Any word on when this will be on iTunes? I know he said soon, just wondering if there's a rough date in mind?
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Madden Developer Podcast
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Re: Madden Developer Podcast
Any word on when this will be on iTunes? I know he said soon, just wondering if there's a rough date in mind? -
Re: Madden Developer Podcast
I would love for EA to implement a better engine that truly plays on player ratings. I think the difficulty should be adjusted by the speed of the game. I also think you guys should seriously take a look at NBA 2k and make the player models look more like those. It seems those guys put more thought into the player accessories. And authenticityComment
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Re: Madden Developer Podcast
It's nice to hear from Tiburon this early. I liked this podcast and look forward to the next in the series.
BUT... I have to say that I am getting tired of all this "Ratings Czar"-crap. Madden has some of the most unrealistic and in-transparent ratings of all sports games, yet they keep promotion themselves as a gurus. In that area I'd like to see Tiburon try a more humble approach and observe and learn from other developers, such as EA Canada.
Also I wondered why Ian claimed they were the sports game with the most number of players (around 7:50 into the podcast). EA flagship, FIFA 11, has 22 players on the field at the same time, just like Madden, and they have at least 12,000 players in the game. Madden has 2,000 tops.Comment
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Re: Madden Developer Podcast
I forgot to say as well..
Should be interesting with the physics podcast. Right now Madden feels kinda stale and animations are hurting the gameplay I guess. So we'll see their thoughts on that, although I don't believe we'll get physics in M12.Comment
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Re: Madden Developer Podcast
The link on page one of this thread is still producing a 410-Gone for me???
Is there another way to directly access this podcast (I would love to hear it)?OOTP 16 - Head Coach 09 - FHM - NHL - Madden - MLB The Show - NBA2k - NCAA
HC09 dynasty - Rebuilding the Raiders - "Russell Rulz"Comment
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Re: Madden Developer Podcast
I'm sure this won't be discussed, but I'd love to hear about the programming limitations or possibilities of including:
1. Proper zone blocking where the OLine actually moves and leads the RB.
2. Getting Strong and Weak side defensive players instead of just left and right (NT/DT in the 4-3, Strong and Weak OLBs in 4-3, Strong and Weak ILBs in 3-4, True SS and FS)Twitter: @Palo50
@PFF_SteveComment
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Re: Madden Developer Podcast
I doubt we'll get any of that.I'm sure this won't be discussed, but I'd love to hear about the programming limitations or possibilities of including:
1. Proper zone blocking where the OLine actually moves and leads the RB.
2. Getting Strong and Weak side defensive players instead of just left and right (NT/DT in the 4-3, Strong and Weak OLBs in 4-3, Strong and Weak ILBs in 3-4, True SS and FS)Comment
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Re: Madden Developer Podcast
We won't get zone blocking as long as the game doesn't have real physics. Without real physics, the OLine interaction is limited to two player animation. This means that as soon as an lineman interaction starts, the linemen will abandon their zone blocking scheme and get caught in stationary one-on-one animations.I'm sure this won't be discussed, but I'd love to hear about the programming limitations or possibilities of including:
1. Proper zone blocking where the OLine actually moves and leads the RB.
2. Getting Strong and Weak side defensive players instead of just left and right (NT/DT in the 4-3, Strong and Weak OLBs in 4-3, Strong and Weak ILBs in 3-4, True SS and FS)
I'm right up there with you on strong/weak side issue on the depth chart, but they should also allow for strong/weak side defensive ends (Haloti Ngata, for example, plays strong side DE, when not in the NT position, because of his size). Also bring in a jack (blitzing) linebacker position as the 4th linebacker in 3-4 defense.
And they could still make the current depth chart style available, if they could incorporate an option between a casual (left/right side) or an advanced (strong/weak side) depth chart.Comment
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Re: Madden Developer Podcast
I used to feel this way, but I kinda feel like it is old hat now.
Personally, I think Madden 12 will be worth an instant purchase. Mostly because of the promise of an improved franchise mode. Wish I could get some info on that.
It would be nice to have randomly named pre-created players. Kinda tired of seeing the same draft classes year after year.Comment
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Re: Madden Developer Podcast
I for one won't buy Madden 12 straight away. I may rent it, depending on actual player recommendations. Then, only then, would I buy it. I'm not getting fooled by EA again, on any game.
As for the exclusive contract, it's possible Microsoft could pitch for it, but that would probably mean no more Madden on the PS3, ala Halo. Whether this is a good idea or not will probably be determined by whether you're an X-Boxer or a PS3er.Last edited by Gordy748; 11-08-2010, 06:48 AM.Comment
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Re: Madden Developer Podcast
My reference was regarding the total number of hi-res characters (fully articulated models + skeletons) rendered on screen at one time. We have 22 players + 7 referees. We also have a fully populated half-resolution sideline, and our variation in rendered equipment is also exponentially more complex than FIFA's. Just sayin'.Also I wondered why Ian claimed they were the sports game with the most number of players (around 7:50 into the podcast). EA flagship, FIFA 11, has 22 players on the field at the same time, just like Madden, and they have at least 12,000 players in the game. Madden has 2,000 tops.
Do you guys have any major topics of discussion for future podcasts? I'd love to hear what people would like us to answer the most.Comment
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Re: Madden Developer Podcast
I have mixed feelings on this one. I can point to areas they have improved, but at the same time, can point to areas where they do seem to have ignored the community and implemented features no one asked for (based on Marketing direction, perhaps?)Originally posted by f00tba11I0IWell, boo-hoo-hoo
I ain't buying it. Ian Cummings, Donnie Moore and crew, words never match the games output. The Madden community has been crying out for particular improvements for the last 6 years and the Madden dev team has completely ignored us. This year they've added a bunch of features we didn't ask for and did not even fix what was broken from last years game. I don't want to hear anymore excuses. NFL 2K5 set the standard and Madden hasn't built on that foundation and EA knows it and everyone on this forum knows it (whether they admit it or not). I don't feel sorry for EA, they've been raking in the doe for the last 6 years from mediocre Madden releases. They need to make a great football sim, then they won't have to cast sob stories over the internet. The reasons why the game is so weak is because 1) they don't listen to their audience 2) they don't have any competition to motivate them to make any significant changes 3) we keep purchasing the junk they release every year without question. And that is the truth
and you all know it.
I don't think they've completely ignored the community, but I don't think they've "listened" to the community as much as they would like us to believe either. All I know is, Marketing having any weight within the design decisions is a very, very disappointing thing to hear.
This track record leads me to believe, IMO, that many more consumers will meet the product with indifference rather than anger unless they turn that around. I already see that happening.Comment
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Re: Madden Developer Podcast
At some point in the future:
1) Any possibilites of bringing last generation features back to the current generation, ie Wr Shading, Individual bmp and run, etc.... save games.
2) Love to have , I think it's Ronnie Morales, chime on how to make Collingsworth and Johnson sound more conversational, similar to 2k hoops dialog.
3) Any attempts of getting rid of bowling pin tackles and having pro-tak become more prominent? For instance, instead of 4 or 5 defensive players surrounding a running back and falling down, have two or three in on the tackle.
That would be my big three.Comment

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