I must say that I find these sliders work best with auto sprint OFF on Very Slow Game Speed.
I love total control of my player and on deep balls you sometimes feel that with Auto On you are not able to make keep up with a receiver because the CPU might not be the best judge of when and if sprint should be used. But that is just my opinion.
As for the last patch, I feel it did a lot of good under the hood which many will not see right away but will pick up after a good amount of time. The PA sacks are fix and if you feel they are not then you might want to establish a positive run game. You cannot expect to have a 2.7 or 3.0 run per rush average and expect the defense to bite.
The pass defense is smarter and better overall and I feel that the gameplay has reached this years potential for me at least.
All options are up to you but what I use is below
Game Flow (On)
Game Speed (Very Slow) ****You can choose your liking****
Game Clock (13 min)
Accelerated Clock (20 seconds run off)
Max penalties for False Start, Offside, Defensive Pass Interference,Offensive Pass interference
Human Sliders (Custom)
QB Accuracy (21) Top rated passers are still deadly and not so good passers will struggle a bit
Pass Blocking (11) This will provide a bit of help with pass blocking
WR Catching (30) Try and user catch but raising it will make catching to easy on deep throws vs a defender with little effort.
RB Break Tackles (6) Will help get some broken tackles with power runners and ball carriers
RB Run Blocking (30) This will provide a good run team the correct abilities and not so great run games a struggle
RB Fumbles (25) Makes you cover the ball more which i feel is an important function of running with the rock
Pass Recognition (27) The patch certainly helped pass defense therefore now this works fine at this level
Interceptions (0) I still get picks but now it is not every time I go for one
Pass Rush (35) This will provide a solid but not great pass rush depending on the teams d-line or opponents o-line.
Run Recognition (0) The CPU run game is much better this year but lowering this does not allow you to just jump all over the back
Break Blocks (0) This was lowered to help cpu run game and it works with the cpu run blocking slider
Tackling (62) This will help with the broken tackles after raising break tackles for CPU
CPU Sliders (Custom)
QB Accuracy (50) With the new pass defense patch this slider is perfect at default
Pass Blocking (10) If you lower this more then user pass rushing will be far to easy.
WR Catching (40) This will allow for certain drops to happen to keep things honest
Break Tackles (45) Patch fixed the cpu broken tackles therefore we can raise it high again to counter high tackle slider for human
Run Blocking (29) With the lowering of break blocks for human this was lowered to fix the constant pancake blocking of your whole d-line
Fumbles (47) Allows you to get some fumbles from time to time
Pass Recognition (66) This will help the cpu pass defense but raising higher will lead to defenders breaking before receivers which is not sim
Interceptions (26) This will make you pay for your mistakes and lowers the amount of d-lineman picks
Pass Rush (44) This will get pressure on your after about 2-3 seconds but will help d-tackles just swimming around lineman
Run Recognition (27) This will help the CPU be alert to your tosses and counters but not to a level of knowing your plays
Break Blocks (15) Will help counter the constant cpu defensive tackle from swim ripping your guard and center and getting tons of TFL
Tackling (49) This will help the cpu not allow human runners from just trucking and getting out of 5 man gang tackles often
Special Teams (Custom)
FG Length (23)This will lower the amount of 58 yarders but keep it real with 45-50 yarders depending on kicker
FG Accuracy (51) This will help improve the CPU from missing FG in bad weather and at easy spots
Punt Length (23) This will help lower the return game a bit
Punt Accuracy (51) Allows for better placement down the lines
Kickoffs (0) To me the patch does not allow easy returns therefore getting the kickoff to land at about the 10 is perfect.
Auto Subs (Custom) I only change RB
74 Out
80 In
Fatigue 52
Speed Threshold 50
13 minutes 20 sec acc clock
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