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Old 10-26-2010, 09:14 PM   #2
Bullet Sponge
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Join Date: Sep 2010
Re: Penalties Experiment

At 100, if you use hardcounts you'll have nonstop offsides and false starts called. I keep offsides at 50, which results in the occasional offsides if the computer is getting too ansy with the snap jump, and false start even lower (10-25), which still gets called now and then but not to the ridiculous level it is on default (50) which almost makes mixing your snapcount suicidal.

Same for facemask. You'll get one once in a while at default (50). It's the kind of penalty you might see once, or not at all, in a game. Setting it to 100 resulted in at least 2 or 3 every single game for me.

The ones that need to be set very high are both roughing penalties and pass interference penalties. Even THEN you rarely see them called. Although if I pull the kind of constant late hits the computer does manually controlling a player they WILL be called. As for PI, you can pretty much mug any receiver on the field and get away with it quite a bit. Even at 100. Same for the CPU's defense.
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