JT and DereckM's pro slider/more like nba not so much bumping

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  • DereckM
    Pro
    • Jan 2004
    • 774

    #1

    JT and DereckM's pro slider/more like nba not so much bumping

    Dont be scared away because the low On-ball defense. Teams with better defenders will help on defense and make driving to the basket tougher. The game has too much bumping of the ballhandler on the perimeter. The game doesnt call blocking fouls and really any fouls other than shooting enough.

    Also its a bit more realistic because you dont see people getting bumped out of their dribble that much in the NBA without a foul being called. We have tested about 20-30 games and these give us the best feel for what we see in the NBA. Give them a go and leave some feedback.

    Changes in Red

    Gameplay(Using JT rosters)
    Difficulty: Pro
    Play Style: Custom
    Quarter Length: 12 Minutes
    Game Speed: 44
    Shooting Type: Shot Stick %
    FT Shooting Type: Real Player %
    FT Difficulty: 50

    Game Sliders (human and cpu the same on all)
    Offense
    Inside Shot-45
    Close Shot -45
    Mid Range-50
    3 Pt-49
    Layup-47
    Dunk-47
    Dunks in Traffic-40
    Pass Accuracy-46
    Alley-Oop-50
    Contact Shot-40

    Defense
    Driving Contact Shot-25
    Inside Contact Shot-50
    Help Defense-65
    Steal Success-45

    Attributes
    Quickness-0
    Vertical-20
    Strength-55
    Stamina-50
    Durability-50
    Hustle-50
    Ball Handling-40
    Hands-42
    Dunk Ability-35
    On Ball Defense-17
    Stealing-50
    Blocking-37
    Offensive Awareness-50
    Def Awareness-42
    Offensive Reb-43
    Defensive Reb-50
    Clutch Factor-35
    Consistency-60
    Fatigue Rate-45
    Injury Frequency-51
    Injury Severity-46

    Tendencies
    Inside Shot-50
    Close Shot-50
    Mid Range Shot-50
    3PT Shot-48
    Attack The Basket-50
    Look for Post Player-80
    Throw Alley Oops-60
    Attempt Dunks-25
    Attempt Putbacks-62
    Flashy Pass-50
    Commit Fouls-100
    Play Passing Lane-50
    On Ball Steal-70
    Contest Shots-20
    Back Door Cuts-50

    Fouls
    Over the Back-100
    Charging-100
    Blocking-70
    Reaching-100
    Shooting-61
    Loose Ball-100

    ----------------------------------------------------------------------------

    ALLSTAR VERSION

    Gameplay(Using JT rosters)
    Difficulty: Allstar
    Play Style: Custom
    Quarter Length: 12 Minutes
    Game Speed: 38
    Shooting Type: Shot Stick %
    FT Shooting Type: Real Player %
    FT Difficulty: 50

    Game Sliders (user then and cpu if its one number its same for both)
    Offense
    Inside Shot-45/44
    Close Shot -45/44
    Mid Range-49/48
    3 Pt-51/49
    Layup-46
    Dunk-50
    Dunks in Traffic-42
    Pass Accuracy-48
    Alley-Oop-50
    Contact Shot-40/42

    Defense
    Driving Contact Shot-15
    Inside Contact Shot-20
    Help Defense-65/60
    Steal Success-45

    Attibutes
    Quickness-0
    Vertical-35
    Strength-55
    Stamina-50
    Durability-50
    Hustle-50
    Ball Handling-43/45
    Hands-48
    Dunk Ability-25/20
    On Ball Defense-20/17
    Stealing-60/55
    Blocking-35
    Offensive Awareness-48/46
    Def Awareness-28/20
    Offensive Reb-43
    Defensive Reb-50
    Clutch Factor-0
    Consistency-40
    Fatigue Rate-45
    Injury Frequency-55/50
    Injury Severity-46/50

    Tendencies
    Inside Shot-50
    Close Shot-50
    Mid Range Shot-50
    3PT Shot-40
    Attack The Basket-50/48
    Look for Post Player-80
    Throw Alley Oops-55
    Attempt Dunks-30/25
    Attempt Putbacks-63/65
    Flashy Pass-50
    Commit Fouls-95
    Play Passing Lane-50
    On Ball Steal-60
    Contest Shots-25/20
    Back Door Cuts-50/47

    Fouls
    Over the Back-100
    Charging-100
    Blocking-70
    Reaching-100
    Shooting-60
    Loose Ball-100
    Last edited by DereckM; 10-19-2010, 12:27 PM.
  • Mike32Ownz
    Banned
    • Aug 2010
    • 739

    #2
    Re: JT and DereckM's pro slider/more like nba not so much bumping

    With on-ball Defense at 10 I will be Euro-step dunking with Iggy all day, Sorry these aren't for me

    Comment

    • jtdribbles25
      Banned
      • Aug 2003
      • 1415

      #3
      Re: JT and DereckM's pro slider/more like nba not so much bumping

      Originally posted by Mike32Ownz
      With on-ball Defense at 10 I will be Euro-step dunking with Iggy all day, Sorry these aren't for me
      I don't know why you would want to do that tho. but try it and see what you think. don't iso your way to every score. actually run some plays and see what you get.

      Comment

      • mkharsh33
        Hall Of Fame
        • Nov 2006
        • 12785

        #4
        Re: JT and DereckM's pro slider/more like nba not so much bumping

        i agree with mike... once you beat the defender (with a guy like d. rose) you'll be getting layups all day long. nice premise, but not my taste either. thanks, though!
        STEELERS INDIANS CELTICS

        Comment

        • jtdribbles25
          Banned
          • Aug 2003
          • 1415

          #5
          Re: JT and DereckM's pro slider/more like nba not so much bumping

          thats understandable. what we were going for is a bit more of what you actually see happening in games. Not necessarily the toughest video game to play. if d.rose has gotten by his man, well, too late! lol. he's gone. however doing it with cj watson once rose has to sit, different story.

          Comment

          • ClemsonTiger81
            Rookie
            • Aug 2007
            • 310

            #6
            Re: JT and DereckM's pro slider/more like nba not so much bumping

            Hey guys! thanks for your work on the sliders. What kind of results are you getting. I am interested because i too want to play the game like the NBA is played on a night to night basis. Is the CPU still competitive with these? Are they challenging? Let everyone know what kind of games you are getting with these sliders. Again, thanks for the hard work!

            Comment

            • jtdribbles25
              Banned
              • Aug 2003
              • 1415

              #7
              Re: JT and DereckM's pro slider/more like nba not so much bumping

              Originally posted by ClemsonTiger81
              Hey guys! thanks for your work on the sliders. What kind of results are you getting. I am interested because i too want to play the game like the NBA is played on a night to night basis. Is the CPU still competitive with these? Are they challenging? Let everyone know what kind of games you are getting with these sliders. Again, thanks for the hard work!
              Well, i'll say that these are not necessarily the most challenging of sliders. However some of the things that we were interested in was reducing some of the bumping on the perimeter and a couple of the animations that coincide with the battle in the paint. There is definitely a trade off in some ways.

              Typically the way we play doesn't involve a bunch of iso moves, so the subtle things like spacing, jabbing and running the play are at a premium. Because we are constantly running plays and allowing the chessmatch of running plays and sets to be the determining factor more than "stick skills". We are not trying to beat the cpu at the videogame, but more or less beat the "team" we are playing at what they do.

              So getting good stats at the end of games is fairly important, as well as being competitive within the game. Im using sacramento in my season, so the things we are deficient in are the ways I expect to lose. We don't have many explosive one on one players, and thats depicted in the way these sliders play out. Im 3-5 early in the season, and have a really tough time handling the really good teams. im competitive with the good teams and can generally beat the teams on my level or below.

              Most of all it feels pretty good and it's fun.

              Comment

              • mogrod
                Rookie
                • Mar 2004
                • 387

                #8
                Re: JT and DereckM's pro slider/more like nba not so much bumping

                Interesting, this is the direction I've been going with my sliders as well, though I'm on Allstar. I like the attempt that 2K gave trying to make things more difficult and force you to run plays, etc but it's not very realistic.

                I didn't lower the ON BALL DEFENSE as far as you guys though. i stopped at 30. I then upped the HELP DEFENSE and CONTEST SHOTS. I see you guys lowered BALL HANDLING which I think is a must when lowering the man to man D.

                I'm definitely enjoying the the game more since. Game really seems to have a better flow to it.

                Comment

                • ClemsonTiger81
                  Rookie
                  • Aug 2007
                  • 310

                  #9
                  Re: JT and DereckM's pro slider/more like nba not so much bumping

                  Originally posted by jtdribbles25
                  Well, i'll say that these are not necessarily the most challenging of sliders. However some of the things that we were interested in was reducing some of the bumping on the perimeter and a couple of the animations that coincide with the battle in the paint. There is definitely a trade off in some ways.

                  Typically the way we play doesn't involve a bunch of iso moves, so the subtle things like spacing, jabbing and running the play are at a premium. Because we are constantly running plays and allowing the chessmatch of running plays and sets to be the determining factor more than "stick skills". We are not trying to beat the cpu at the videogame, but more or less beat the "team" we are playing at what they do.

                  So getting good stats at the end of games is fairly important, as well as being competitive within the game. Im using sacramento in my season, so the things we are deficient in are the ways I expect to lose. We don't have many explosive one on one players, and thats depicted in the way these sliders play out. Im 3-5 early in the season, and have a really tough time handling the really good teams. im competitive with the good teams and can generally beat the teams on my level or below.

                  Most of all it feels pretty good and it's fun.

                  so basically, you believe that it does FEEL more like the real NBA, and not "tough video game" with these sliders? I am looking for that feel, not a video game, but rather closer to what i see on TV.

                  Comment

                  • jtdribbles25
                    Banned
                    • Aug 2003
                    • 1415

                    #10
                    Re: JT and DereckM's pro slider/more like nba not so much bumping

                    Originally posted by ClemsonTiger81
                    so basically, you believe that it does FEEL more like the real NBA, and not "tough video game" with these sliders? I am looking for that feel, not a video game, but rather closer to what i see on TV.
                    basically. Of course there are some personal preference things that you'll notice but for the most part. I just finished watching that cavs and mavs game and theres a lot of things that just don't go on in a real game. the bumping around with no fouls is obvious in my eyes. and with these sliders there are still instances of bumping and contact, but we tried to make it more like what we see game to game.

                    Don't get me wrong, Im not saying there shouldn't be contact or that it's non existant. But on this game there is no penalty for the bumping around on the perimeter. there are not enough non shooting fouls called, so this was our "happy medium". There are blocks, and big plays, defensive stops. There are also blown assignments and missed opportunities as well. Uncontested shots, layups and in general bad defense is all part of the sport.

                    Comment

                    • DereckM
                      Pro
                      • Jan 2004
                      • 774

                      #11
                      Re: JT and DereckM's pro slider/more like nba not so much bumping

                      Just had a great game Portland vs Houston were I got beat. I was down 28 at one point. I was using Portland. I think the biggest factor to these sliders is that if the match is wrong. It can really be a big disadvantage for the defense.

                      So Brooks had 25 points 6 assits. The thing for me was that Andre Miller could not keep up with Brooks. Once I put Bayless in to guard Brooks its was a different story. I matched speed for speed and it helped........ ALOT. Too bad I made my adjustment too late.

                      So with that adjustment alone it makes the game more of a strategy game than a game of can I get my guys to just score more points than the cpu. For me this is what the game of bball is about. Here are some game stats.

                      A. Brooks 24 points 6 ast
                      Y. Ming 23 points 13 rebs
                      K. Martin 20 points 4 ast

                      L. Aldridge 27 points 15 rebs
                      B. Roy 25 points 4 ast

                      As you can see we just didnt have enough scoring power. That is really something that Portland struggles with.
                      Attached Files
                      Last edited by DereckM; 10-12-2010, 04:44 PM.

                      Comment

                      • jtdribbles25
                        Banned
                        • Aug 2003
                        • 1415

                        #12
                        Re: JT and DereckM's pro slider/more like nba not so much bumping

                        stats.......
                        Last edited by jtdribbles25; 10-12-2010, 04:19 PM. Reason: attachment to large

                        Comment

                        • Boge
                          MVP
                          • Oct 2003
                          • 1689

                          #13
                          Re: JT and DereckM's pro slider/more like nba not so much bumping

                          Played 2 games with these and they're good. I was frustrated with getting bumped every time while driving to the hoop and throwing up some clunker shot after being banged around. These still allow contact, but just not overly done.

                          Good job.

                          I am seeing some low shooting percentages though.

                          Comment

                          • DereckM
                            Pro
                            • Jan 2004
                            • 774

                            #14
                            Re: JT and DereckM's pro slider/more like nba not so much bumping

                            Originally posted by Boge
                            Played 2 games with these and they're good. I was frustrated with getting bumped every time while driving to the hoop and throwing up some clunker shot after being banged around. These still allow contact, but just not overly done.

                            Good job.

                            I am seeing some low shooting percentages though.
                            Whats up Boge. I kinda figured you would like the direction of these since you play the games the same way we do with PL and all. Its all about match-ups and shooting from the right spots on the floor as far as percentage. I have seen games from as low as 31 for the game to as high as 55. So it changes from game to game.

                            Try adjusting shooting and see how they feel. Thanks for the feedback and keep it coming man. We are still tweaking them a bit but we have a pretty good base for now.

                            Comment

                            • jtdribbles25
                              Banned
                              • Aug 2003
                              • 1415

                              #15
                              Re: JT and DereckM's pro slider/more like nba not so much bumping

                              just finished an overtime game sac at nj. lost 102-101. devin harris hit a 3 with 4 seconds to beat me. nj shot 44% and we shot 41%. both teams missed free throws. we went 25-35 and they went 21-33. couple runs by both teams through out. Damn cousins!!! (3-12)

                              Comment

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