F1 2010 Impressions (PS3, 360, PC) - Operation Sports Forums

F1 2010 Impressions (PS3, 360, PC)

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  • LingeringRegime
    Hall Of Fame
    • Jun 2007
    • 17105

    #196
    Re: F1 2010 Impressions (PS3, 360, PC)

    Here is a link to the Pit Bug workarounds. Uuuugh, that sounds disgusting.

    Comment

    • lnin0
      MVP
      • Aug 2003
      • 1509

      #197
      Re: F1 2010 Impressions (PS3, 360, PC)

      Anyone with the 360 version know how you can see all three sector times on the garage TV during practice/qualifying? In my first GP I was seeing my best/recent S1 and S2 time but nothing for S3.

      Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.

      Comment

      • Whoman
        Banned
        • Oct 2005
        • 456

        #198
        Re: F1 2010 Impressions (PS3, 360, PC)

        is it me being blind or isnยดt there a seaon mode ? Not career, but season (1 season, free choice of team)

        Definitely should be in there, ideally with an ability to choose which course to race and which not (so f.e. doing only a 10 track season)

        Comment

        • bluengold34_OS
          Content Creator
          • Nov 2004
          • 7389

          #199
          Re: F1 2010 Impressions (PS3, 360, PC)

          Originally posted by Whoman
          is it me being blind or isnยดt there a seaon mode ? Not career, but season (1 season, free choice of team)

          Definitely should be in there, ideally with an ability to choose which course to race and which not (so f.e. doing only a 10 track season)
          Grand Prix mode-

          You can add a whole season, add all the drivers, choose your difficulty, short weekend, long weekend. It will keep points over the course the season, and you can quit and come back....and the it will save your season where you left off. If you notice when you pick a track, you can add numerous tracks, the developers let you create your own season, or run a full season with all the 2010 cars, drivers and teams, and race at the correct venues.
          Last edited by bluengold34_OS; 09-24-2010, 02:52 PM.
          Twitch - bluengold34_os

          Comment

          • BlackCats101
            Rookie
            • Aug 2006
            • 87

            #200
            Re: F1 2010 Impressions (PS3, 360, PC)

            Love it so far. Being both a huge motorsports fan (from F1 to BTCC, V8 Supercars and ALMS) and having played multiple sims including Rfactor and GTR 2 etc, this still stands up with them by having a great sense of the atmosphere of the real sport, and by having AI drivers that feel human.

            It may not be the best technical 'driving' simulator out there, but it's one of the best 'racing' simulators because it captures the efforts, frustrations and rewards of trying to build a series of blindingly fast laps in an effort to catch the guy in front. Make one mistake, miss an apex or spin out, and you spend the next ten laps trying to build up to being close to him again.

            Comment

            • Whoman
              Banned
              • Oct 2005
              • 456

              #201
              Re: F1 2010 Impressions (PS3, 360, PC)

              Originally posted by bluengold34_OS
              Grand Prix mode-

              You can add a whole season, add all the drivers, choose your difficulty, short weekend, long weekend. It will keep points over the course the season, and you can quit and come back....and the it will save your season where you left off. If you notice when you pick a track, you can add numerous tracks, the developers let you create your own season, or run a full season with all the 2010 cars, drivers and teams, and race at the correct venues.
              Glad itยดs just me being blind will check it out tomorrow, thanks for the quick response

              The game really is great and thanks to the nature of F1 (like Blackcats said, 1 mistake and youยดre gone + the immense difference between top teams and bottom feeders) will be challenging for everyone, no matter how good on the virtual wheel

              Comment

              • Flamehead
                Banned
                • Dec 2002
                • 1502

                #202
                Re: F1 2010 Impressions (PS3, 360, PC)

                Originally posted by lnin0
                Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.
                I have yet to play the game (won't be able to until tonight), but according to the Codies forums, it's apparently not there:



                Kind of a bummer. Hope it doesn't take away too much from the experience.

                Comment

                • cbrigante2
                  Rookie
                  • Mar 2010
                  • 23

                  #203
                  Re: F1 2010 Impressions (PS3, 360, PC)

                  Originally posted by lnin0
                  Anyone with the 360 version know how you can see all three sector times on the garage TV during practice/qualifying? In my first GP I was seeing my best/recent S1 and S2 time but nothing for S3.

                  Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.
                  First off, I love the game. I think there is a bug of sorts when it comes to S1, S2 and S3 times on the 360 version. I get the same thing...blank time on a certain sector. This also carries over to multiplayer qualifying...where I managed to break the land speed record at Spa with a 1:23 lap (I think it had a blank section and just added the S1/S2 and counted it as my time). I have seen this screwed up time now a few times in Multiplayer Qualifying (Spa, Monza). Hopefully they can patch it.

                  Comment

                  • BIG CAROLINA
                    MVP
                    • Aug 2007
                    • 1763

                    #204
                    Re: F1 2010 Impressions (PS3, 360, PC)

                    Originally posted by lnin0
                    Anyone with the 360 version know how you can see all three sector times on the garage TV during practice/qualifying? In my first GP I was seeing my best/recent S1 and S2 time but nothing for S3.

                    Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.
                    Unless I am missing something you can't see the split times. Pretty hard to know when you have to push the car ( delta time) or know that you have no chance to catch the car ahead of you and just save your engine.

                    Without a Pit Board I do not see how you can't have split times? I just hope that I am missing something.

                    Edit: Looks like we have no split times (sometimes verbal though).

                    Last edited by BIG CAROLINA; 09-24-2010, 04:23 PM.
                    GT: BIG CAROLINA23

                    PSN: BIG_CAROLINA


                    "Life is too short for a man to hold bitterness in his heart."
                    Marshall W. "Major" Taylor

                    Comment

                    • fool
                      Rookie
                      • Apr 2010
                      • 300

                      #205
                      Re: F1 2010 Impressions (PS3, 360, PC)

                      How much of a difference does it make which team you sign with? I signed with Virgin for 3 years. Are there some teams that are a LOT better, or what is the significance? Trying to decide if I made the right choice.

                      Comment

                      • fool
                        Rookie
                        • Apr 2010
                        • 300

                        #206
                        Re: F1 2010 Impressions (PS3, 360, PC)

                        What team did you guys sign with, and how many year career?

                        Comment

                        • Chaos81
                          Hall Of Fame
                          • Mar 2004
                          • 17182

                          #207
                          Re: F1 2010 Impressions (PS3, 360, PC)

                          Originally posted by bluengold34_OS
                          I realized that this game keeps getting better and better.
                          It's getting worse and worse for me. Hopefully a patch fixes some of the bigger issues.


                          Originally posted by BIG CAROLINA
                          (sometimes verbal though).
                          Problem is those aren't always accurate. I've had my RE tell me that I was
                          behind someone when I was actually in front of them.


                          Originally posted by fool
                          What team did you guys sign with, and how many year career?
                          I signed with Force India in a three year career.

                          Comment

                          • Rules
                            Go Irish
                            • Jul 2002
                            • 3854

                            #208
                            Re: F1 2010 Impressions (PS3, 360, PC)

                            Originally posted by kennytomson
                            http://community.codemasters.com/for...nks-t4rg4.html



                            codemaster forum post, few questions answered; pace car, car failures, etc.


                            "During production of this game many people have asked me why we didn't include X, Y or Z features. I've been told so many times that X is a vital ingredient only for the person next to them to disagree. There is no ideal feature list that'll gain unreserved approval from everyone. We simply cannot include everything in our first game and tough decisions have to be made. We didn't include mechanical failures (for example) because I would like us to do this properly. For starters I don't like random failures so straight off it'll take us longer to implement a system whereby wear and tear on the car feeds into the likelihood of systems shutting down. I want the player to be able to work around them if spotted early enough. For the older gamers out there, think of the crack that'd appear at the top of the screen as your car took a pounding in Crammonds wonderful Stunt Car title. Why no Safety Car? That became quite a topic of conversation in the office! The SC issue is quite black and white, even amongst the community. Yes, it's quite cool in real life because it sparks a lot of activity, change of strategy and brings the cars closer together but I want all those elements in our game not just a car that trundles around the track when an accidents occurred. We want to include things that we have time to do justice to and that proved extremely tough with the game you'll soon have in your possession let alone anything on top of that. We built this game from the ground-up and everything took a great deal of planning and effort. We pushed the development period as far as we could... we're always very aware of what's being called for. Sometimes I feel as though the gap between F1 games has played against us because people have had so long to imagine all the features they'd love to have in their ideal F1 title."
                            Very honest and I respect that.

                            Comment

                            • BIG CAROLINA
                              MVP
                              • Aug 2007
                              • 1763

                              #209
                              Re: F1 2010 Impressions (PS3, 360, PC)

                              I hate to be Mr.Negative but here are the bugs that CM is aware of as of now:

                              BUGS & ERRORS OFFLINE

                              -Pitstop exiting hesitation (see targa thread for temporary solution) (ALL FORMATS)

                              -Race results not portraying actual results (ALL FORMATS)

                              -Tyre punctures occur far too frequent (ALL FORMATS)

                              -AI blue flag issue, they get disqualified (ALL FORMATS)

                              -AI Fuel: AI qualifying slower then race start (ALL FORMATS)

                              -AI ghosting cars (ALL FORMATS)

                              -AI erratic swerving (in race when heating tyres isnt necessary)(ALL FORMATS)

                              -AI drivers not pitting at all in a race. (ALL FORMATS)

                              -Sound delay on shifting (ALL FORMATS)

                              -Split timing would be Usefull on screen. (ALL FORMATS)

                              -Sector 3 times don't stay up, you can't ever see your sector 3 (ALL FORMATS)

                              -Slight lag on controls of car (ALL FORMATS)

                              -Camera bug in time trial when exiting and rentering session head/hands disaapears TBC (ALL FORMATS)

                              -Tyre availability bug in practice sessions, e.g., no Primes available in P2 image (ALL FORMATS)

                              -Cars not being serviced in the pits and just sitting there, causing user to reset race if teammate is stuck. TBC (ALL FORMATS)

                              -Pit limiter auto on regardless of setting. (ALL FORMATS)

                              -wet times too fast , almost identical to dry times !??! (ALL FORMATS)

                              - too much grip in the rain (ALL FORMATS)

                              - too much grip with Intermediate/full wets (ALL FORMATS)

                              - live timer doesn't show personal best sector times (ALL FORMATS)

                              - third soft/hard tyre set not available in qualifying (ALL FORMATS)

                              - penalties given to player when ai hit you and also far too sensitive in certain forced situations (ALL FORMATS)

                              -Freezing and locking up often (XBOX360)

                              -Sustaining damage has no effect on performance on user or AI cars (ALL FORMATS)

                              -Remove hidden anti spin mechanic car doesnt feel right (or give option on/off) (ALL FORMATS)

                              -IN/OUT laps not counted in lap count for sessions (ALL FORMATS)

                              -Users reporting Corrupt Save Data (ALL FORMATS)

                              --THESE HAVE BEEN REPORTED THE MOST--

                              This should answer some questions that guys are having. Hopefully CM will get most of these taken care of.
                              GT: BIG CAROLINA23

                              PSN: BIG_CAROLINA


                              "Life is too short for a man to hold bitterness in his heart."
                              Marshall W. "Major" Taylor

                              Comment

                              • LingeringRegime
                                Hall Of Fame
                                • Jun 2007
                                • 17105

                                #210
                                Re: F1 2010 Impressions (PS3, 360, PC)

                                I really hope they can patch this soon. I may just hold off on career mode for now, and just focus on multiplayer.

                                Comment

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