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Madden Developer Podcast

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  • BezO
    MVP
    • Jul 2004
    • 4413

    #61
    Re: Madden Developer Podcast

    Originally posted by thejake
    Any plans to overhaul special teams play?
    Yes please.

    Double team gunners on punt return?
    More punt formations (spread on one side, tight on the other)?
    More punt return formations (double & single team blocks on gunners on each side)?
    Middle FG block?
    Special teams formation subs(pause menu)?
    Trick plays?
    Surprise onside?
    Kicking meter removed?
    Remove arbitrary jumping on FG block?
    Special teams ratings?
    Shout out to The Watcher! Where you at bruh?

    Comment

    • at23steelers
      Pro
      • Dec 2009
      • 950

      #62
      Re: Madden Developer Podcast

      Why are penalties so tough to program in?

      Crowd noise louder during certain parts of games, along with Gus reacting correctly, and not be more excited when I have it on my own 20 than when I score a TD.

      Why doesn't Gus announce before the play, and only announce 3 seconds after something happens?

      Why do CPU punters never have good accuracy on punts?

      Kicking meter seems dependent only on skill level and not the skill level of the kicker?

      Will you start to integrate more ESPN / NFL Network features into Madden 12, to make it look more authentic with presentation of unique stats (where on the field the QB throws the ball, where the RB runs the ball, catches allowed by CB's, franchise mode: future scheduling, announcing talk about story lines and individual players and specific matchups on field). Add NFL today like NBA 2k11 and MLB2k10? http://www.pastapadre.com/2010/04/08...re-in-mlb-2k10
      Last edited by at23steelers; 11-08-2010, 06:12 PM.
      Have an awesome day!!

      Comment

      • InSainn
        Banned
        • May 2009
        • 324

        #63
        I like the suggestions for the special teams, add to that list that punt coverage actually comes down the field in their lanes. I don't know how many times I've just seen everyone except the gunners running down in one big group or line.

        Comment

        • Palo20
          MVP
          • Dec 2006
          • 3908

          #64
          Re: Madden Developer Podcast

          Ian, I'd love to hear if you have access to "ESPN Stats and Information" and is that something you'll be able to incorporate into Madden to get every coach and team to play as realistically as possible?

          Even better, could you use this info to update team tendencies on a weekly basis, including in franchise mode?
          Twitter: @Palo50
          @PFF_Steve

          Comment

          • Dog
            aka jnes12/JNes__
            • Aug 2008
            • 11846

            #65
            Re: Madden Developer Podcast

            Originally posted by Ian_Cummings_EA
            Do you guys have any major topics of discussion for future podcasts? I'd love to hear what people would like us to answer the most.

            Ian, good to see you post. I would love to hear about what is being done with the physics of the game and also what is being done to offline and online franchise
            Eagles | Phillies | Sixers | Flyers
            PSN: JNes__

            Comment

            • davidd
              Rookie
              • Jul 2009
              • 134

              #66
              Re: Madden Developer Podcast

              Awesome idea, and its good to hear that Ian actually cares about what we have to say. Seriously 3 things are huge for me

              1. Make the franchise mode on par with 05/06/ and 07 for last Gen: Seriously if those games could have a weekly in game radio show with tony bruno and training camp drills that were not only fun as hell but were an easy way to boost stats then there's absolutely no excuse for Next Gen not to have either by this point. This is my biggest gripe with the entire madden franchise right now and I really hope this gets fixed for 12.

              2. Fix the damn option plays! an option offensive set isn't an option offensive set at all if the Hb doesn't have THE OPTION to run OR pass the football. I understand that there's worry that online cheezers will abuse this but i dont care one bit. I'd rather deal with the problem of cheezers abusing a play that is actually functionally and theoritically correct then the half *** option plays that are in the game right now.

              3. And this is not a biggie at all but id like the ability to edit head coaches anytime during my offline franchise in case of coaching changes etc.

              Comment

              • illwill10
                Hall Of Fame
                • Mar 2009
                • 19802

                #67
                Re: Madden Developer Podcast

                ^^
                I want a pratice mode in offline franchise.
                It would perfect so you can test out free agents and rookies.
                PS2 offline modes were completely better than new generation(besides drafts and progression)
                They have a solid base with the gameplay and online now they need to improve gameplay more and Franchise and Superstar(Its not even playable, i buy most sports games for Be a Pro Modes) to become the best football game.
                ps. want more attributes and the ability to hide ratings that don't matter like passing for defensive players. Hide potential

                Comment

                • illwill10
                  Hall Of Fame
                  • Mar 2009
                  • 19802

                  #68
                  Re: Madden Developer Podcast

                  A improved draft.
                  no potential it ruins the chances of getting gems vs. busts
                  i would like to see stats and college playbook (like spread) random
                  less A potential players in certain drafts. it seems like there are alot of A potential players in each draft.
                  Improved offseason.
                  I would like to get emails again. It can add alot of replayablilty. Like positition battles, morale, owner.

                  Comment

                  • Aggies7
                    All Star
                    • Jan 2005
                    • 9495

                    #69
                    Originally posted by Ian_Cummings_EA
                    My reference was regarding the total number of hi-res characters (fully articulated models + skeletons) rendered on screen at one time. We have 22 players + 7 referees. We also have a fully populated half-resolution sideline, and our variation in rendered equipment is also exponentially more complex than FIFA's. Just sayin'.

                    Do you guys have any major topics of discussion for future podcasts? I'd love to hear what people would like us to answer the most.
                    Would love to hear about defensive player lock i.e. NCAA Football. Anything new planned for presentation. And some information on depth of Franchise like what are yalls ideas. Halftime show and improved Weekly show. Maybe ingame scores from other games in your franchise. Thanks Ian.
                    Texas A&M Aggies
                    Denver Broncos

                    Colorado Avalanche
                    Colorado Rockies

                    Comment

                    • Afrikan
                      Banned
                      • Apr 2004
                      • 1462

                      #70
                      Re: Madden Developer Podcast

                      Originally posted by Ian_Cummings_EA
                      My reference was regarding the total number of hi-res characters (fully articulated models + skeletons) rendered on screen at one time. We have 22 players + 7 referees. We also have a fully populated half-resolution sideline, and our variation in rendered equipment is also exponentially more complex than FIFA's. Just sayin'.

                      Do you guys have any major topics of discussion for future podcasts? I'd love to hear what people would like us to answer the most.
                      speaking of rendering....will you guys use MLAA for the PS3 version?


                      "MLAA is now a part of the Edge tools available to all PS3 developers and it's effectively a drop-in component that can be added in an afternoon of coding - expect to see it in many more titles, not just those from Sony."

                      here is God Of War 3 which uses the technique.

                      Comment

                      • rooney8
                        Pro
                        • Jul 2009
                        • 823

                        #71
                        Re: Madden Developer Podcast

                        1. Offline franchise.

                        2. Defense
                        More pre-snap options on D. I feel like a spectator on D. I want to be able to tell the 10 guys I am not controlling exactly what to do so when they make a play I feel like I made a play. Tackling is too basic. Complicate it up a little.
                        Vote Yes to option to hide player rating


                        Comment

                        • RGiles36
                          MVP
                          • Jan 2008
                          • 3962

                          #72
                          Re: Madden Developer Podcast

                          Originally posted by Ian_Cummings_EA
                          Do you guys have any major topics of discussion for future podcasts? I'd love to hear what people would like us to answer the most.
                          This is a loaded question, but why has the attempt at broadcast presentation been so underwhelming the last 2 years? And is there anything being done to nail it like some of the other notable sports games are? Or, is it not Madden's/Tiburon's intention to deliver that broadcast experience?
                          Twitter

                          Comment

                          • Cnada
                            Rookie
                            • Mar 2009
                            • 407

                            #73
                            Re: Madden Developer Podcast

                            Originally posted by Ian_Cummings_EA
                            My reference was regarding the total number of hi-res characters (fully articulated models + skeletons) rendered on screen at one time. We have 22 players + 7 referees. We also have a fully populated half-resolution sideline, and our variation in rendered equipment is also exponentially more complex than FIFA's. Just sayin'.

                            Do you guys have any major topics of discussion for future podcasts? I'd love to hear what people would like us to answer the most.
                            Sure since most of the guys on the team including yourself developed old-gen Madden
                            Id like to hear some of your best moments/features and franchise triumphs and failures

                            I had alot of fun doing the mini-games with friends, man was the kicking and punting games a real skill loved it!

                            Comment

                            • LiquorLogic
                              Banned
                              • Aug 2010
                              • 712

                              #74
                              Re: Madden Developer Podcast

                              Is there anywhere else to gain access to the podcast ? Ever since it was posted the link hasn't worked for me on multiple computers.

                              All it says is 410-gone.

                              Comment

                              • guaps
                                Observer
                                • Sep 2009
                                • 694

                                #75
                                Re: Madden Developer Podcast

                                Originally posted by LiquorLogic
                                Is there anywhere else to gain access to the podcast ? Ever since it was posted the link hasn't worked for me on multiple computers.

                                All it says is 410-gone.
                                There's a working link in Phil Frazier's tweet quoted below:

                                Welcome to the first Madden NFL 11 Podcast straight from the Madden designers. http://fb.me/JrHusdz8

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