I also have a wide variety of scouting data to rely on as well, but this data does not always show particular attributes like stiff arm, trucking, etc.
So what I would like to know is how should certain attribute values be calculated? Should the stiff arm rating be dependent upon strength? Should the juke move be based on one's agility and weight?
Try to consider the physics behind some of these terms. Something like Hitpower being a function of FORCE x VELOCITY where FORCE = MASS x ACCELERATION. Now we know the mass of many players by their weight at 1 earth gravity and we can measure how fast they accelerate from combine data. Throw in a velocity and bingo! You just found a hitpower!
I am looking for ideas like this. How would you, in a perfect Madden world, want attributes to be calculated. PLEASE BE SPECIFIC if you can.
Thanks again to the community and check out the site!

and I really want to see a new philosophy from Tiburon on ratings. They should just look at the Fifa series for an example of a really great rating system.
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