Fight Night Champion Blog #1 - Community Day
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Re: Fight Night Champion Blog #1 - Community Day
Tale of the tape!!!! Finally after a million years!!
Do u guys think finally this game will have a better career mode than Evander Holyfield Real Deal Boxing on the Genesis back in 1991?? lol
I'm starting to get excited."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Fight Night Champion Blog #1 - Community Day
What about knockout kings I thought those things were in that series too. Of course..that was a long time ago.Originally posted by Anthony BourdainThe celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.Comment
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Re: Fight Night Champion Blog #1 - Community Day
I had read Q1 for 2011. That could mean anything really as each company has different beginnings and endings for their fiscal years.
My money is in March sometime.Comment
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Re: FN: Champion Blog #1 - Community Day
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Re: Fight Night Champion Blog #1 - Community Day
Sounds promising, you guys got me checking this board often.. hoping to be thrilled when it comes out. I like the sound of engaged fighting in the clinch.. Like the idea of more punches, hoping they have the pop I'm looking for. One thing has me concerned, I played the MMA demo as I hear you all talk about similarities, and was not too thrilled. It feels really unpolished to me. See I'm a martial artist first, but really just a boxing enthusiast since childhood. I enjoy watching boxing history, and Motion varies from one style to another, but is still all somewhat relevant. I agree this needs to be the 2k11 of boxing, cause EA has really frustrated me with their arcadey fest of games as of late. (Don't get me started on Madden). I have been rather harsh on the pop of punches and the lack of footwork I call Mechwarrior migration in FN4.
These are still ideas, but I think we need in boxing what 2k11 brought with isomotion this year. Different movement schemes for different boxing styles, like the way in 2k how you feel the drastic difference between a SG and C, their pace and even their dribbling mechanics. Speedy guys like Ali and Roy Jr. having some isomotion controls such as hesitation (tap LT), stutter step (tap RT). Maybe an elaborate move with elastic recoil (Ali and Sugar Ray Robinson), where he steps back gingerly, then explodes punch (Hold RT (Turbo) move -Left-, then move -Right-, then Punch). For shorter power guys like Tyson and Frazier, maybe (tap LT) is a quick move to get inside quick, (tap RT, then punch) is quick bob and weave to uppercut or hook combo. Maybe for Foreman and Lewis it's bodying up with their body mass, which causes a slight body stamina loss on their opponent. Lots of potential scenarios here.
I really hope we see a lot of variety of knockdowns and KO's this year. From taking knees to stunned and dazed KOs (thinks Tyson v. Berbick), to launching off canvas (Foreman v. Frazier) to rag doll KOs.. Can guys actually get KO'd the first time they go down instead of 4-5 knockdowns? How about guys actually throw in the towel in career? This concludes my boxing rant... still hoping for the best..Comment
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Re: Fight Night Champion Blog #1 - Community Day
Sounds promising, you guys got me checking this board often.. hoping to be thrilled when it comes out. I like the sound of engaged fighting in the clinch.. Like the idea of more punches, hoping they have the pop I'm looking for. One thing has me concerned, I played the MMA demo as I hear you all talk about similarities, and was not too thrilled. It feels really unpolished to me. See I'm a martial artist first, but really just a boxing enthusiast since childhood. I enjoy watching boxing history, and Motion varies from one style to another, but is still all somewhat relevant. I agree this needs to be the 2k11 of boxing, cause EA has really frustrated me with their arcadey fest of games as of late. (Don't get me started on Madden). I have been rather harsh on the pop of punches and the lack of footwork I call Mechwarrior migration in FN4.
These are still ideas, but I think we need in boxing what 2k11 brought with isomotion this year. Different movement schemes for different boxing styles, like the way in 2k how you feel the drastic difference between a SG and C, their pace and even their dribbling mechanics. Speedy guys like Ali and Roy Jr. having some isomotion controls such as hesitation (tap LT), stutter step (tap RT). Maybe an elaborate move with elastic recoil (Ali and Sugar Ray Robinson), where he steps back gingerly, then explodes punch (Hold RT (Turbo) move -Left-, then move -Right-, then Punch). For shorter power guys like Tyson and Frazier, maybe (tap LT) is a quick move to get inside quick, (tap RT, then punch) is quick bob and weave to uppercut or hook combo. Maybe for Foreman and Lewis it's bodying up with their body mass, which causes a slight body stamina loss on their opponent. Lots of potential scenarios here.
I really hope we see a lot of variety of knockdowns and KO's this year. From taking knees to stunned and dazed KOs (thinks Tyson v. Berbick), to launching off canvas (Foreman v. Frazier) to rag doll KOs.. Can guys actually get KO'd the first time they go down instead of 4-5 knockdowns? How about guys actually throw in the towel in career? This concludes my boxing rant... still hoping for the best..co-sign
"I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Fight Night Champion Blog #1 - Community Day
Sounds promising, you guys got me checking this board often.. hoping to be thrilled when it comes out. I like the sound of engaged fighting in the clinch.. Like the idea of more punches, hoping they have the pop I'm looking for. One thing has me concerned, I played the MMA demo as I hear you all talk about similarities, and was not too thrilled. It feels really unpolished to me. See I'm a martial artist first, but really just a boxing enthusiast since childhood. I enjoy watching boxing history, and Motion varies from one style to another, but is still all somewhat relevant. I agree this needs to be the 2k11 of boxing, cause EA has really frustrated me with their arcadey fest of games as of late. (Don't get me started on Madden). I have been rather harsh on the pop of punches and the lack of footwork I call Mechwarrior migration in FN4.
These are still ideas, but I think we need in boxing what 2k11 brought with isomotion this year. Different movement schemes for different boxing styles, like the way in 2k how you feel the drastic difference between a SG and C, their pace and even their dribbling mechanics. Speedy guys like Ali and Roy Jr. having some isomotion controls such as hesitation (tap LT), stutter step (tap RT). Maybe an elaborate move with elastic recoil (Ali and Sugar Ray Robinson), where he steps back gingerly, then explodes punch (Hold RT (Turbo) move -Left-, then move -Right-, then Punch). For shorter power guys like Tyson and Frazier, maybe (tap LT) is a quick move to get inside quick, (tap RT, then punch) is quick bob and weave to uppercut or hook combo. Maybe for Foreman and Lewis it's bodying up with their body mass, which causes a slight body stamina loss on their opponent. Lots of potential scenarios here.
I really hope we see a lot of variety of knockdowns and KO's this year. From taking knees to stunned and dazed KOs (thinks Tyson v. Berbick), to launching off canvas (Foreman v. Frazier) to rag doll KOs.. Can guys actually get KO'd the first time they go down instead of 4-5 knockdowns? How about guys actually throw in the towel in career? This concludes my boxing rant... still hoping for the best..Poe is an advocate for realistic boxing videogames.Comment
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Re: Fight Night Champion Blog #1 - Community Day
Sounds promising, you guys got me checking this board often.. hoping to be thrilled when it comes out. I like the sound of engaged fighting in the clinch.. Like the idea of more punches, hoping they have the pop I'm looking for. One thing has me concerned, I played the MMA demo as I hear you all talk about similarities, and was not too thrilled. It feels really unpolished to me. See I'm a martial artist first, but really just a boxing enthusiast since childhood. I enjoy watching boxing history, and Motion varies from one style to another, but is still all somewhat relevant. I agree this needs to be the 2k11 of boxing, cause EA has really frustrated me with their arcadey fest of games as of late. (Don't get me started on Madden). I have been rather harsh on the pop of punches and the lack of footwork I call Mechwarrior migration in FN4.
These are still ideas, but I think we need in boxing what 2k11 brought with isomotion this year. Different movement schemes for different boxing styles, like the way in 2k how you feel the drastic difference between a SG and C, their pace and even their dribbling mechanics. Speedy guys like Ali and Roy Jr. having some isomotion controls such as hesitation (tap LT), stutter step (tap RT). Maybe an elaborate move with elastic recoil (Ali and Sugar Ray Robinson), where he steps back gingerly, then explodes punch (Hold RT (Turbo) move -Left-, then move -Right-, then Punch). For shorter power guys like Tyson and Frazier, maybe (tap LT) is a quick move to get inside quick, (tap RT, then punch) is quick bob and weave to uppercut or hook combo. Maybe for Foreman and Lewis it's bodying up with their body mass, which causes a slight body stamina loss on their opponent. Lots of potential scenarios here.
I really hope we see a lot of variety of knockdowns and KO's this year. From taking knees to stunned and dazed KOs (thinks Tyson v. Berbick), to launching off canvas (Foreman v. Frazier) to rag doll KOs.. Can guys actually get KO'd the first time they go down instead of 4-5 knockdowns? How about guys actually throw in the towel in career? This concludes my boxing rant... still hoping for the best..Comment
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Re: Fight Night Champion Blog #1 - Community Day
Sounds promising, you guys got me checking this board often.. hoping to be thrilled when it comes out. I like the sound of engaged fighting in the clinch.. Like the idea of more punches, hoping they have the pop I'm looking for. One thing has me concerned, I played the MMA demo as I hear you all talk about similarities, and was not too thrilled. It feels really unpolished to me. See I'm a martial artist first, but really just a boxing enthusiast since childhood. I enjoy watching boxing history, and Motion varies from one style to another, but is still all somewhat relevant. I agree this needs to be the 2k11 of boxing, cause EA has really frustrated me with their arcadey fest of games as of late. (Don't get me started on Madden). I have been rather harsh on the pop of punches and the lack of footwork I call Mechwarrior migration in FN4.
These are still ideas, but I think we need in boxing what 2k11 brought with isomotion this year. Different movement schemes for different boxing styles, like the way in 2k how you feel the drastic difference between a SG and C, their pace and even their dribbling mechanics. Speedy guys like Ali and Roy Jr. having some isomotion controls such as hesitation (tap LT), stutter step (tap RT). Maybe an elaborate move with elastic recoil (Ali and Sugar Ray Robinson), where he steps back gingerly, then explodes punch (Hold RT (Turbo) move -Left-, then move -Right-, then Punch). For shorter power guys like Tyson and Frazier, maybe (tap LT) is a quick move to get inside quick, (tap RT, then punch) is quick bob and weave to uppercut or hook combo. Maybe for Foreman and Lewis it's bodying up with their body mass, which causes a slight body stamina loss on their opponent. Lots of potential scenarios here.
I really hope we see a lot of variety of knockdowns and KO's this year. From taking knees to stunned and dazed KOs (thinks Tyson v. Berbick), to launching off canvas (Foreman v. Frazier) to rag doll KOs.. Can guys actually get KO'd the first time they go down instead of 4-5 knockdowns? How about guys actually throw in the towel in career? This concludes my boxing rant... still hoping for the best..Comment
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Re: Fight Night Champion Blog #1 - Community Day
After some thought, how about calling it Total Control Footwork or Total Control Movement? Now thinking about it, the RT & LT are used for blocking, punching mechanics. But you could do it the way total control punching works with Right Stick, but use the Left Stick in a total control fashion to a much, much higher degree than FN4. It would have to be pretty solid controls however. A quick tap left right gives you that quick elastic recoil back off, move in lunging punch. Maybe left, left right gives a hesitation to pounce jab. Quick Up and down could be sway left/right, etc. etc.
Timing of punches is a HUGE concern also. FN4 gives you this bland timing of 1..... 2.... 3..... 4...... back off... 1..... 1..... 2..... then back off.. We need.... 1..... 1-1... 1-2... 1-2-3.... back off... 1... 1-1... 1-2-3-4..... back off. It's more fine tuning than just upping the total game speed. What about a variety of lightning fast combos based on styles.. One fighter comes back to mind here (Meldrick Taylor). I remember seeing some of the intros of FNR2 or FNR3 where the shadow boxer is at the start up screen throwing combos, or you see intros of the training videos. I always watched those thinking, man I wish they moved like that in the actual game!
As far as the KO's, I actually loved some of the rag doll KOs in the original Fight Night. What I liked about that physics system was the different violent chain of reactions that could happen as your opponent was falling and still getting punched in different directions as he was falling. Some people didn't care about those rag doll physics, but those were reminiscent of some Tyson fights back in the day. To me, it really gave the sense that the guy's legs went out from under him. I like over the top stuff, but how about also seeing some delayed reaction knockdowns. You connect hard, and as you back off he's stunned for 2-3 secs then falls back or forward, or on a knee. Some knockdowns from clinch connections too. I'm beating a dead horse now, but it really amounts to a ton of animations with tight control..Comment
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