Re: EA Sports MMA Review
It's definitely better, but I don't know what makes it easier. A good sports game should be realistically challenging so IMO it's a knock against EA MMA to say it's easier than the UFC. To me the UFC version is much more pick up and play, it's easy to get lucky KO's, just spam the stick for Take downs and defense, slap on subs whenever and with whoever, etc. Anything that's arcade is going to be easy to play. EA MMA actually requires a bit more skill, both strategically and stick wise. That's the main thing that separates the two games, UFC 2010 was far too basic and thus not fun to play.
Online opponents is hit or miss. I've had some great battles online, just awesome MMA matches that went down just about how I would picture the fight going in real life. Managing range, fighting to your strengths, avoiding your weaknesses, proper timing, and looking for good counter opportunities. Then you run into guys who throw all of that out the window and playing against them is more annoying than the worse Madden cheeser that you can dream of.
Basically when you have guys that won't abuse the irrelevant stamina system and the fact that anyone can throw out punches at rapid succession then the game plays very sim and is a lot of fun. The matches where you're dealing with guys who throw litterally 3-500 strikes in 3 rounds that's when the game feels completely cheese and arcade. That goes for TSC and classic, the latter just being even worse than the other for button mashing.
So, there are times where I love the game and it feels like a 9/10, then there are times where I feel the game needs a lot of work.
I'd say 95% of my matches online were lag free. Sometimes it does take awhile to find an opponent though.
Yes, the control scheme is better, but harder to learn. Also, should point out that the judging system is completely broken.
With all that said I'm still glad I purchased the game and with the proper patch it will have phenomenal longevity. If they don't address the button mashing and potential strike output, then it'll be a completely different story so we'll see what happens.
It's definitely better, but I don't know what makes it easier. A good sports game should be realistically challenging so IMO it's a knock against EA MMA to say it's easier than the UFC. To me the UFC version is much more pick up and play, it's easy to get lucky KO's, just spam the stick for Take downs and defense, slap on subs whenever and with whoever, etc. Anything that's arcade is going to be easy to play. EA MMA actually requires a bit more skill, both strategically and stick wise. That's the main thing that separates the two games, UFC 2010 was far too basic and thus not fun to play.
Online opponents is hit or miss. I've had some great battles online, just awesome MMA matches that went down just about how I would picture the fight going in real life. Managing range, fighting to your strengths, avoiding your weaknesses, proper timing, and looking for good counter opportunities. Then you run into guys who throw all of that out the window and playing against them is more annoying than the worse Madden cheeser that you can dream of.
Basically when you have guys that won't abuse the irrelevant stamina system and the fact that anyone can throw out punches at rapid succession then the game plays very sim and is a lot of fun. The matches where you're dealing with guys who throw litterally 3-500 strikes in 3 rounds that's when the game feels completely cheese and arcade. That goes for TSC and classic, the latter just being even worse than the other for button mashing.
So, there are times where I love the game and it feels like a 9/10, then there are times where I feel the game needs a lot of work.
I'd say 95% of my matches online were lag free. Sometimes it does take awhile to find an opponent though.
Yes, the control scheme is better, but harder to learn. Also, should point out that the judging system is completely broken.
With all that said I'm still glad I purchased the game and with the proper patch it will have phenomenal longevity. If they don't address the button mashing and potential strike output, then it'll be a completely different story so we'll see what happens.
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