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Old 11-05-2010, 06:20 PM   #1
geetarguy
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OVR: 2
Join Date: Apr 2010
Geetarguy's AA Sliders

Auto Sprint: Off
Auto Strafe: Off

SkillAll American
Injuries:On
Fatigue:On
Quarter Length:9 minutes
Play Clock:On
Game Speed:Normal
Speed Threshold:0 (i use this because it seperates good receivers from bad corners)
HFA Effect:On
Ice the Kicker:On

(HUM/CPU)

QB Accuracy: 20/15. I feel like anything under 20 makes it to where your QB can't even throw a proper screen. This doesn't make him throw like Manning though. I personally think this makes the ratings shine best. I put it at 15 for CPU because I feel like even at 20 he was squeezing balls in through double coverage EVERY SINGLE TIME. Even if their accuract wasn't that great they were still able to do it.

Pass Blocking: 25/25. This one was hard because and 25 for HUM you get a realistic amount of time to throw. But your receivers can never get open in enough time (or even start their route). This may only give you an extra 1-2 seconds but it doesn't make you as frusterated. 25 for CPU is mainly just because it's almost impossible to get pressure on the QB.

WR Catching: 45. This gives you that occasional "How did he drop that?" But he doesn't drop every other thing that comes to him. And if his catch/spectacular catch rating isn't too high and he gets hit don't expect him to come down with it everytime.

RB Ability: 50/70. I feel like anything under 50 for HUM causes the back to fumble too much. I think 70 for CPU is great just because the back looks for the hole, but doesn't stay in the "protect the ball" stance while he's running.

Run Blocking: 40 for Singleback/Pro, 45 for Air Raid, 50 for Option/Spread. THis involves a lot of timing. It took me forever to finally master running. You do have to let your line make blocks. This where manual sprint and speed threshold come in handy.

Pass Coverage: 55/55
Pass Rush: 25/35. I find that if you set the CPU pass rush to the same number as the HUM pass block, or vice versa, you get a pretty even match-up.

Interceptions: 15-25> Corners drops interceptions way too much.

Rush Defense: 60 for Ace/Pro, 55 for Air Raid, 50 for option/spread. This makes so you don't have a 8.7 avg per carry every game. You can actually have a bad game running. And the CPU can actually have a good one

Tackling: 45/35. During a big punt/kick return, or huge run, what do you think contributes to it most? Blocking? That has a big part. But look at replays and 70% of the time it's off of a bad tackle(s).

I didn't do special teams/auto-sub, for penalties sliders just because they weren't mine so I wouldn't feel right if i used them. Any comments, criticisms, etc. would be greatly appreciated.

Last edited by geetarguy; 11-10-2010 at 07:57 AM.
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