Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

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  • Todem
    Banned
    • Jul 2010
    • 313

    #181
    Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

    Alright finally played tonight offline and online.


    Offline - Great. CPU defense a little tighter. Play calling logic a little better. Minor tweaks to sliders...nothing drastic. I love the game offline


    Online - Still sucks.


    This is an offline title this year. No question.

    NCAA online is better and more stable.


    The game is as good as it is going to get this year. And I am fine with it.

    Comment

    • BStackz
      Banned
      • Sep 2010
      • 28

      #182
      Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

      I have to admit they really messed up special teams.
      Field goals are impossible to miss, the things moves ridiculously slow.

      Kick returning is easier than ever, I'm playing right now the game is at the 2 minute warning now... i ran the ball back twice, he did it once.

      Comment

      • JohnDoe8865
        Hall of Fame
        • Jul 2002
        • 9607

        #183
        Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

        I asked Ian on twitter about the QB intro scenes. Still waiting to hear something.
        Favorite Sports Teams

        NFL - Carolina Panthers
        NBA - Charlotte Hornets
        MLB - Cincinnati Reds
        College Basketball - Wake Forest
        NCAA Football - Appalachian State

        Comment

        • steelernation28
          Rookie
          • May 2009
          • 244

          #184
          Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

          One thing I have noticed is that the REF still incorrectly calls for a repeat of 4th down for penalties on punt returns. Thats something that happens every game and its annoying.

          Comment

          • GreenReign86
            Banned
            • Apr 2010
            • 711

            #185
            Wow! The FG kicking is a joke. It is way too easy. Now if you miss ANY FG, you my *** well just pack it in and never play Madden again for as long as you shall live. Instead of making it more challenging which was the intent of the new meter, as well as making accuracy count for something, now, if you have a working thumb on your right hand, you would have to be stoned drunk to miss. I could probably make a 60 yarder blind folded. I can see it now, every kicker in my online franchise will be something like 20 for 20. What a joke.

            Comment

            • miamikris
              Rookie
              • Mar 2008
              • 330

              #186
              Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

              Originally posted by youALREADYknow
              I still fail to understand why anyone thinks NCAA gameplay is better than Madden. NCAA player movement is still ridiculously robotic and even worse than the PS2 days.
              I would have to agree!Just curious bro do you play coach mode for madden as well and if so do you have sliders?I been using bill's.Im playing this and madden.
              Mlb-Giants
              Nfl-49ers
              Nba-Warriors
              Nhl-Sharks
              College sports-Miami Hurricanes

              Comment

              • Hjkflannel
                Rookie
                • Sep 2010
                • 40

                #187
                I play with playmakers sliders , slightly tweaked to my strengths and weaknesses. The only era difference I have noticed is return kicks is way to easy, almost one free td per game - what still frustrates me most is sacks - the quarter back just gets rid of way to accurately just before y get there

                Comment

                • Todem
                  Banned
                  • Jul 2010
                  • 313

                  #188
                  Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

                  Some more thoughts on this patch.

                  There are still the same issues with the CB's in pass coverage when they are making up ground to get under or in front of a WR to defend a pass. They still just flat out stop short under AI control. You must gain control of the DB once you see the ball in the air on deep routes and corner routes or it is almost always an aoutomatic reception and big gain for the AI or human.

                  The Kick meter online is insane. What was a lag problem is now a bug with this patch because it is literally impossible to miss a kick.

                  On Kick returns the the strafe (or in and out) return exploit is even more prevalent in human games. Playing against the CPU I will not let myself exploit that because what is the fun in that?


                  Offline - Again the game to me at east is great. A ton of fun. With sliders and gameplanning I am having a ton of fun. i had 2 great games last night in my chise. Games that went right down to the wire and CPU ended up with both wins! They are calling an even better game now with the game plans.


                  Online - This game is almost unplayable in sim leagues. A Major letdown and I am still deciding if I want to invest the time into a sim league. The game is just way too loose, defense is still almost non existent. You can hit slants, flats and crosses at will. You would have to hold back to make the game realistic and that is a pain in the *** and causes a lot of frustration and arguments. Plus you will always get guys who will call the same 4-5 plays because they want to win at all costs.


                  The Online experience IMO is a joke.

                  Comment

                  • roll2tide
                    3-4 Defense
                    • Aug 2006
                    • 231

                    #189
                    Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

                    Originally posted by Todem
                    Some more thoughts on this patch.

                    There are still the same issues with the CB's in pass coverage when they are making up ground to get under or in front of a WR to defend a pass. They still just flat out stop short under AI control. You must gain control of the DB once you see the ball in the air on deep routes and corner routes or it is almost always an aoutomatic reception and big gain for the AI or human.

                    The Kick meter online is insane. What was a lag problem is now a bug with this patch because it is literally impossible to miss a kick.

                    On Kick returns the the strafe (or in and out) return exploit is even more prevalent in human games. Playing against the CPU I will not let myself exploit that because what is the fun in that?


                    Offline - Again the game to me at east is great. A ton of fun. With sliders and gameplanning I am having a ton of fun. i had 2 great games last night in my chise. Games that went right down to the wire and CPU ended up with both wins! They are calling an even better game now with the game plans.


                    Online - This game is almost unplayable in sim leagues. A Major letdown and I am still deciding if I want to invest the time into a sim league. The game is just way too loose, defense is still almost non existent. You can hit slants, flats and crosses at will. You would have to hold back to make the game realistic and that is a pain in the *** and causes a lot of frustration and arguments. Plus you will always get guys who will call the same 4-5 plays because they want to win at all costs.


                    The Online experience IMO is a joke.
                    This. Between the lack of defense and the ease of the passing game the game was bad online before. Now these things are the same or worse and kick meter is now set to Wii. I used to not care about the exclusive license but now I am really starting to see how it has allowed apathy and ineptness to become the norm at EA. How some of these things make it through beta is beyond me and the fact that they only make it worse via patches is just baffling.

                    Seriously....if any dev ever reads this.....I would LOVE to know who in the hades saw this kick meter and thought, "man, this is gonna be great!" Please reassign them to the janitorial department.
                    GT EarAssassin



                    Originally posted by ggsimmonds
                    You're doing it wrong EA

                    Comment

                    • The Gravy Train
                      Rookie
                      • Jun 2010
                      • 76

                      #190
                      Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

                      Originally posted by Todem
                      Some more thoughts on this patch.

                      There are still the same issues with the CB's in pass coverage when they are making up ground to get under or in front of a WR to defend a pass. They still just flat out stop short under AI control. You must gain control of the DB once you see the ball in the air on deep routes and corner routes or it is almost always an aoutomatic reception and big gain for the AI or human.

                      I typically don't have much trouble stopping the pass. But I do agree that you have to control the defensive back manually in order to defend deep passes against good receivers. The trick really is to begin a strafe with the LT and jump for the ball to either pick it or bat the ball down.

                      The Kick meter online is insane. What was a lag problem is now a bug with this patch because it is literally impossible to miss a kick.

                      Agreed. Pre patch I wanted the kick meter patched just a little only because I found myself missing a few too many PATs. I wish the system worked where the meter began to speed up based on how far the field goal is, and how high the kicker's Kick Power and Kick Accuracy are rated.

                      On Kick returns the the strafe (or in and out) return exploit is even more prevalent in human games. Playing against the CPU I will not let myself exploit that because what is the fun in that?

                      I agree again. The return game wasn't really that hard before the patch. You could get to about the 20 yard line most of the time, and I saw plenty of TD's. Now its almost guaranteed that you are going to get to the 30 yard line. It really just takes away that extra first down in a drive.

                      Offline - Again the game to me at east is great. A ton of fun. With sliders and gameplanning I am having a ton of fun. i had 2 great games last night in my chise. Games that went right down to the wire and CPU ended up with both wins! They are calling an even better game now with the game plans.

                      Can't really comment on this yet, seeing as that I have yet to play the game offline after the release of the patch.

                      Online - This game is almost unplayable in sim leagues. A Major letdown and I am still deciding if I want to invest the time into a sim league. The game is just way too loose, defense is still almost non existent. You can hit slants, flats and crosses at will. You would have to hold back to make the game realistic and that is a pain in the *** and causes a lot of frustration and arguments. Plus you will always get guys who will call the same 4-5 plays because they want to win at all costs.

                      This is where we differ a little. I play in an sim Online Franchise and it was fun to play in pre-patch as well as post-patch. I seem to cover slants pretty well with man coverage, especially if you have guys to press. You could also bring a defensive end into a zone if you think a slant is coming. And if you play in a league where guys run the same 5 plays just to win, is it really a sim league?
                      The Online experience IMO is a joke.
                      read the bold, people.

                      Comment

                      • Todem
                        Banned
                        • Jul 2010
                        • 313

                        #191
                        Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

                        Originally posted by The Gravy Train
                        read the bold, people.

                        Very hard to find solid sim players to fill a league. Really hard.

                        Comment

                        • sputney23
                          Rookie
                          • May 2009
                          • 100

                          #192
                          Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

                          Still no change for the 3-4 and 4-3 schemes?

                          Comment

                          • guaps
                            Observer
                            • Sep 2009
                            • 694

                            #193
                            Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

                            My first impression from practice mode were generally positive, but my second impression from exhibition mode aren't too great as I tried to play the game on All-Pro difficulty, Slow speed, Conventional play calling.

                            After 2:17 minutes I'm up 21-0. I returned the opening kickoff for a 91 yard TD. Kicked it back and intercepted the pass on 2nd down for a return TD. Kicked off again and forced a three and out with one sack. Had a huge punt return (27 yards, which got cut short by a clipping penalty). Ran the ball up the middle for 16 yards and threw a 33 yard TD on the following play. After two 'drives' the CPU had -5 total yards on offense, so I decided to stop playing as I still find the game unplayable without custom sliders.

                            Comment

                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #194
                              Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

                              The game after I played after the patch was a real good defensive battle.

                              I played on nearly ALL Pro, except I kicked up Pass Reaction Time to 60 on both ends and dropped fumbles to 25.

                              The score was 10-7 Packers over the Bears.

                              Loved every minute of it.

                              Comment

                              • z4ckdabeast
                                Rookie
                                • Jan 2010
                                • 428

                                #195
                                Re: Madden NFL 11 Patch 1.03 Available, Post Impressions Here (PS3, 360)

                                Just played an online game with the new patch. I only noticed two different things:
                                • Kick meter is slow as molasses
                                • Kickoffs rarely go into the end zone now

                                Comment

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