NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
I just scored 44 points in 5 minutes as the Celtics.
Pierce was 13/13 from three point range.
I see a lot of promise for this game, but this first year, it just isn't nearly polished enough. The animation players enter when they jump for a rebound.... looks awful. Their entire body lunges upwards and they get 20 feet of air. There's just a a lot of animation issues like that. It's riddled with them.
From a video game standpoint, there are times when the controls feel amazing, I'll give EA that. But from a basketball standpoint... this isn't basketball. You don't need to even work the ball for open shots. Just master your release and you're good to go. That's all the strategy you need. No reason to call plays or look for mismatches or play a cerebral game.
It feels like a basketball themed version of pong. However, I have high hopes for Elite 12. They just need to find a way to make having some bball IQ a necessity, fix the ugly animations, and this could be a great game.Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
I just scored 44 points in 5 minutes as the Celtics.
Pierce was 13/13 from three point range.
I see a lot of promise for this game, but this first year, it just isn't nearly polished enough. The animation players enter when they jump for a rebound.... looks awful. Their entire body lunges upwards and they get 20 feet of air. There's just a a lot of animation issues like that. It's riddled with them.
From a video game standpoint, there are times when the controls feel amazing, I'll give EA that. But from a basketball standpoint... this isn't basketball. You don't need to even work the ball for open shots. Just master your release and you're good to go. That's all the strategy you need. No reason to call plays or look for mismatches or play a cerebral game.
It feels like a basketball themed version of pong. However, I have high hopes for Elite 12. They just need to find a way to make having some bball IQ a necessity, fix the ugly animations, and this could be a great game.Comment
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Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
D'led the demo
loved the intro
after that....
..straight downhill...no need to get into details that were already stated...in the end......just not a good look EA
I'm dissappointed..."Wisdom is ALWAYS an overmatch for strength"........The Zen MasterComment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
I highly recommend playing on superstar. The CPU attacks you a lot more and it's much harder to hit jumpshots.Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
Playing the demo again after a few days away, I'm left with a worse 2nd impression. The gameplay just feels too stilted, not a 'next-gen' experience at all, and for a game w/ the tagline 'real time physics' nothing about the action feels real.Went from C- to D for me.Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
Wow...been busy with work so I just got around tonight to play the demo.
I see what EA is trying to do here. But it's not working.
I'm sure everything has already been said here.
In my opinion, this is not a next generation videogame, let alone basketball. This seems like a first effort at making a game.
Absolutely no disrespect intended towards the Development team. I know you guys are well equipped, educated, hard working people. And I salute reAnimator for sticking around and addressing everything for so long.
That being said, this was a "team" effort by EA's executives to make this change. And it was a change for the worse.
As soon as I popped it in, it was actually "fun". Fun like when you first started playing videogames. 10-Yard Fight kinda fun where no one had names and you just played the game.
But we're in 2010.
This demo is a piss-poor effort to have been released and simply does not represent a next generation videogame.
For spending the entire Spring talking about Controls, Controls is the main aspect that kills this game.
There is NO control.
I see what you guys are trying to do. But as our oh-so-knowlegeable Czar stated, what works in one genre is not guaranteed to work in the other.
Full analog control is a great idea. But you removed too much contextual animations.
Basketball is free-flowing.
A 3 inch (guessing) analog stick is not going to represent:
-fingers
-wrists
-elbows
-knees
Basically all the things which you are trying it to represent.
Because a hockey stick is, for the most part, a straight, unbending "tool". You pull it back, and swing it forward. You may twist your wrist to put spin on it. Same with soccer. Your leg for the most part is straight. Yes you turn and twist it to pass, shoot, etc.
Basketball involves more than straight fingers, wrists, elbows and knees.
You simply cannot represent ABSOLUTELY EVERY BASKETBALL movement with a shot stick.
By removing contextual animations, this is the 'control' that you get. It's anarchy.
I'm not an engineer, videogame developer or whatever. I don't know if that can be achieved with the technology that is out there. If it can, then there was no way you would get those results within less than a year.
I like the effort.
But there is no way I'm buying NBA Elite. Not even sure if I'll play the demo again.
I'll browse the Elite threads but won't be commenting much.
You guys had released the best NBA videogame I've ever enjoyed- NBA Live 2005. I've been an avid supporter of the NBA Live series. I didn't like Live 10 but I liked the direction it was heading.
I'm going back to the better basketball series now.
FIFA rocks! So I know you guys know how to make, not good, but GREAT videogames.
Call me when you guys have figured out b-ball, if you ever do.
And BTW, I hope they let this development team finish your 3-year cycle.
CheersComment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
I'm calling bluff on that one dude who claims that he went 13/13 with Paul Pierce from 3-point range. C'mon now.
BTW I'm really liking this demo more and more. I know it's not everyone's cup of tea, but the control scheme really sucked me in (once I got the basics down).
I'm not sure if this was possible or not (due to coding and other technical stuff).....but I would have loved to have seen these new controls implemented with Live 10 engine + a few more animations.
Hopefully next year the dev team can make this happen with Elite 12. Either way, Elite 11 (w/ NBA Jam) seems like a fun, fast-paced b'ball game that can be most enjoyed and appreciated online and against your friends.
I'm glad that we have 2 different (understatement) NBA games this season that will serve as a nice 'change-of-pace.'
Elite will be purchased 1st (release day) and a couple of months down the road (Christmas) I'll be picking up the other one.
Guys, have an open mind and continue to master the controls and you'll end up seeing the positives that Elite 11 has to offeer and not just the negatives.Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
Originally posted by ILLSmakNobody is going to buy this game.
...on the other hand I kind of wish you would have implemented a shot stick feature to a Live 10 like system.Last edited by ryan36; 09-24-2010, 01:40 AM.Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
The ball tracking on shot blocks in this game is crazy. Even though the defender jumps a lil too high, it's cool watching their hand track the ball then swat it off the backboard.Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
. I never could get Ray's release down perfectly. But Pierce's is just easier to get a feel for and repeat IMO. But like another poster said, if you raise the difficulty then crazy stuff like 13/13 for 3 won't happen. When Pierce was going crazy it was on default settings.
Give it a try, release with Paul just a tad earlier than you think you should, and it's going in every time on the default difficulty.
Once I raised it to Superstar I had to work the ball into Garnett to score consistently, so that's a good sign. Although I managed to take a backwards (his head was looking towards half court) running hook with Jermaine- and made it.
As much as the graphics / animations need work, and zero basketball IQ is required, I've got to admit, the demo is fun in a NBA Jam "I'm going to pretend to forget that I usually play sim" sort of way.
Although, when Czar coined the phrase "Don't play video games, play basketball" I think he might have been looking into the future and speaking about Elite 11 demo.
Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
This game is worse than I thought. After really learning the controls, you can just Euro step through everything because the physics are so bad. Rebounding is like something out of a basketball acid induced nightmare. You have these strange skeletal figures bursting out of the ground and clasping the ball with their boney hands.
That LTrigger/L2 gather function is a cheeser's wet dream. It should be called the Matrix button, because you press it and your player moves like an Agent. Don't even bother playing the game. Just pick random spots on the court to press the L2 and push up on the right stick. Awful.
I don't know if there is even the core of a good game to build on here. Right now, there are clearly people in the process over at EA that don't get it.
Yeah, I mentioned before Born that the moment you master the controls = the moment you realise how bad the game is.
The EA dev guys keep saying "you need to master the controls"...but for what purpose? So you can expose how brutally bad the CPU AI is?
I honestly don't think this game was made with ANY intention of USER v CPU games..................Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
This game is worse than I thought. After really learning the controls, you can just Euro step through everything because the physics are so bad. Rebounding is like something out of a basketball acid induced nightmare. You have these strange skeletal figures bursting out of the ground and clasping the ball with their boney hands.
That LTrigger/L2 gather function is a cheeser's wet dream. It should be called the Matrix button, because you press it and your player moves like an Agent. Don't even bother playing the game. Just pick random spots on the court to press the L2 and push up on the right stick. Awful.
I don't know if there is even the core of a good game to build on here. Right now, there are clearly people in the process over at EA that don't get it.I literally
Wow...been busy with work so I just got around tonight to play the demo.
I see what EA is trying to do here. But it's not working.
I'm sure everything has already been said here.
In my opinion, this is not a next generation videogame, let alone basketball. This seems like a first effort at making a game.
Absolutely no disrespect intended towards the Development team. I know you guys are well equipped, educated, hard working people. And I salute reAnimator for sticking around and addressing everything for so long.
That being said, this was a "team" effort by EA's executives to make this change. And it was a change for the worse.
As soon as I popped it in, it was actually "fun". Fun like when you first started playing videogames. 10-Yard Fight kinda fun where no one had names and you just played the game.
But we're in 2010.
This demo is a piss-poor effort to have been released and simply does not represent a next generation videogame.
For spending the entire Spring talking about Controls, Controls is the main aspect that kills this game.
There is NO control.
I see what you guys are trying to do. But as our oh-so-knowlegeable Czar stated, what works in one genre is not guaranteed to work in the other.
Full analog control is a great idea. But you removed too much contextual animations.
Basketball is free-flowing.
A 3 inch (guessing) analog stick is not going to represent:
-fingers
-wrists
-elbows
-knees
Basically all the things which you are trying it to represent.
Because a hockey stick is, for the most part, a straight, unbending "tool". You pull it back, and swing it forward. You may twist your wrist to put spin on it. Same with soccer. Your leg for the most part is straight. Yes you turn and twist it to pass, shoot, etc.
Basketball involves more than straight fingers, wrists, elbows and knees.
You simply cannot represent ABSOLUTELY EVERY BASKETBALL movement with a shot stick.
By removing contextual animations, this is the 'control' that you get. It's anarchy.
I'm not an engineer, videogame developer or whatever. I don't know if that can be achieved with the technology that is out there. If it can, then there was no way you would get those results within less than a year.
I like the effort.
But there is no way I'm buying NBA Elite. Not even sure if I'll play the demo again.
I'll browse the Elite threads but won't be commenting much.
You guys had released the best NBA videogame I've ever enjoyed- NBA Live 2005. I've been an avid supporter of the NBA Live series. I didn't like Live 10 but I liked the direction it was heading.
I'm going back to the better basketball series now.
FIFA rocks! So I know you guys know how to make, not good, but GREAT videogames.
Call me when you guys have figured out b-ball, if you ever do.
And BTW, I hope they let this development team finish your 3-year cycle.
CheersComment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
Yeah, I mentioned before Born that the moment you master the controls = the moment you realise how bad the game is.
The EA dev guys keep saying "you need to master the controls"...but for what purpose? So you can expose how brutally bad the CPU AI is?
I honestly don't think this game was made with ANY intention of USER v CPU games..................Comment
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