Its 5am server are not buisy lol. Ive been waiting for this patch for the last 24 hrs. I doubt a handful of ppl have done the same.
Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
Its 5am server are not buisy lol. Ive been waiting for this patch for the last 24 hrs. I doubt a handful of ppl have done the same. -
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
I just dont get how a bunch of ppl all over the US have got the 360 update but it hasn't poped up for me.Comment
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
I'm on the 360 and I've got the patch. First impressions so far from a bit of practice mode is that broken tackles have been toned down, PA blocking is significantly improved, the pass rush seems to get better pressure on the QB, and while the pass (zone) defense is improved it is still too easy to exploit on all-pro.Comment
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
To be honest, I really don't notice that much of a difference with this new patch. Kick return blocking is tweaked (I wouldn't necessarily say improved). Now the norm is getting between the 20-30 yard line, instead of 15-20 like before. I did play an online game just now and nearly broke one with Percy Harvin where the blocking was actually alright though.
In my online game, I was the Vikings and the other guy was the Lions. The final score was 38-35 for me with both of us having around 400 yards of total offense. I think we both punted once each....might have been 2 each, not sure.
About the defense, I notice guys in zones making a few more plays here and there by diving to swat the ball and things like that but it's still not as hard as Madden 10 to burn someone deep.
Another thing I've noticed is that it seems I'm breaking a lot of runs that are over 4 yards or so. Keep in mind I have only played an online game and the final Madden Moment using the Colts in the Super Bowl, but that's just what I've noticed. Haven't really had any minimal positive gains rushing like 1-3 yards a pop. It's either been a medium to big gain or a negative one.
Those are my impressions for now. Not much I know, but my sample size is small. What I'm most interested in is how this is going to affect the gameplay in Online Franchise when you're playing against sim vets like I am. I never had that much of a beef with this year's Madden, so keep that in mind as well. IMO the people that never liked this game in the first place won't change their mind after this patch and the same goes with the people that already liked the game or don't mind it like I do.Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
Hi,
Just to keep track.
I think some of the updates have been commented on, but some haven't.
I haven't downloaded it yet, but I'd love if someone has any comments on the ones left out.
Content Updates:
* Tuned play action blocking to be more effective. COVERED
* Tuned kick return blocking to be more effective. COVERED
* Tuned injuries to occur in more realistic percentages. NOT COVERED
* Tuned GameFlow play calling logic, including lesser chances of same / similar plays being called concurrently. NOT COVERED
* Tuned general defensive effectiveness, including locomotion improvements for defenders and miscellaneous pass coverage improvements. COVERED?
* Fixed QB spy 'nano-blitz' exploit. NOT COVERED
* Fixed an issue in online team play that allowed defensive captains to force offensive captains in to a no-huddle situation. NOT COVERED
* Fixed crash bug that was introduced that could occur for some PS3 gamers that were using "My Skill" setting. COVERED?
* Fixed bug that didn't allow gamers to invite friends to ranked games. Now this is 100% allowed. COVERED?
* Added new alternate uniforms for Colts and Patriots. COVERED?
* Corrected a feedback issue related to stat tracking when a player quit during the first half of an online game. COVERED?
* Fixed an issue in Madden Moments LIVE related to stat tracking for those who used the "Play Again" option after completing the game. COVERED
* Added multiple stability fixes across a variety of game modes. COVERED???Comment
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
Downloaded it on 360 before work this morning and knocked a game out.
Without changing sliders, I noticed:
- Run defense for the CPU is much improved. I have HB Hawthorne in his second year (he's quite beastly) and a good OL and I was getting shut down compared to pre-patch. Not against a good front seven, either. First eight rushes for eight yards.
- Kickoff returns have definitely changed. Still pinning the CPU well behind the 20, but my kickoff returns were too easy. I generally just run forward, as to not have ridiculous return stats, but even doing that, I was starting past the 30 each time. Most of the kicks were only to the 12 by the CPU. But that's fixable with the sliders.
- Pass defense for the CPU seemed improved... or perhaps it's because I couldn't establish a running game. In the first three games, I had 7 TD/1 INT passing. This game, I had 2 TD/3 INT. I lost by 20 points. Their CB's had two mid-80 ratings and two in their fifties. Average FS/SS.
I'll have to play more to really get a feel for the actual effects. The kick off returns and CPU run defense were the most noticable, by far. Not sure if the 3 INTs are because of the pass defense changes yet, though.
EDIT: No injuries during the game. 13 minute quarters, 25 second run-off. Play-action was hit-or-miss. A couple were immediate sacks, a couple worked as you'd expect.Last edited by mikealltogether; 09-24-2010, 08:30 AM.Comment
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
Ran a few plays and I can tell play action is fixed. That's all I really wanted to see.Comment
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
I have a question regarding the patches. I took my XBOX to a friend's house that high speed internet. I hooked up the XBOX and downloaded the rosters and updates. Do the updates save on your hard drive or do I need to keep it connected to the internet for the updates? I wasn't sure if I took it back home and did not connect it to the internet if it would keep the updates saved. Thanks!Comment
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
My first game with the patch i won 35-14 with the Raiders against the Colts.
Despite the score the defense for both of us were good, just i got more big plays for touchdowns and i exploited him usering the safety. CB's play better in zone as they shade the WR better. I did a wheel route with my WR, he got by the CB on the outside i thought he was gonna sprint up the sidelines for a big play, but the CB stayed with him as soon as he turned up the field, i threw a pick.
I see the improvements.Comment
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
Played one game last night, 49ers (CPU) @ Chiefs (me). 49ers won 38-17. I turned the ball over 4 times, 3 on interceptions. The patch really seemed to tighten up CPU pass defense as I wasn't able to fit balls into spots I had been able to pre-patch as the CPU has much better awareness now in coverages.
SF returned an INT and a fumble for a TD, so that's how the score was so high for them.
As for the gameplay, here's what I saw using Custom Sliders at 14, 14, 13, 13 and Slow Game Speed with 50 Threshold:
-Player accelerated to top speed faster than before. I was using Derrick Johnson on D and pre-patch, I'd never be able to cover the flats b/c my guy would get stuck strafing and wouldn't get to where he needed to be in time to make a play. Now, it feels as though the player movement as been freed up a bit, allowing you to have more control of your player.
-It's a lot tougher to run the ball now, which is a good thing. Pre-patch, you could average 5-6 yards a carry without even trying.
-CPU offense is a threat again. 49ers had good balance, calling 20 passing plays and 27 run plays. Gore had over 100 yards rushing (averaged around 5 ypc) and A. Smith completed 14-of-20 passes. Sure that is 70% but most of his passes were safe throws, so not shocking. I did see 2 throws that completely missed the intended target.
-I didn't notice a difference with the kick meter.
-I was not a fan of the Gameflow plays I was given with the Chiefs. Only 10 run plays were called. I know you'll look at the score and see I lost by 3 touchdowns but late in the 3rd quarter, the game was tied at 14, so it wasn't a blowout the entire game. I'd like to see more balance in the playcalling as I don't want to be throwing every play. Perhaps I'll have to download the created Gameplans to get this to work better.
That's all I've got for now. I think that the patch did a lot of good things, so I'm happy.Currently Playing:
MLB The Show 25 (PS5)Comment
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Now they just need to add field degradation, dirty uniforms , and helmet scarring and I'll be a happy man!!! I know most of the stadiums in the league have artificial turf but the ones that don't it really would be nice... I mean if NCAA can do please guys just add the code to madden... This is the closest a madden game has been to 2 k5 I'm my opinion if they added that and just a little more on the end of the week wrap ups I think all the 2 k5 talk would end and this is coming from a 2k homer.Comment
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
Downloaded 360 version this a.m.
This patch impresses me as being largely minor gameplay tweaks, little more. The disappointment is in what wasn't addressed.- No dirty unis addressed.
- What happened to the variety of intros Ian said were there but needed to be debugged to be unlocked? Getting the same tired QB intro still.
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
well the patch helped out with thy spy blitz, but you can bring heat up the middle pretty easy. Just about any inside blitz is going to get through. I've played about 4 games online after the patch, and everyone is bringing major heat up the middle, and it all gets through. I thought the spy blitz was fairly easy to stop, but the heat coming up the middle seems just as good with normal blitz packages going up the middle. Of course this leaves everyone in man coverage =D
The Zone D is improved, you can actually get stops on D with your LB in zone coverage. I've had a few coverage sacks while in zone, which I haven't had in this years game until yesterday.
Kick meter is fine, however its way too easy to get the onside kick rolling. If you onside kick every time, you will get 1 or 2 of those back during the game. I don't know why you would do anything else.Comment
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Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)
first 3 plays online
frank gore breaks 4 tackles for 18yds
frank gore breaks 1 tackle for 1yd loss
Vernon Davis burns Greg Sensabaugh for a td
1st quarter Patrick Willis has 3 sacks all from Nanos
yeah, im goin back to NCAAComment
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