Excellent Man!!! Understandable with the ground cage interactions. Limited amount of time and yea the tuning, testing, man hours to get it done correctly would be a little tough to get in with everything else.
Really glad to have you on the boards man. This is the kind of interaction with the Devs I was explaining is seriously lacking by THQ. Such a small thing to just interact with the community but it makes such a difference in the confidence & respect I have for that developer. It shows that the guys making the game care just as much as we the fans want to see it be great.
All in all, glad to have you on the boards and would love to swing down with ya one day. Take care my man.
P.S. I read the blog, kick *** stuff there. Can tell you & your team is driven to create a great real to life representation of the sport. Like you said, MMA is so cerebral. Balanced ratings will be so key here. You got guys who specialize in certain areas (ala cro cop head kicks), then guys who might not have any dominate feature but is a solid all around fighter (ala Nate marquardt). Then fighters with clear weakness (ala Kimbo ground game). Knowing how to approach/use each individual fighter is every much apart of the sport as fighting itself is.

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