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Old 09-23-2010, 04:42 AM   #1010
Live_4real
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OVR: 2
Join Date: Jun 2010
Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

My updated list after playing one more day:

- No turbo button (feels like the player only has 1 gear)

- Players play too much over the rim (offensively and defensively)

- Too easy to steal (makes the game feel even quicker, because the ball is constantly changing hands, if you spam the steal button, you easily steal the opponent, exploit)

- Alley oops are too unnatural, and feel too easy
(one of the reasons for this is AGAIN the fact that the game plays to much over the rim, so guys jump like crazy hight, the passes for the respective oops are impossible to miss,and I havenīt seen the dunker missing the ball reception, or even the dunk, and limited user control, exploit)

- Almost no contextual animations (we see players shooting jumper when they could and should easily do a layup or a hook-shot because they are close to the the basket, just an example)

- Players skating a lot (we see players jumping on pump-fakes, and then warping in the air so they could stay in the play, and players skating, so they can regain position easily)

- Very dubious box-out (players often start running/jumping to the ball instead of boxing-out first, and then going after the ball)

- Players shooting jumpers with their back to the basket (sometime , when you do a bad series of moves, and you end up with your back to the basket, when you shoot, sometimes your man turns around to shoot, but sometimes you see him looking up to the stars, and shooting backwards, looks bad, and simply impossible to do in real life)

- Force fields on D (this goes against the "total control" that this game is shooting for)

- Defensive Stance (I donīt have a suggestion, I can only say that sometimes the user gets burned, losing control of the player, or the player simply moves slower then the cutter and bamm POSTER BOY)

- When a double team is on my post player, the guy that is alone should do 1 of 3 things, ether cut to the basket to the open layup, make 1 or 2 steps forward, and shoot a mid-jumper, or stay at the 3 point line, based on what the real counterparts do (I saw Ray Alen staring at Pau with both feet on the 3 point line with a open lane to the basket, neither did he cut, or assured that when I passed the ball he would immediately hit a 3pter)

- Pulling back on the right stick should have a dribble move attached to it (DEVS should try and take advantage of it to put another move in there)

- Canīt pump fake under the basket (important when the paint is crowded)-

- Too easy to dunk
(the rocket dunks and the jumping abilities all help, but I feel that the DEV team can try and make them more user unfriendly, like the layups, I actually feel like the layups are very rewarding, not too difficult, and not 100% guaranteed success, I donīt have a controller solution for this, but dunking in traffic should be difficult to pull off)

- RTP collisions ( I think Mr. rEAnimator already explained to us why this happen, but when you jump over a guy with his feet on the ground, for example, you see the guy almost stopping in the air for a brief moment, it almost feel like it is calculating what to do, regardless of the animation he is doing in the air, it is like he stops, and it also happens when both are in the air, but actually both animations get higher in the air after the collision, they gain air under them, it is difficult to explain)

Visual side of things:

- Signature stuff
(Right now this is not a NBA experience)

- Player differentiation (after seeing that Bynum video when he looses the ball, you felt like big men would have trouble dribbling, Pau can dribble like a PG, donīt forget, it is different to do dribble moves in the post, then when you are facing the basket with a guy in front of you, this game doesnīt do a good job in that regard..... Rondo in this game isnīt quicker then Fisher, I saw him losing ground in a open fast-break opportunity, coming from behind, no turbo???)

- Player have 0 urgency (they sometimes feel like they are just running around or simply standing still, the body language is non existent, and if you want people to FEEL the game, the players should look like they are actually playing a b-ball, like the crowd does in Elite, the players should as well)


- Player models, the basic movement animations, RTP based animations

Still having a lot of fun with this game


PeAcE

Last edited by Live_4real; 09-23-2010 at 05:02 AM.
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