Fight Night Champion Blog #1 - Community Day

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  • II Reignmaka II
    Rookie
    • Sep 2010
    • 21

    #16
    Re: FN: Champion Blog #1 - Community Day

    Originally posted by Vast
    I have very little faith in EA at this point. Why can't they give us a Simulation setting and then for those that want it an Arcade setting. or anything in between. It isn't that hard to do man.

    You are making wild assumptions based on limited knowledge, as Phobia said...please try to be optimistic. As one of the biggest critics of the franchise, and an advocate for realism, I left community day very impressed. Much like Phobia, I graciously await the opportunity to share more specific details of what EA has to offer and the direction they are headed.

    I will be posting my own blog, explaining these things in a few minutes.

    Comment

    • II Reignmaka II
      Rookie
      • Sep 2010
      • 21

      #17
      Re: FN: Champion Blog #1 - Community Day

      Originally posted by SHAKYR
      Man, you have to love your passion! You roll like I roll.
      You're both being very pessimistic which is saddening considering both myself and phobia expressing just the opposite. Its like you dont trust us.

      Comment

      • wileyboy747
        Rookie
        • Sep 2010
        • 7

        #18
        all i wanna kno is if they are gonna switch back to the classic controls instead of that "total punch control" nonsense????? if so, im buying... if not, i will pass on this because i was very disappointed in round 4(with the controls, that is)

        Comment

        • UntilTheNxtRnd
          Rookie
          • Jul 2010
          • 20

          #19
          Re: Fight Night Champion Blog #1 - Community Day

          I cant get into details like Phonia stated earlier because of the agreement we signed (and besides the whole getting sued thing I take my handshake and verbal promise seriously) but I will say this much: I am extremely confident in the direction EA Canada and the Dev team for FNC are going with the franchise and began counting down the days until release the minute I left for Jersey. I don't wear a suit and tie to work. I wear sweats and a hoodie. So, in other words this answer isn't a corporate response and if I wasn't feeling it I wouldn't of said one word. Like that fat lady said in Total Recall: "Get ready for a surprise!!!"
          A million people may laugh at you, but it can take one play to STTFU! Make a believer out of the them!

          Comment

          • evilc08
            Pro
            • May 2008
            • 187

            #20
            Re: Fight Night Champion Blog #1 - Community Day

            Not sure what direction they are going. However a mode like they have in smackdown vs raw 2011 would be cool. It's called "universe" mode and basically keeps track of title holder's and fueds based on your offline matches. It then sets up cards based on what happens.

            Now the game has its flaws and things would be different for boxing. This would be a great concept to work off though. It's like career that you can control and watch unfold. Add a ranking system and title history and you have a winner.

            Probably not in the works, but would be a lot more fun then FN4's career. I had more fun trying to make something like I just described playing offline. Of course no belts we up and rankings were kept track of by myself. There is a lot we all hope for, but I think this could make whatever they change go a long way.
            The Golf Club created courses:

            Ashford Pines Golf Club (front 9)

            Full version release June 2016

            Challenging course without the cheap gimmicks.

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            • II Reignmaka II
              Rookie
              • Sep 2010
              • 21

              #21
              Re: Fight Night Champion Blog #1 - Community Day

              Originally posted by evilc08
              Not sure what direction they are going. However a mode like they have in smackdown vs raw 2011 would be cool. It's called "universe" mode and basically keeps track of title holder's and fueds based on your offline matches. It then sets up cards based on what happens.

              Now the game has its flaws and things would be different for boxing. This would be a great concept to work off though. It's like career that you can control and watch unfold. Add a ranking system and title history and you have a winner.

              Probably not in the works, but would be a lot more fun then FN4's career. I had more fun trying to make something like I just described playing offline. Of course no belts we up and rankings were kept track of by myself. There is a lot we all hope for, but I think this could make whatever they change go a long way.

              Thats a great idea, can you elaborate more on that mode for those of us whom not played Smackdown 2k11?

              Comment

              • allBthere
                All Star
                • Jan 2008
                • 5847

                #22
                Re: FN: Champion Blog #1 - Community Day

                Originally posted by II Reignmaka II
                You're both being very pessimistic which is saddening considering both myself and phobia expressing just the opposite. Its like you dont trust us.
                he was at last year's community event.

                imo, it puts you in a different frame of mind being flown out somewhere, given a good time etc.

                In fact I recall money99 being there too and also being very impressed - and if I recall he felt as though they ruined at lot of what was great about the game from that time until release.

                If it feels similar to fn4, I'm flat out...errr...out!

                I demand snap in punches, effective jab use to be rewarded and realistic/spontanious situational cause/effect. Kind of like the odd knockdown in ufc '09 .... oh yeah...which is directly related to the biggest flaws of all - INTENTIONALLY ADDING CRAP LIKE COUNTERWINDOW'S! Time the punch, don't make people freeze like they just saw a ghost. Game's ridiculous in it's current state. No more 'game mechanics' just make it natural.
                Liquor in the front, poker in the rear.

                Comment

                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #23
                  Re: FN: Champion Blog #1 - Community Day

                  Originally posted by allBthere
                  he was at last year's community event.

                  imo, it puts you in a different frame of mind being flown out somewhere, given a good time etc.

                  In fact I recall money99 being there too and also being very impressed - and if I recall he felt as though they ruined at lot of what was great about the game from that time until release.

                  If it feels similar to fn4, I'm flat out...errr...out!

                  I demand snap in punches, effective jab use to be rewarded and realistic/spontanious situational cause/effect. Kind of like the odd knockdown in ufc '09 .... oh yeah...which is directly related to the biggest flaws of all - INTENTIONALLY ADDING CRAP LIKE COUNTERWINDOW'S! Time the punch, don't make people freeze like they just saw a ghost. Game's ridiculous in it's current state. No more 'game mechanics' just make it natural.
                  Allb you know how I feel about sim in my MMA. I wish I could tell you what I got to play. You will be happy about plenty on your list here

                  Comment

                  • Vast
                    MVP
                    • Sep 2003
                    • 4015

                    #24
                    Re: FN: Champion Blog #1 - Community Day

                    Originally posted by Phobia
                    Allb you know how I feel about sim in my MMA. I wish I could tell you what I got to play. You will be happy about plenty on your list here
                    I'm very glad to hear this Phobia. Hopefully you're right and they don't end up making it less sim by the time it is released.

                    Developers should be aiming to please the hardcore sim crowd and sprinkle in some arcade modes in the game and the casuals will be there too.
                    Making the game a hybrid where its right between sim and arcade is just not satisfying as many consumers imo.
                    "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                    Comment

                    • koolbubbaice
                      MVP
                      • May 2004
                      • 2236

                      #25
                      Re: Fight Night Champion Blog #1 - Community Day

                      It's hard to totally believe anyone that goes to these things.. I heard the same praise about FN4.. In a way, I think EA is looking for yes men, & don't want the game heavily criticized in certain area's.. I think more out spoken & direct to the fact people should attend these community sessions.. Lets be honest.. EA sees this as good publicity, as I bet no one will slam the game who went.. Wouldn't surpise me, if they can't & made to sign a contract about criticism or negativity.

                      There are more deserving members here IMO that should have gone, but EA might have seen then as a liability
                      Last edited by koolbubbaice; 11-05-2010, 12:58 PM.
                      Redskins Fan. The 82 Smurfs will never die. 83/88/92 NFL world champions!!

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                      Comment

                      • Money99
                        Hall Of Fame
                        • Sep 2002
                        • 12696

                        #26
                        Re: Fight Night Champion Blog #1 - Community Day

                        Originally posted by koolbubbaice
                        It's hard to totally believe anyone that goes to these things.. I heard the same praise about FN4.. In a way, I think EA is looking for yes men, & don't want the game heavily criticized in certain area's.. I think more out spoken & direct to the fact people should attend these community sessions.. Lets be honest.. EA sees this as good publicity, as I bet no one will slam the game who went.. Wouldn't surpise me, if they can't & made to sign a contract about criticism or negativity.

                        There are more deserving members here IMO that should have gone, but EA might have seen then as a liability
                        I'll take this one.

                        When I went out two years ago I gave the game a lot of praise after spending time with it.
                        But there's 2 things you should be aware of:

                        1. We had a very limited time with the game. I'm going to estimate 3-4 hours.
                        2. The game played differently at the Event than the retail version. As an example, I recall the right-cross having more weight to it.

                        Now how many times have you seen members here get their hands on a game and praise it for 24-48 hours. Then, after 3 or 4 days in, they come back and start flaming on all the flaws.
                        Why is that? Because they had more than 3 hours of playtime with it before they discovered all the bugs.

                        Also, everyone that makes a complaint like you about community members being soft, or 'yes men' has never been in their shoes. You want us to blast these developers for every little error or mistake, or for something we don't like.
                        When you meet these people you see the genuine love they have for their product. It takes a cold hearted S.O.B. to get in their face and say "This sucks! That sucks! What have you been working on!".

                        Saying that, when I was out there, we had multiple people give constructive criticism to many aspects of the game. Off the top of my head, I remember more than one person saying they made Ali too powerful. Getting off the canvas was too hard (it should be attribute based at the very least). They made a big mistake taking a button scheme out of the game entirely.
                        If can remember right, one person made a complaint about the responsiveness about the controls and Brizzo walked over and tinkled with the code right then and there and corrected it.

                        When I went, we spent most of our time doing fun gags like working out at a gym, getting a tour of their facilities and then getting a long video presentation of the product, followed up with a Q&A presentation with Mosely and Mora.
                        By the time we got our hands on the game, we didn't have a whole lot of time.

                        Now with Phobia, if I understand correctly, he basically played the game for 16 hours a day, two-days in a row. They were there to really beta test and hammer out bugs.
                        Our experience seemed to be more of 'do you like what we have' more than 'drill this baby for glitches'.

                        Saying that, I felt we all had a handle on what we could expect from the final product. And even though FNRd4 has flaws, it's still the best North American boxing game that's been released in a long, long time.

                        I trust Phobia. I've read his takes on UFC and MMA and he seems to be a sim MMA/boxing guy. If he liked it, most will too.
                        In the end, what do you care? The game will come out, you can rent it and if you don't like, don't buy it.
                        No need to slam people for something you've never experienced yourself.
                        Last edited by Money99; 11-05-2010, 01:42 PM.

                        Comment

                        • SHAKYR
                          MVP
                          • Nov 2003
                          • 1795

                          #27
                          Re: Fight Night Champion Blog #1 - Community Day

                          Originally posted by Money99
                          I'll take this one.

                          When I went out two years ago I gave the game a lot of praise after spending time with it.
                          But there's 2 things you should be aware of:

                          1. We had a very limited time with the game. I'm going to estimate 3-4 hours.
                          2. The game played differently at the Event than the retail version. As an example, I recall the right-cross having more weight to it.

                          Now how many times have you seen members here get their hands on a game and praise it for 24-48 hours. Then, after 3 or 4 days in, they come back and start flaming on all the flaws.
                          Why is that? Because they had more than 3 hours of playtime with it before they discovered all the bugs.

                          Also, everyone that makes a complaint like you about community members being soft, or 'yes men' has never been in their shoes. You want us to blast these developers for every little error or mistake, or for something we don't like.
                          When you meet these people you see the genuine love they have for their product. It takes a cold hearted S.O.B. to get in their face and say "This sucks! That sucks! What have you been working on!".

                          Saying that, when I was out there, we had multiple people give constructive criticism to many aspects of the game. Off the top of my head, I remember more than one person saying they made Ali too powerful. Getting off the canvas was too hard (it should be attribute based at the very least). They made a big mistake taking a button scheme out of the game entirely.
                          If can remember right, one person made a complaint about the responsiveness about the controls and Brizzo walked over and tinkled with the code right then and there and corrected it.

                          When I went, we spent most of our time doing fun gags like working out at a gym, getting a tour of their facilities and then getting a long video presentation of the product, followed up with a Q&A presentation with Mosely and Mora.
                          By the time we got our hands on the game, we didn't have a whole lot of time.

                          Now with Phobia, if I understand correctly, he basically played the game for 16 hours a day, two-days in a row. They were there to really beta test and hammer out bugs.
                          Our experience seemed to be more of 'do you like what we have' more than 'drill this baby for glitches'.

                          Saying that, I felt we all had a handle on what we could expect from the final product. And even though FNRd4 has flaws, it's still the best North American boxing game that's been released in a long, long time.

                          I trust Phobia. I've read his takes on UFC and MMA and he seems to be a sim MMA/boxing guy. If he liked it, most will too.
                          In the end, what do you care? The game will come out, you can rent it and if you don't like, don't buy it.
                          No need to slam people for something you've never experienced yourself.
                          This is all true. You forgot to say we had a pre-beta/alpha version of the game. We had a bare boned compared to the version of what this group had in their hands this year; two boxers and a generic looking ring.

                          The group that went to this Community event had a fully functional game that was I think 75% done with full gameplay intact.

                          @koolbubbaice, I was very vocal and remained vocal even when I came back as a Moderator on the EA Fight Night Forums. I was even asked to step down as a Moderator because I was so vocal because it wasn't in the company best interest for one of it's Senior Moderators being so opinionated about their product.

                          I'm a boxing fan and sim fan first. I have always reached out to EA Fight Night producers/Developers because of something I didn't like or brought a fans complaint or concern to them.

                          I know for a fact 2 of the guys who went up to EA had the fans interest in mind. They are avid boxing fans and they want boxing represented realistically.
                          Last edited by SHAKYR; 11-05-2010, 02:25 PM.
                          Poe is an advocate for realistic boxing videogames.

                          Comment

                          • Phobia
                            Hall Of Fame
                            • Jan 2008
                            • 11623

                            #28
                            Re: Fight Night Champion Blog #1 - Community Day

                            To further comment on Money and Shakyr

                            @Kool, I don't like the jumping to conclusions of your posts. Not to "toot" my own horn, but I like to think I was a excellent choice for the job. I represent the community fully for "sim" games in all forms of sports. I also have plenty of people on OS that respect my view point on games. Plus I like to think I know sports gaming to the T, and have been apart of this "job" for sometime now. Since 01, I have been apart of the online community with sliders, rosters, and leagues. While I might not be the most "hardcore" boxing fan. I know the fight game and know how to translate that into a "sim" boxing game. So I think I did a excellent job representing OS.
                            --------------------------------------------------------------------------------------------------
                            Ok, I have always been a 2k fan and their great presentation and franchises. I have always had issues with EA and the lack of presentation. I went into the event with that same mindset and the other community members that went can back me up on this.

                            The very first day we walked in the room, I made my point by saying we want "NBA2k11" presentation. I also stated how all "sim" games such as NBA2k11 & NFL2k5 have received massive praise from gamers. They are also looked at as the example other sports games should be live up to.

                            I made SEVERAL comments about making FNC the NBA2k of boxing. Saying that gameplay is of course #1, with presentation following in a close second. Now I can't go into how these turned out in the game we played. But be well aware I am no "yes" man and I also brought the communities wants greatly to the event.

                            Through out testing the product I brought Mike over on many occasions with his pen and paper. We went over several areas I wanted to see adjusted. Anything and everything that I felt was "wrong" or "needed looking into". Be aware I made sure Mike, Brizzo, Jazz, or Freddy was known.

                            To get one thing straight. We the community were all 100% on pace with one another. We wanted sim boxing to be represented. We all expressed our changes we wanted to be seen and areas we wanted to see worked on.
                            So while I can't comment on any of this until given permission. Follow my blogs and you will see my true "impression" of our time there as time goes on. This community blog was just that, to share our community day experience with the "community". It sheds very little into the game other than the fact we all left impressed.

                            Like Money mentioned we spent a LARGE amount of time with the game for such a short time there. From 7am till 11PM or 12 we spent playing the game. Even getting to try out the adjustments on the second day after they made our recommended adjustments from the following day of testing.

                            Just come away knowing full well, I have the communities best interest in mind without a doubt.
                            Last edited by Phobia; 11-05-2010, 03:23 PM.

                            Comment

                            • SHAKYR
                              MVP
                              • Nov 2003
                              • 1795

                              #29
                              Re: Fight Night Champion Blog #1 - Community Day

                              reading your posts reassures what reignmaka and Anthony have been saying and posting since they have been back. I can't wait until you guys are able to talk more about what you have experience and saw.
                              Poe is an advocate for realistic boxing videogames.

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #30
                                Re: Fight Night Champion Blog #1 - Community Day

                                Originally posted by SHAKYR
                                reading your posts reassures what reignmaka and Anthony have been saying and posting since they have been back. I can't wait until you guys are able to talk more about what you have experience and saw.
                                Reignmaka and Ant were the heart and soul of boxing "tech". Where I stood looking at the game from a simulation "gameplay" stand point. I am a fight fan across the board and know my share of boxing, but I lean heavier on the MMA side of things. Even with that said, I reiterated many times over what EA MMA has done "correct" in their game and how it should also be brought over to the Fight Night series.

                                While Terminald and Cash "broke" the game. They went in trying to remove anything and everything related to being used "cheesy". They found a number of exploits that were being corrected. I think they were a crucial part of the team outside of the "sim" guys. Because playing how I play does not mean that is how everyone online will play. So their role in showing how the tournament players will approach the game was amazing to see. Term is a excellent fight night player and showed me a few things I did not know about.

                                I think the team they brought in this year was geared very heavy in all forms of the genre, from tournament players, to real boxing, to sim gameplay. It really help all of us stick to what we know and are good at. So we were able to focus on our strong areas and translate that to the developers.

                                As soon as we get to start talking about the game itself I will be happy. There are many areas I want to speak about. Hopefully that comes sooner than later

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