Ok, I will try to use a specific example. I hope it is helpful.
Control:
Elite: You need to make a right stick move just to move the bball from one hand to another.
This is one thing I believe the game should handle automatically. (ala Live 10)
e.g. I am bring the ball up with my point guard. I want to to thinking about what play I want to run, trying to read the D, not thinking "Oh hang on, I am not protecting the ball properly". This is something that any basketball player will do automatically without thinking.
I get no thrill from being able to make my player change dribble hands. However I do get an immense thrill when I read the D and make a crossover a exactly the right time to find the open lane.
A summary of my thoughts:
To me, it is all about control. Live 10 had the perfect balance. Team control (second to none if you ask me) and individual control.
Live 10 gave me the ability the run plays, read the defense and react as the play developed. I am fully aware that other games (2k and I'm sure elite as well) give you all this control. But Live 10 was intuitive. It felt good.
-Live 10 - perfect balance of player/team control
-Elite 11 - too much unnecessary player control
Where Live 10 fell short was that after a while it started to feel generic. This is where all the spit and polish come into it (new animations etc). Make it nice and shiny and I'll play it for ages.
Live 10. A fantastic engine / foundation to build upon. A year spent working on the inside game (post and rebounding) and just making it shinier (new animations etc) would have brought an amazing result.
Sadly this is not the case. I can't turn back time. What's done is done. I am just left wondering "What if?".
Sorry, I know this isn't a great help for this year. Just being honest about what I want in my imaginary ideal bball game.