Before I do that, I wanted to the get everyone's thoughts on the amount and frequency of injuries and if increasing it is a solution to the lack of regression in players. Thanks.
Do you see enough injuries in Franchise?
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Do you see enough injuries in Franchise?
One of my biggest complaints of Madden (there are a few mind you) is the lack of regression in player's abilities. By season 10 in a typical franchise, it seems like every QB and RB in the league are elite and have an OVR greater than 90. It make sense given the lack of regression and bias of the default roster set to give every rookie an A potential. Coupled with the amount of gems in each and every draft and the fact that retirements happen less than in real life, its just a matter of time where the talent pool becomes inflated. So one way I was thinking of doing is to drop the injury rating for each and every player. An increase in injuries increases the likelihood of guys not producing which in the end will lead to regression, especially as they older.
Before I do that, I wanted to the get everyone's thoughts on the amount and frequency of injuries and if increasing it is a solution to the lack of regression in players. Thanks.Tags: None -
Re: Do you see enough injuries in Franchise?
One of my biggest complaints of Madden (there are a few mind you) is the lack of regression in player's abilities. By season 10 in a typical franchise, it seems like every QB and RB in the league are elite and have an OVR greater than 90. It make sense given the lack of regression and bias of the default roster set to give every rookie an A potential. Coupled with the amount of gems in each and every draft and the fact that retirements happen less than in real life, its just a matter of time where the talent pool becomes inflated. So one way I was thinking of doing is to drop the injury rating for each and every player. An increase in injuries increases the likelihood of guys not producing which in the end will lead to regression, especially as they older.
Before I do that, I wanted to the get everyone's thoughts on the amount and frequency of injuries and if increasing it is a solution to the lack of regression in players. Thanks.
I have finished 2 Seasons and believe me the injuries are plenty. In those 2 years I saw 3 career ending injuries, all 3 were because of broken vertebrae.
I wouldn't mess with the injury rating at all. There is a slider that sets the frequency of injuries, but honestly I do not see it working. I have it set low at 10 and I still see major injuries like broken collarbones, ribs, fibulas and torn muscles that last anywhere from 3-10 weeks.
This game still needs a lot of work, many of the features they claim are in the game are not from Pass Interference to intentional grounding and the list goes on and on. Hopefully they get it right soon because I am really tired of the same ole song every year. I love Madden but I have been dissapointed every year since New Gen came out.
Nevertheless this year's Madden is much better than last years without a doubt. Playaction works now, pass rush works too and having gameplanning to help us make the cpu call a more smarter game against us is a huge plus.Visit and register on our website. We are a multi platform gaming Clan, CAG Clan . Join our forums and interact with our community, we have a sports forum too!
Gamertag: CAG CheechDogg -
I see plenty of injuries and every time I see an injury announced I fear for the worse. I've had plenty of high-profiled players lose seasons or partial seasons to major injuries and it completely changes the outlook of a season. I ran my Packers chise an had to deal with no Aaron Rodgers due to a broken collarbone, or no Darrel Revis on my fantasy draft because of a torn muscle.
I NEVER put injured players back in. I fear the injury cart.Comment
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Re: Do you see enough injuries in Franchise?
I see plenty of injuries and every time I see an injury announced I fear for the worse. I've had plenty of high-profiled players lose seasons or partial seasons to major injuries and it completely changes the outlook of a season. I ran my Packers chise an had to deal with no Aaron Rodgers due to a broken collarbone, or no Darrel Revis on my fantasy draft because of a torn muscle.
I NEVER put injured players back in. I fear the injury cart.
Call me crazy, but if I see the risk of putting an injured player is medium I will still put him back in the game.
I however do fear a season or career ending injury, but I think it only adds excitement to the game and makes it more realistic. I keep the injury slider no more than 25 and for the most part it gives me realistic amount of injuries. But I do prefer to have it at 10.Visit and register on our website. We are a multi platform gaming Clan, CAG Clan . Join our forums and interact with our community, we have a sports forum too!
Gamertag: CAG CheechDoggComment
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Re: Do you see enough injuries in Franchise?
Simulated games produce far more injuries than played games, personally I sim a number of my games each season solely to produce more injuries on my team.
Shouldn't have to do that.Comment
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Re: Do you see enough injuries in Franchise?
Until we get an injured reserve / practice squad system that allows us to somewhat realistically deal with long term injuries, then I think the system as it is works fine.
I usually only simulate the occasional preseason game, so I've only dealt with injuries in played games, but I think the frequency seems about right considering the lack of a working IR system. In my first two seasons, I average probably somewhere around 35 missed games across 4-5 players per season. At one point, I had two starting LBs and two starting WRs out at the same time. Sure, the challenge was fun... but if it got any worse I was going to get frustrated by the lack of IR.
Realistic injuries are fine, but not if you have to make unrealistic roster cuts and take cap penalties that you'd never have to deal with in the "real" NFL just to get healthy bodies on the field.Comment
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Re: Do you see enough injuries in Franchise?
RB1 out for 8 weeks. WR3 out for 7 weeks. RDE1 out for season.
And thats just the 5+ weeks ones. I've had quite a few 1-2 week ones. And i play all my games.Comment
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Re: Do you see enough injuries in Franchise?
Hasselbeck has played every single snap in two seasons for my 'Hawks so I'm leaning towards there not being enough injuries in game. I was actually hoping to see him out for a few weeks just to make it interesting and see if Edwards would be able to step up to the plate.Comment
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Re: Do you see enough injuries in Franchise?
Seeing plenty in-game, but nowhere near enough in simmed games. I'm at week eight in franchise and there are only three QBs across the entire league out injured, and only five RBs.
I'm controlling all 32 teams and would like to see more to keep things fresh and see lesser players given a chance.Comment
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Re: Do you see enough injuries in Franchise?
I hate having to cut guys and take cap hits to cover injuries.
I mean they give two extra roster spots as a cheap way to deal with it. But why not just fix it? How hard could it be? Plus if two or more guys are injured their way of "fixing" it no longer works.Comment
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Re: Do you see enough injuries in Franchise?
After losing Devin Hester for the season in week 2 of my offline franchise, there are enough injuries.My greatest College Hoops 2K PG ever: Cannon Morrison
6'8 220 Point Guard Ovr rating 62
College: The Citadel 2009-12
Career PPG 12.4, RPG 6.9, APG 11.2 (1521 asts)
89 career dbl dbls, 21 career triple doubles
4X All-Conf, 10-11 Conf POY, 08-09 Conf Frosh of the year, Frosh All ConfComment
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Re: Do you see enough injuries in Franchise?
I sure do. Week 1 I lost DeSean Jackson for 9 weeks, and Week 2 I lost Jeremy Maclin for 6.Comment
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Re: Do you see enough injuries in Franchise?
Are you sure being injured impacts their progression? I don't know how it works for older players, but in my experience it doesn't affect young players. On one of my fantasy teams, Russell Okung had a season-ending injury in Week 1, and he still improved.
But I'm not really sure how the player progression works. Sometimes my players will randomly decrease two points after a perfectly normal season. I don't mind it; actually I wish it would happen more often to avoid the talent pool inflation that you mentioned, but I don't know how it works.
For my franchises, there's a good amount of sim injuries, but not enough gameplay injuries. It's not rare for me to lose a player for 4+ weeks, but I lose way less people to injuries than simmed teams do.Go to hell Carolina, go to hell!Comment
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