09-23-2010, 06:49 PM
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#14
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Hall Of Fame
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
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Re: Jacare Vs. Miller (Creative Director Vs. Lead Tester)
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Originally Posted by Anim8or |
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1)Yes among other things, like their speed and ability to dash. There are some depth features for guys who understand how to control the ring and cut off retreat angles. A lot of KOs occur near the cage in real life for a reason, mainly that you can't use movement to retreat which makes you highly vulnerable, in our game you see that too. You will feel it when your back is to the cage and quickly learn it's not a good thing..
Yes, they actually reduce your movement speed right away, one clean leg kick can temporarily slow you down a bit, but 2)hacking away at legs is definitely one method to reduce your opponent's speed and power in the game and when legs are hurt they stay hurt for a while.
not sure of the actual number, but we basically put in all the ones we have seen used in real fights, off the top of my head I know we have 3)RNC, guillotine, kimura, americana (AKA Keylock), armbar, kneebar, darce, heel hook, arm triangle, leg triangle, omaplata, gogoplata, climbing armbar, inverted kneebar (thank Aoiki for finishing a fight with one of those!)... I may be missing some, this is off the top of my head. There are 3 distinct submission mechanics in the game Leglocks, armlocks, and chokes.
4)this is a tough one for me to answer because legally I am not fully sure what I can and can't talk about and to what level (I have screwed up in OS in the past, so I am super careful now). Look for the video on online features. I have been helping test fight cards, and I absolute think it's my favorite thing in the game for playing. Live Broadcast is awesome, but I will get a ton of use out of fight cards.
I think create fighter is fantastic, I love the way Barnes and team lay it out for you to set all the attributes manually with a set number of points (or you go through career and level up where you want through training in various gyms around the globe). A lot of team members have just been playing around with making fighters to create fun match-ups (5)martial arts movie heroes comes to mind as a very fun tournament we had a few weeks ago on the gameplay team... LOL).
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1) & 2)Excellent to hear
3) WOW impressive
4) Completely understand
5) LOL great idea
Thanks again for answering our questions
Last edited by Phobia; 09-23-2010 at 06:52 PM.
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