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Madden Developer Podcast

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  • aussiepats89
    Rookie
    • Sep 2009
    • 97

    #31
    Re: Madden Developer Podcast

    Any word on when this will be on iTunes? I know he said soon, just wondering if there's a rough date in mind?

    Comment

    • celg35
      Banned
      • Jun 2008
      • 1329

      #32
      Re: Madden Developer Podcast

      I would love for EA to implement a better engine that truly plays on player ratings. I think the difficulty should be adjusted by the speed of the game. I also think you guys should seriously take a look at NBA 2k and make the player models look more like those. It seems those guys put more thought into the player accessories. And authenticity

      Comment

      • LiquorLogic
        Banned
        • Aug 2010
        • 712

        #33
        Re: Madden Developer Podcast

        Originally posted by Steve_OS
        Link fixed. The other link stopped working, for some reason.
        Not for me.

        Comment

        • Enzo599
          Rookie
          • Sep 2010
          • 36

          #34
          Give the DET adjustable sock hight

          Comment

          • guaps
            Observer
            • Sep 2009
            • 694

            #35
            Re: Madden Developer Podcast

            It's nice to hear from Tiburon this early. I liked this podcast and look forward to the next in the series.

            BUT... I have to say that I am getting tired of all this "Ratings Czar"-crap. Madden has some of the most unrealistic and in-transparent ratings of all sports games, yet they keep promotion themselves as a gurus. In that area I'd like to see Tiburon try a more humble approach and observe and learn from other developers, such as EA Canada.

            Also I wondered why Ian claimed they were the sports game with the most number of players (around 7:50 into the podcast). EA flagship, FIFA 11, has 22 players on the field at the same time, just like Madden, and they have at least 12,000 players in the game. Madden has 2,000 tops.

            Comment

            • Jono078
              Pro
              • Aug 2008
              • 560

              #36
              Re: Madden Developer Podcast

              I forgot to say as well..

              Should be interesting with the physics podcast. Right now Madden feels kinda stale and animations are hurting the gameplay I guess. So we'll see their thoughts on that, although I don't believe we'll get physics in M12.

              Comment

              • Winnipeg59
                Rookie
                • Jun 2010
                • 350

                #37
                Re: Madden Developer Podcast

                The link on page one of this thread is still producing a 410-Gone for me???
                Is there another way to directly access this podcast (I would love to hear it)?
                OOTP 16 - Head Coach 09 - FHM - NHL - Madden - MLB The Show - NBA2k - NCAA

                HC09 dynasty - Rebuilding the Raiders - "Russell Rulz"

                Comment

                • Palo20
                  MVP
                  • Dec 2006
                  • 3908

                  #38
                  Re: Madden Developer Podcast

                  I'm sure this won't be discussed, but I'd love to hear about the programming limitations or possibilities of including:

                  1. Proper zone blocking where the OLine actually moves and leads the RB.

                  2. Getting Strong and Weak side defensive players instead of just left and right (NT/DT in the 4-3, Strong and Weak OLBs in 4-3, Strong and Weak ILBs in 3-4, True SS and FS)
                  Twitter: @Palo50
                  @PFF_Steve

                  Comment

                  • LiquorLogic
                    Banned
                    • Aug 2010
                    • 712

                    #39
                    Re: Madden Developer Podcast

                    Originally posted by Palo20
                    I'm sure this won't be discussed, but I'd love to hear about the programming limitations or possibilities of including:

                    1. Proper zone blocking where the OLine actually moves and leads the RB.

                    2. Getting Strong and Weak side defensive players instead of just left and right (NT/DT in the 4-3, Strong and Weak OLBs in 4-3, Strong and Weak ILBs in 3-4, True SS and FS)
                    I doubt we'll get any of that.

                    Comment

                    • guaps
                      Observer
                      • Sep 2009
                      • 694

                      #40
                      Re: Madden Developer Podcast

                      Originally posted by Palo20
                      I'm sure this won't be discussed, but I'd love to hear about the programming limitations or possibilities of including:

                      1. Proper zone blocking where the OLine actually moves and leads the RB.

                      2. Getting Strong and Weak side defensive players instead of just left and right (NT/DT in the 4-3, Strong and Weak OLBs in 4-3, Strong and Weak ILBs in 3-4, True SS and FS)
                      We won't get zone blocking as long as the game doesn't have real physics. Without real physics, the OLine interaction is limited to two player animation. This means that as soon as an lineman interaction starts, the linemen will abandon their zone blocking scheme and get caught in stationary one-on-one animations.

                      I'm right up there with you on strong/weak side issue on the depth chart, but they should also allow for strong/weak side defensive ends (Haloti Ngata, for example, plays strong side DE, when not in the NT position, because of his size). Also bring in a jack (blitzing) linebacker position as the 4th linebacker in 3-4 defense.

                      And they could still make the current depth chart style available, if they could incorporate an option between a casual (left/right side) or an advanced (strong/weak side) depth chart.

                      Comment

                      • The Teacher
                        Banned
                        • Nov 2010
                        • 31

                        #41
                        Re: Madden Developer Podcast

                        I used to feel this way, but I kinda feel like it is old hat now.

                        Personally, I think Madden 12 will be worth an instant purchase. Mostly because of the promise of an improved franchise mode. Wish I could get some info on that.

                        It would be nice to have randomly named pre-created players. Kinda tired of seeing the same draft classes year after year.
                        Last edited by Pared; 11-08-2010, 10:44 AM. Reason: Removing quoted post

                        Comment

                        • Gordy748
                          Rookie
                          • Aug 2010
                          • 273

                          #42
                          Re: Madden Developer Podcast

                          I for one won't buy Madden 12 straight away. I may rent it, depending on actual player recommendations. Then, only then, would I buy it. I'm not getting fooled by EA again, on any game.

                          As for the exclusive contract, it's possible Microsoft could pitch for it, but that would probably mean no more Madden on the PS3, ala Halo. Whether this is a good idea or not will probably be determined by whether you're an X-Boxer or a PS3er.
                          Last edited by Gordy748; 11-08-2010, 06:48 AM.

                          Comment

                          • Ian_Cummings
                            MVP
                            • May 2008
                            • 1919

                            #43
                            Re: Madden Developer Podcast

                            Originally posted by guaps
                            Also I wondered why Ian claimed they were the sports game with the most number of players (around 7:50 into the podcast). EA flagship, FIFA 11, has 22 players on the field at the same time, just like Madden, and they have at least 12,000 players in the game. Madden has 2,000 tops.
                            My reference was regarding the total number of hi-res characters (fully articulated models + skeletons) rendered on screen at one time. We have 22 players + 7 referees. We also have a fully populated half-resolution sideline, and our variation in rendered equipment is also exponentially more complex than FIFA's. Just sayin'.

                            Do you guys have any major topics of discussion for future podcasts? I'd love to hear what people would like us to answer the most.

                            Comment

                            • Flamehead
                              Banned
                              • Dec 2002
                              • 1501

                              #44
                              Re: Madden Developer Podcast

                              Originally posted by f00tba11I0I
                              Well, boo-hoo-hoo I ain't buying it. Ian Cummings, Donnie Moore and crew, words never match the games output. The Madden community has been crying out for particular improvements for the last 6 years and the Madden dev team has completely ignored us. This year they've added a bunch of features we didn't ask for and did not even fix what was broken from last years game. I don't want to hear anymore excuses. NFL 2K5 set the standard and Madden hasn't built on that foundation and EA knows it and everyone on this forum knows it (whether they admit it or not). I don't feel sorry for EA, they've been raking in the doe for the last 6 years from mediocre Madden releases. They need to make a great football sim, then they won't have to cast sob stories over the internet. The reasons why the game is so weak is because 1) they don't listen to their audience 2) they don't have any competition to motivate them to make any significant changes 3) we keep purchasing the junk they release every year without question. And that is the truth and you all know it.
                              I have mixed feelings on this one. I can point to areas they have improved, but at the same time, can point to areas where they do seem to have ignored the community and implemented features no one asked for (based on Marketing direction, perhaps?)

                              I don't think they've completely ignored the community, but I don't think they've "listened" to the community as much as they would like us to believe either. All I know is, Marketing having any weight within the design decisions is a very, very disappointing thing to hear.

                              This track record leads me to believe, IMO, that many more consumers will meet the product with indifference rather than anger unless they turn that around. I already see that happening.

                              Comment

                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #45
                                Re: Madden Developer Podcast

                                Originally posted by Ian_Cummings_EA

                                Do you guys have any major topics of discussion for future podcasts? I'd love to hear what people would like us to answer the most.
                                At some point in the future:

                                1) Any possibilites of bringing last generation features back to the current generation, ie Wr Shading, Individual bmp and run, etc.... save games.

                                2) Love to have , I think it's Ronnie Morales, chime on how to make Collingsworth and Johnson sound more conversational, similar to 2k hoops dialog.

                                3) Any attempts of getting rid of bowling pin tackles and having pro-tak become more prominent? For instance, instead of 4 or 5 defensive players surrounding a running back and falling down, have two or three in on the tackle.

                                That would be my big three.

                                Comment

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