Noticeably Absent From Complaints About NBA 2k11 Is...

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  • ZoneBlitz
    MVP
    • Jun 2003
    • 1402

    #1

    Noticeably Absent From Complaints About NBA 2k11 Is...

    I have heard many people complain about NBA 2k11. While there are valid points concerning the fast-break (and precious few other legitimate quibbles), I have also noticed something that we have not heard.

    We have not heard that people are playing "basketball" (as opposed to approaching it like a videogame) and still having serious issues. I realized this after going through many of the threads. Very rarely will you here someone say that they practiced plays, scouted their team, changed the settings appropriately, learned the strengths and weaknesses of each player on their team, used basketball strategy throughout the game (e.g. slow it down if overmatched), and still lost horribly to the computer or find the computer to be overbearing. Don't get me wrong, the computer does cheat from time to time and nearly flat-out disallows human fast breaks. However, aside from that and a few minor quibbles, if you play the game like basketball (on the simulation levels), this game will shine and you will see how great it is.

    I think if people are not ready to approach the game from a basketball perspective, that's ok. Just bump it down a level. That's great. However, don't use it on the simulation levels and play it as a videogame. I think that people are trying to force NBA 2k11 - at all levels - to play like NBA 2k10 or other basketball videogames. I think people want to pass without thinking, shoot without working the ball for the best shot, dominate with one player and a few isomotion moves, call no plays and just prosecute each possession like there are 5 individuals out there and not a team, take advantage of any defender, and still be successful.

    I get it now. NBA 2k11, on the simulation levels, is really like real basketball. You have to be good to be in the game. Sure they make it look easy in real life, but it's not. How many guys on these boards would make it in the real NBA? Not many. How many folks are good at NBA 2k11? Thankfully, if having fun is more important, they give us the choice of a different level. So, take advantage of it. I think those interested in investing more time in the game by planning, scouting, thinking about how they will approach each team, practicing different plays when going against specific teams, working-out with their player, etc..., I think those individuals will play on the simulation level.

    Finally, don't get me wrong. NBA 2k11 is not without its flaws. I don't know why the CPU doesn't allow humans to run a fastbreak on All-Star/Sim and above. However, this game is getting better with time. It truly is the GOAT of all sports games - in my opinion. For me, it is quite frankly the best videogame I have ever played in any category.

    Now, your thoughts....
    Last edited by ZoneBlitz; 10-23-2010, 08:13 PM.
    When the game is on the line, winners want the ball.
  • Disappoint
    Banned
    • Oct 2010
    • 98

    #2
    Re: Noticeably Absent From Complaints About NBA 2k11 Is...

    I think you're completely wrong. I'm sure there are lots of people/children who like to play that way, but I would assume that anyone posting on this forum would play realistically.

    People don't complain about the CPU because it plays basketball too well. People complain because the CPU can do things that the user can't do. How often does the user make perfectly contested fadeaways? Not very often, and yet the CPU can somehow make that shot 90% of the time. It doesn't even have to be a great post scorer, pretty much any CPU controlled player will hit that shot over and over again. Often times you could be in position for the block and the ball will just morph right through your hand.

    That's just one of many examples, essentially the point is 2k didn't do a good job of translating difficulty. Instead of the CPU actually playing better on the higher levels, it "cheats" the user by supercharging every CPU player and nerfing the user's players.

    Comment

    • Chairman7w
      MVP
      • Mar 2006
      • 1490

      #3
      Re: Noticeably Absent From Complaints About NBA 2k11 Is...

      I think you're right on the money, Blitz. Excellent post.

      Disappoint, there's no reason to start a laundry list of things that are not perfect, he has stated clearly it's NOT perfect. But it IS great.

      Originally posted by ZoneBlitz
      I have heard many people complain about NBA 2k11. While there are valid points concerning the fast-break (and precious few other legitimate quibbles), I have also noticed something that we have not heard.

      We have not heard that people are playing "basketball" (as opposed to approaching it like a videogame) and still having serious issues. I realized this after going through many of the threads. Very rarely will you here someone say that they practiced plays, scouted their team, changed the settings appropriately, learned the strengths and weaknesses of each player on their team, used basketball strategy throughout the game (e.g. slow it down if overmatched), and still lost horribly to the computer or find the computer to be overbearing. Don't get me wrong, the computer does cheat from time to time and nearly flat-out disallows human fast breaks. However, aside from that and a few minor quibbles, if you play the game like basketball (on the simulation levels), this game will shine and you will see how great it is.

      I think if people are not ready to approach the game from a basketball perspective, that's ok. Just bump it down a level. That's great. However, don't use it on the simulation levels and play it as a videogame. I think that people are trying to force NBA 2k11 - at all levels - to play like NBA 2k10 or other basketball videogames. I think people want to pass without thinking, shoot without working the ball for the best shot, dominate with one player and a few isomotion moves, call no plays and just prosecute each possession like there are 5 individuals out there and not a team, take advantage of any defender, and still be successful.

      I get it now. NBA 2k11, on the simulation levels, is really like real basketball. You have to be good to be in the game. Sure they make it look easy in real life, but it's not. How many guys on these boards would make it in the real NBA? Not many. How many folks are good at NBA 2k11? Thankfully, if having fun is more important, they give us the choice of a different level. So, take advantage of it. I think those interested in investing more time in the game by planning, scouting, thinking about how they will approach each team, practicing different plays when going against specific teams, working-out with their player, etc..., I think those individuals will play on the simulation level.

      Finally, don't get me wrong. NBA 2k11 is not without its flaws. I don't know why the CPU doesn't allow humans to run a fastbreak on All-Star/Sim and above. However, this game is getting better with time. It truly is the GOAT of all sports games - in my opinion. For me, it is quite frankly the best videogame I have ever played in any category.

      Now, your thoughts....

      Comment

      • Disappoint
        Banned
        • Oct 2010
        • 98

        #4
        Re: Noticeably Absent From Complaints About NBA 2k11 Is...

        Well that's just, like, your opinion man. It's an ok game, highly over rated in my opinion though. Half of the game modes don't even work properly...
        Last edited by Disappoint; 10-23-2010, 09:17 PM.

        Comment

        • Chairman7w
          MVP
          • Mar 2006
          • 1490

          #5
          Re: Noticeably Absent From Complaints About NBA 2k11 Is...

          Fair enough. I appreciate different opinions and tastes. Same with music: If everybody liked the same thing, there'd only be one song.

          Originally posted by Disappoint
          Well that's just, like, your opinion man. It's an ok game, highly over rated in my opinion though. Half of the game modes don't even work properly...

          Comment

          • BegBy
            Banned
            • Feb 2009
            • 1212

            #6
            Re: Noticeably Absent From Complaints About NBA 2k11 Is...

            I try to play it like basketball. Hence my huge issue with all the bumping and cut off animations. It's also why I hate the fact that I can't run fast breaks very well, but the cpu can drop 70 foot passes 2-3 times a game. I don't like the lack of boxing out, and the fact that Ming effing Yao has a 35 inch vert. Beating a defender and them recovering and sliding into me, in fact beating me to where I want to go while already past them infuriates me.

            I run plays, and don't penetrate all the time. I average around 35-40 points in the paint. I take about 20 3 pointers.

            I try to play it like basketball. It's an excellent video game, but a highly over rated basketball sim game.

            Comment

            • ZoneBlitz
              MVP
              • Jun 2003
              • 1402

              #7
              Re: Noticeably Absent From Complaints About NBA 2k11 Is...

              Originally posted by Disappoint
              I think you're completely wrong. I'm sure there are lots of people/children who like to play that way, but I would assume that anyone posting on this forum would play realistically.

              People don't complain about the CPU because it plays basketball too well. People complain because the CPU can do things that the user can't do. How often does the user make perfectly contested fadeaways? Not very often, and yet the CPU can somehow make that shot 90% of the time. It doesn't even have to be a great post scorer, pretty much any CPU controlled player will hit that shot over and over again. Often times you could be in position for the block and the ball will just morph right through your hand.

              That's just one of many examples, essentially the point is 2k didn't do a good job of translating difficulty. Instead of the CPU actually playing better on the higher levels, it "cheats" the user by supercharging every CPU player and nerfing the user's players.
              First, I respect your opinion.

              Second, I completely disagree. On All-Star/Sim the computer's shooting percentage is - at best - about 43 or 45%. In addition, the computer regularly makes mistakes. I guess the computer can claim that humans are cheating or too good - LOL!

              I have had games where the CPU missed several key shots in a row, missed layups, went cold on 3s late in the game, missed dunks, left me wide open, and many more mistakes.

              I do not at all see any of what you are talking about on All-Star/Sim.

              Of course, that's not to say that the game is perfect. I too am weary of the lack of human fast-breaks, garbage animations that slow you down or take you away from what you want to do, and other items. The game has its flaws. Michael Jordan had his flaws. However, they're both great. That's all I'm saying.
              Last edited by ZoneBlitz; 10-23-2010, 10:17 PM.
              When the game is on the line, winners want the ball.

              Comment

              • Disappoint
                Banned
                • Oct 2010
                • 98

                #8
                Re: Noticeably Absent From Complaints About NBA 2k11 Is...

                Originally posted by ZoneBlitz
                First, I respect your opinion.

                Second, I completely disagree. On All-Star/Sim the computer's shooting percentage is - at best - about 43 or 45%. In addition, the computer regularly makes mistakes. I guess the computer can claim that humans are cheating or too good - LOL!

                I have had games where the CPU missed several key shots in a row, missed layups, went cold on 3s late in the game, missed dunks, left me wide open, and many more mistakes.

                I do not at all see any of what you are talking about on All-Star/Sim.
                I don't care about percentages, I never said anything about the CPU shooting a high percentage. You must be playing in the d-league because even on pro when the CPU puts the ball in the hands of any good post scorer the shot is going in regardless of what you do. Double team? Doesn't matter.

                Hell I have about 6 replays from the first few days I played, in every single one of them you will see a CPU big man shooting through the arms of defenders.

                Comment

                • bobeureally27
                  Pro
                  • Jun 2005
                  • 760

                  #9
                  Re: Noticeably Absent From Complaints About NBA 2k11 Is...

                  Originally posted by Disappoint
                  I think you're completely wrong. I'm sure there are lots of people/children who like to play that way, but I would assume that anyone posting on this forum would play realistically.

                  People don't complain about the CPU because it plays basketball too well. People complain because the CPU can do things that the user can't do. How often does the user make perfectly contested fadeaways? Not very often, and yet the CPU can somehow make that shot 90% of the time. It doesn't even have to be a great post scorer, pretty much any CPU controlled player will hit that shot over and over again. Often times you could be in position for the block and the ball will just morph right through your hand.

                  That's just one of many examples, essentially the point is 2k didn't do a good job of translating difficulty. Instead of the CPU actually playing better on the higher levels, it "cheats" the user by supercharging every CPU player and nerfing the user's players.
                  Your assumption is DEAD wrong that everyone who posts on OS plays sim style. At best, it's 50-50. I agree with the OP. You need to learn basketball. Sometimes, you need to learn to switch things up. Passes or shots you were able to make earlier, may not be there in the fourth quarter. If you know anything about sports, teams make adjustments throughout the game.

                  Comment

                  • Disappoint
                    Banned
                    • Oct 2010
                    • 98

                    #10
                    Re: Noticeably Absent From Complaints About NBA 2k11 Is...

                    Originally posted by bobeureally27
                    Your assumption is DEAD wrong that everyone who posts on OS plays sim style. At best, it's 50-50. I agree with the OP. You need to learn basketball. Sometimes, you need to learn to switch things up. Passes or shots you were able to make earlier, may not be there in the fourth quarter. If you know anything about sports, teams make adjustments throughout the game.
                    lol, yeah, i'm sure if I just switched things up things like this wouldn't happen to me

                    Comment

                    • RubenDouglas
                      Hall Of Fame
                      • May 2003
                      • 11202

                      #11
                      Re: Noticeably Absent From Complaints About NBA 2k11 Is...

                      Fast breaks are artificially harder. My fastest PG or SG cant gain separation against a slower SF defender. If they start neck and neck at half court, I end up losing the race. Some will say, but he's dribbling the ball and should be slower. I've analyzed that data for years now. What ratings are this or that for each player. what is their energy levels... Then on the other end of the spectrum, the CPU gains separation too easily in the same type of situations.

                      I can play real ball and love what I see on AS. It's namely the catch up speed AI that makes the game harder by altering true ratings

                      its been that way for years.

                      Comment

                      • ZoneBlitz
                        MVP
                        • Jun 2003
                        • 1402

                        #12
                        Re: Noticeably Absent From Complaints About NBA 2k11 Is...

                        Originally posted by bobeureally27
                        Your assumption is DEAD wrong that everyone who posts on OS plays sim style. At best, it's 50-50. I agree with the OP. You need to learn basketball. Sometimes, you need to learn to switch things up. Passes or shots you were able to make earlier, may not be there in the fourth quarter. If you know anything about sports, teams make adjustments throughout the game.
                        Good point. Teams make adjustments. They work to stop you and you have to make adjustments. Also, sometimes you will have good games, and sometimes you will have bad games.

                        Finally, if the CPU is making too many shots, bump it down to a lower level.

                        Again, the game is not perfect. All I am saying is that it plays a great game of basketball, and it plays the best game of basketball ever packaged in a video game.
                        When the game is on the line, winners want the ball.

                        Comment

                        • ZoneBlitz
                          MVP
                          • Jun 2003
                          • 1402

                          #13
                          Re: Noticeably Absent From Complaints About NBA 2k11 Is...

                          Originally posted by RubenDouglas
                          Fast breaks are artificially harder. My fastest PG or SG cant gain separation against a slower SF defender. If they start neck and neck at half court, I end up losing the race. Some will say, but he's dribbling the ball and should be slower. I've analyzed that data for years now. What ratings are this or that for each player. what is their energy levels... Then on the other end of the spectrum, the CPU gains separation too easily in the same type of situations.

                          I can play real ball and love what I see on AS. It's namely the catch up speed AI that makes the game harder by altering true ratings

                          its been that way for years.
                          I agree completely! The fast breaks on All-Star/Sim are artificially too hard. It really is frustrating. Running the fast break is so fun and exciting in real basketball. However, the fast break difficulty is, I must admit, one of the most irritating flaws in this game. I pray to God that they correct this flaw.

                          Also related to that is how they stop you from going towards the basket when you have a clear lane. Often, I pass to someone with an open lane to the basket and I start to point the joystick in that direction. Any other time, as soon as he receives the ball, he will start moving. However, when he can move towards the basket and it is open, if I started to push on the joystick before he gets the ball, he just sits still. I hate that! The game does slow you down or just flat-out stop you when you have an open lane to the basket.

                          Finally, I also think they have too many garbage animations that slow you down. Sometimes, they force you into animations to make you take a bad shot close to the basket. Then, there are some stumbling animations that I never see the CPU make. The CPU is too robotic still.

                          Indeed, it does have flaws.
                          When the game is on the line, winners want the ball.

                          Comment

                          • bobeureally27
                            Pro
                            • Jun 2005
                            • 760

                            #14
                            Re: Noticeably Absent From Complaints About NBA 2k11 Is...

                            Originally posted by ZoneBlitz
                            I agree completely! The fast breaks on All-Star/Sim are artificially too hard. It really is frustrating. Running the fast break is so fun and exciting in real basketball. However, the fast break difficulty is, I must admit, one of the most irritating flaws in this game. I pray to God that they correct this flaw.

                            Also related to that is how they stop you from going towards the basket when you have a clear lane. Often, I pass to someone with an open lane to the basket and I start to point the joystick in that direction. Any other time, as soon as he receives the ball, he will start moving. However, when he can move towards the basket and it is open, if I started to push on the joystick before he gets the ball, he just sits still. I hate that! The game does slow you down or just flat-out stop you when you have an open lane to the basket.

                            Finally, I also think they have too many garbage animations that slow you down. Sometimes, they force you into animations to make you take a bad shot close to the basket. Then, there are some stumbling animations that I never see the CPU make. The CPU is too robotic still.

                            Indeed, it does have flaws.
                            Playing on Pro/Default (Used to play on Hall of Fame, but found it way too difficult this year), fastbreaks are artificially made harder for the USER. However, the CPU seems to benefit greatly on both ends. If the human team is on the break, the CPU can seem to catch up pretty easily. On the flip side, if the CPU is on the break, the slower CPU player seems to outrun the faster player pretty regularly.

                            Comment

                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #15
                              Re: Noticeably Absent From Complaints About NBA 2k11 Is...

                              AGREED on that Zone, I hate some of the uneccesary animations...pretty much lost a game b\c of one LOL. Hopefully its something they can modify.

                              Im interested in what you guys mean on the fast breaks though. So your running the and the PG is catching up with you?

                              Only problem I have with fastbreaks on higher levels is when the wingmen simply decide they dont want to run anymore, its so annoying.

                              Other then that, im actually pretty good at fastbreaking.....Ill get a rebound throw it out to the PG...make the D commit and rightstick lead pass for an easy score. Even if my player is out of position or the D is neck and neck with him I can lead him for a fastbreak score. This is almost TOO effective on All Sta\Sim b\c the steal slider is down.

                              Unless im missing what you guys mean

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