NBA 2K11 Demo Roundtable - Operation Sports Forums

NBA 2K11 Demo Roundtable

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  • Carrington618
    Rookie
    • Sep 2010
    • 47

    #106
    i cant tell boller buzz cant read by the comments you keep posting

    Comment

    • Dawgthem
      Banned
      • Aug 2010
      • 311

      #107
      Re: NBA 2K11 Demo Roundtable

      Originally posted by Carrington618
      bollerbuuzz i see it's hard for you to believe people use the demo to decide witch game they will buy but other people on this sit ffeel the seem way it's not just me and i like 2k
      Dude its not even like that,...i see 2k as the better basketball simulation Live some people don't even call it simulation they call it arcade , and fun, I'm a bball fanatic when i play a game i want to get that real hardcore bball simulation not something that looks and feels like i'm playing nba street. When i play the game i want to say okay thats wassup running hte play gettting the jumper off Oh snap i can't believe i did that they realy looked like kobe oh that really looked like paul pierce. Oh i feel like paul pierce now its seven secs on the clock not some ps2 models and so called real time physics that look like simple animations from 2k3. BUt thats me i'm just saying dude came in here talking about the games animations like there aren't enough the controls are down pack and most people love them you just need to get a hang of them but he acts as if they haven't worked on controls. If they haven't worked on them why has teh iso controls changed every two games or so

      Comment

      • NS HeLLaDOPe
        Banned
        • Aug 2010
        • 16

        #108
        Agreed^^^^^^^^^^^^^^^.....Anyone notice how fake the ball looks in the demo, almost like a shiny toy!!!

        Comment

        • Carrington618
          Rookie
          • Sep 2010
          • 47

          #109
          bollerbuzz check moneybaizs he one of the people i speak of there are people who play the demo to make a choice and this demo doesnt move them towards 2k

          Comment

          • Carrington618
            Rookie
            • Sep 2010
            • 47

            #110
            2k is better not everybody feel that way and if they had a better demo they would get more customers even though their #1 they cant still have more customers

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            • Carrington618
              Rookie
              • Sep 2010
              • 47

              #111
              2k3 the first game with the zone done right

              Comment

              • Dawgthem
                Banned
                • Aug 2010
                • 311

                #112
                Re: NBA 2K11 Demo Roundtable

                Originally posted by NS HeLLaDOPe
                Agreed^^^^^^^^^^^^^^^.....Anyone notice how fake the ball looks in the demo, almost like a shiny toy!!!
                YEa i noticed that 2 it looks like the nba jam ball or it was rubbed in baby oil or somethin .DOn't know what those guys were thinking making the ball like that

                Comment

                • Emaay
                  Rookie
                  • Sep 2010
                  • 10

                  #113
                  Originally posted by Dawgthem
                  THe point i'm trying to get a across is that no game has animations rendered in real time , since it seems your definition of this is being created right before your eyes. NOt this year not next year because all animations are created in mocap and applied to the game to be applied as predetermined for every action in the game for when you bump someone for when you run into the crowd there all predetermined nothing is rendered in real time where its created right infront of your eyes..it was created in the game for that moment it just may be variety in that animation more than one but its still predetermined real time phsyics is a gimmick. So maybe your grand kids will see real time rendered physics
                  First I know that alot of things can't be rendered I'm game. Like you cant just expect for the game to emulate someone like Kobe's crossover. But look at games like backbreaker where every tackle is different. So what your saying is that someone took the time to make a thousand possible animations for every forseeable outcome of every tackle. That is the definition of a waste of time. So we have computer programs that can generate car crash physics but these same principles can't be apply to basketball games. Let's be frank, the reason you don't see it employed is because sports game developers would rather the game look nice than play realistically. The backlash from backbreakers animations was stupendous. They were complaining about minute thing like an unrealistic juke. Lol. I'm not saying you can eliminate animations but you can get rid of unnecessary ones and when you do the games will feel way more realistic. Oh and love your rant about my unborn grandchildren lol. Funny how the things you said won't exist until they are born already exist lol. Good try though.

                  Comment

                  • swac07
                    MVP
                    • Feb 2007
                    • 1841

                    #114
                    Re: NBA 2K11 Demo Roundtable

                    Originally posted by Carrington618
                    2k is better not everybody feel that way and if they had a better demo they would get more customers even though their #1 they cant still have more customers

                    huh???????
                    "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

                    Comment

                    • Dawgthem
                      Banned
                      • Aug 2010
                      • 311

                      #115
                      Re: NBA 2K11 Demo Roundtable

                      Originally posted by Emaay
                      First I know that alot of things can't be rendered I'm game. Like you cant just expect for the game to emulate someone like Kobe's crossover. But look at games like backbreaker where every tackle is different. So what your saying is that someone took the time to make a thousand possible animations for every forseeable outcome of every tackle. That is the definition of a waste of time. So we have computer programs that can generate car crash physics but these same principles can't be apply to basketball games. Let's be frank, the reason you don't see it employed is because sports game developers would rather the game look nice than play realistically. The backlash from backbreakers animations was stupendous. They were complaining about minute thing like an unrealistic juke. Lol. I'm not saying you can eliminate animations but you can get rid of unnecessary ones and when you do the games will feel way more realistic. Oh and love your rant about my unborn grandchildren lol. Funny how the things you said won't exist until they are born already exist lol. Good try though.
                      You reall ythink that can be applied to a basketball game. Euphoria engine..i think thats what its called practices on the break down of models using real time physics...Real time physics caculated.. Football is nothing but models constantly hitting and being throw. THey could've easily used ragdolls on that game and it would've been legit cause the moment there hit they've become in a sense ragdoll. In a basketball game thats nearly impossible euphria engine in a game?..come on adding eurphoria while trying to keep the ball in a players hand that has its own ball physics plus the player touching and getting offa shot. ITs like trying to implement 2 different physics engines in one game and keep them running at the same time. Because there'd have to be a player animation engine to implement signature shots and stuff. Dude face your not on a level to argue this argument how about you start your own game company and do that ...................... ... You know Elite comes with Nba jam right?
                      Last edited by Dawgthem; 09-17-2010, 03:01 AM.

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                      • Dawgthem
                        Banned
                        • Aug 2010
                        • 311

                        #116
                        Re: NBA 2K11 Demo Roundtable

                        Think about it though in backbreaker there are no signature take downs no signature throws its not needed once a player is tackled there body is thrown into the physics and its all thats needed the ball dosen't need to move because its in the players grip it dosen't entirely need physics and from what i've seen in a vid a while back the ball itself is predetermined

                        Comment

                        • MLB01
                          Banned
                          • May 2010
                          • 537

                          #117
                          Re: NBA 2K11 Demo Roundtable

                          LOL @ Carrington618 typing one sentence per post multiple times in a row - How 'bout you put it all in one post next time, sport ?

                          I'm just messin' with ya.. but it looks funny - all those short posts in a row by the same person.

                          And as far the physics discussion goin' on here.. I don't know. I have no idea about what either game is claiming, but.. realtime physics can be done today, but it's not gonna be perfect - especially not in an NBA game with all that different contact you can have.

                          Comment

                          • yungflo
                            MVP
                            • Aug 2007
                            • 2798

                            #118
                            Re: NBA 2K11 Demo Roundtable

                            Originally posted by Dawgthem
                            YEa i noticed that 2 it looks like the nba jam ball or it was rubbed in baby oil or somethin .DOn't know what those guys were thinking making the ball like that
                            its also darker. the ball is supposed to be orange like.

                            #dairyfree

                            Comment

                            • MLB01
                              Banned
                              • May 2010
                              • 537

                              #119
                              Re: NBA 2K11 Demo Roundtable

                              Originally posted by yungflo
                              its also darker. the ball is supposed to be orange like.

                              * picture of ball *
                              Yea, why would it be a challenge to make the ball the right color ? I don't get it. Shouldn't it basically be as simple as editing the texture for the ball ?

                              Comment

                              • Dawgthem
                                Banned
                                • Aug 2010
                                • 311

                                #120
                                Re: NBA 2K11 Demo Roundtable

                                Originally posted by MLB01
                                Yea, why would it be a challenge to make the ball the right color ? I don't get it. Shouldn't it basically be as simple as editing the texture for the ball ?

                                I think it was more of a gimmick like oh the game looks different and so does the ball no real meaning behind it because it was okay before

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