsports.com/forum...post2045267769

              My thoughts on how replays should be handled:
              http://www.operationsports.com/Kyoto...plays-replays/

              Comment

              • Omega Kid
                Rookie
                • Jan 2009
                • 201

                #1537
                Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                Great demo, game speed slightly reduced and is simply awesome, crowd response is great, u really feel the match. Tough as usual.
                And as usual we got tangible differences between 360 and PS3. On Ps3 version crowd show less detail in game (one word: horrible), lots of jaggies also. Very much like 2k10, 360 seems the platform of choice even this year...

                Comment

                • pdx_24
                  Rookie
                  • Jan 2010
                  • 213

                  #1538
                  Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                  This is Bynum going after an offensive rebound in traffic. His head is near rim level.



                  There's another vid posted with Gasol blocking a KG's jumper with basically his elbow. Gasol was sliding side way and about a good 10ft from KG. Gasol just levitated (w/o gathering to jump) to stuff KG. Reminds me of those Chinese Kung Fu movies.

                  It befuddles me that some people complain of such trivial things like LeBron's headband is not centered when animation like this is still in the game. That is arcade-like. No player in the NBA can go up that high in traffic, let alone a relatively unathletic big like Bynum. And this is for an offensive rebound. C'mon! I just hate how 2K barely differentiate the agility and athleticism of a big and small.

                  Comment

                  • plyrically
                    Rookie
                    • Jul 2005
                    • 345

                    #1539
                    Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                    Originally posted by pdx_24
                    * Set jumpshots are too easy to block..
                    Fix This, plus some awkward releases (e.g. Azubuike), some minor foot-sliding and hands not palming the ball right at times, and the game is going to be next to perfect.

                    But yeah, you got it right. Jumpshots are nearly impossible to block in today's NBA, and that's too easy in the game.

                    Not to mention that most defenders don't even bother to leave their feet on 85% of the jumpshots. They usually just put their hands up. That really hurts. even that video of Czar using the Celtics.. he clears Allen perfectly for a 3, yet still there's a hand right between ray-ray's eyes when he releases it.
                    You won't always be the best shooter. You won't always be the best rebounder, or defender, either. What you can always do the best though, is play hard. Once you do that, Everything else will take care of itself.

                    Comment

                    • pdx_24
                      Rookie
                      • Jan 2010
                      • 213

                      #1540
                      Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                      Originally posted by KyotoCarl
                      You have more cons than pros, really? I think the pros faaar outweigh the cons this year.
                      The implication I made was that the awesomeness of the newly instated jump shooting outweighs any negatives that I have. Nonetheless, I wanted to list what I liked and didn't liked (or have reservations for).

                      Regarding the "bumbling passes". Previous basketball games, including 2K10, did not have players bumbling catches at all and now that they're in you're complaining that there aren't enough?
                      Not a complain. Just merely wanted to see more of it.

                      Comment

                      • pdx_24
                        Rookie
                        • Jan 2010
                        • 213

                        #1541
                        Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                        Originally posted by plyrically
                        Not to mention that most defenders don't even bother to leave their feet on 85% of the jumpshots. They usually just put their hands up. That really hurts. even that video of Czar using the Celtics.. he clears Allen perfectly for a 3, yet still there's a hand right between ray-ray's eyes when he releases it.
                        Very true. I don't understand the need for an all out aggressive challenge the shot animation when the defender has zero chance of blocking the shot (well, 2K does allow the impossible to be possible as far as skying for rebounds and blocking a jump shot out of nowhere). A hand in the face animation (Shane Battier-like) or just a simple lazy nudge forward with a hand up animation would be much better. This would greatly improve spacing and the drive and kick game.

                        Comment

                        • oOausarOo
                          Banned
                          • Oct 2008
                          • 822

                          #1542
                          Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                          Jumpshots being too easy to block has historically been a problem in 2k. They need to focus more on different contest animations instead of wild blocks of jumpshots. Jumpshots should be extremely hard to block and in most situations it should be detrimental to the defense to leave their feet.

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #1543
                            Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                            glad to see the "bumbling pass" animations arent just eye candy though...you can interact with them...Live 10's tip rebound animation pissed me off everytime I saw it...

                            Comment

                            • eko718
                              MVP
                              • Sep 2005
                              • 2257

                              #1544
                              Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                              Originally posted by pdx_24
                              This is Bynum going after an offensive rebound in traffic. His head is near rim level.
                              I also noticed that big men jump quite high on rebounds. 'Vertical' ratings do exist, so lets hope they have an impact on that.

                              Comment

                              • erickonasis
                                MVP
                                • Jan 2006
                                • 3016

                                #1545
                                Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                                Originally posted by KyotoCarl
                                Regarding the "bumbling passes". Previous basketball games, including 2K10, did not have players bumbling catches at all and now that they're in you're complaining that there aren't enough?
                                Really...theres plenty in there now at least in the demo...this aint madden where players fumble every 5 plays
                                SLIDERS SUCK

                                Comment

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