Re: F1 2010 Impressions (PS3, 360, PC)
I have the game for the 360 and have done about 50 practice laps and two race weekends (40% race distance). Impressions so far are generally good. I really enjoy the game and the immersion while racing with 23 other cars. The game play on the track is intense. A couple of observations/opinions:
1. Fuel simulation is well done on your car. As a race goes on you car gets lighter, more agile, and you can adjust your break points/driving accordingly. However, AI cars do not consume fuel and run faster as the race goes on (for example, in my first GP Alonso set fast lap on the second lap of the race on "full race fuel"). They run as if on low fuel the whole race. As a result, you have to turn fuel simulation off if you want to be on par with the AI. I really hope this gets fixed in a patch. (this is in career mode, not sure about other modes).
2. The pit bug is not much of an issue so long as you pit a couple laps early or a couple laps late. However, I have yet to get caught in the rain which might necessitate pitting with the rest of the field. I anticipate a problem there.
3. The feedback on spinning tires/locking brakes is weak. You really have to pay close attention as opposed to forza 3 where you hear/feel the tires squeal right away. I have resorted to traction control for the time being, but can run without ABS pretty well right now. (I'm on the official xbox wheel).
4. The tire simulation is excellent. The way the tires degrade and the track rubbers in is phenomenal. You probably have to run at least 20-30% distance to appreciate this. You also have to take care of your tires for long stints. If you go out and run balls to the wall power sliding through turns and pounding the curbs you will get a puncture or wear your tires real fast. Going offline will lose traction and get marbles on your tires which take a few turns to wear off. In addition, locking up or running off course will adversely affect your traction/tire wear. I have thrashed my tires after a couple laps and permanently messed them up. I struggled to run a good lap until I got a fresh set.
5. Overall this is a good mix between arcade/sim IMO. Definitely more Sim than arcade, but not a dedicated sim by any means.
I have the game for the 360 and have done about 50 practice laps and two race weekends (40% race distance). Impressions so far are generally good. I really enjoy the game and the immersion while racing with 23 other cars. The game play on the track is intense. A couple of observations/opinions:
1. Fuel simulation is well done on your car. As a race goes on you car gets lighter, more agile, and you can adjust your break points/driving accordingly. However, AI cars do not consume fuel and run faster as the race goes on (for example, in my first GP Alonso set fast lap on the second lap of the race on "full race fuel"). They run as if on low fuel the whole race. As a result, you have to turn fuel simulation off if you want to be on par with the AI. I really hope this gets fixed in a patch. (this is in career mode, not sure about other modes).
2. The pit bug is not much of an issue so long as you pit a couple laps early or a couple laps late. However, I have yet to get caught in the rain which might necessitate pitting with the rest of the field. I anticipate a problem there.
3. The feedback on spinning tires/locking brakes is weak. You really have to pay close attention as opposed to forza 3 where you hear/feel the tires squeal right away. I have resorted to traction control for the time being, but can run without ABS pretty well right now. (I'm on the official xbox wheel).
4. The tire simulation is excellent. The way the tires degrade and the track rubbers in is phenomenal. You probably have to run at least 20-30% distance to appreciate this. You also have to take care of your tires for long stints. If you go out and run balls to the wall power sliding through turns and pounding the curbs you will get a puncture or wear your tires real fast. Going offline will lose traction and get marbles on your tires which take a few turns to wear off. In addition, locking up or running off course will adversely affect your traction/tire wear. I have thrashed my tires after a couple laps and permanently messed them up. I struggled to run a good lap until I got a fresh set.
5. Overall this is a good mix between arcade/sim IMO. Definitely more Sim than arcade, but not a dedicated sim by any means.
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