Any opinions on cpu defensive aggression? I believe they said it was going to be harder to enter the offensive zone, that the cpu was going to try and force more dump-ins?
NHL 11 Patch Available Now for PS3, Post Impressions Here
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Re: NHL 11 Patch Available Now, Post Impressions Here (PS3)
Any opinions on cpu defensive aggression? I believe they said it was going to be harder to enter the offensive zone, that the cpu was going to try and force more dump-ins? -
Re: NHL 11 Patch Available Now, Post Impressions Here (PS3)
Yep Rosco, I'm very interested also in hearing if there's a noticeable difference with this too.
I'm hoping there is...and that it goes both ways, Human and cpu.1969 NFL ChampionsComment
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I've so far noticed that they get more aggressive sooner (ie; if you're down 2-0 and it's early in the 3rd, etc.). I wouldn't say they're more aggressive on average, but they start taking more chances sooner, instead of just in the last two minutes (this is all on Superstar/Default).
I also notice they are making a few more coverage mistakes now than they used to. Centres are leaving the forward in the front of the net a bit more often. Wingers who are backchecking through the neutral zone will come off their man sooner, leading to passing opportunities through the neutral zone. It could be called more aggressive, but if that's the case, it's dumb aggressive because they're leaving open holes without really closing other holes.Comment
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Re: NHL 11 Patch Available Now, Post Impressions Here (PS3)
Isn't this something that was going to be applied with the upcoming Tuner, not the patch?Comment
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Re: NHL 11 Patch Available Now, Post Impressions Here (PS3)
So I played one game, using Rogie's sliders (version 1.00 tuner). My thoughts:
CPU was better at cycling the puck and seemed to have more of a purpose than before. They were also more aggressive and better at stopping me from cycling when I had the puck. Time on attack was almost even for the first time in I don't know how long. Passing was a bit more difficult for me I felt. I thought it was actually easier for me to enter their zone than before, as I could skate in with 4 guys around me and not have them try anything. That may have had more to do with them having a healthy lead though. I haven't lost this significantly, this early on for quite awhile.
I used the franchise I've had rolling for awhile now and the XP glitch is gone and my guys were putting attribute points where I wanted them or at least somewhere other than fighting and faceoffs.Comment
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Re: NHL 11 Patch Available Now, Post Impressions Here (PS3)
Possibly... a few of the items Redshirt mentioned for the patch were also tied to the upcoming post-patch tuner. I know the friction & success rate of the diving pokecheck was one of them and perhaps the CPU aggression at their defensive blueline was as well.Comment
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Re: NHL 11 Patch Available Now, Post Impressions Here (PS3)
It is, here it is from the patch details.
There are also several bug fixes made possible by the patch that will be activated through the next tuning update, these include:- Enabling auto-backskate setting to work in online games.
- Reducing the ease of losing an edge and falling down while skating without the puck.
- Fix problem where players will fall easily again immediately after losing an edge a first time.
- Increase how aggressive AI defenders are on the rush making it less easy to gain the zone by skating wide on them every time.
- Increase friction when diving and reduce the effectiveness of diving poke checks at knocking the puck away from the puck carrier.
- Increase the acceleration and top speed of a player using push puck, which had been lowered to prevent the push puck exploit (mentioned above).
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Re: NHL 11 Patch Available Now for PS3, Post Impressions Here
Can someone confirm that stats are still screwy in be a GM?N.Y Mets
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Re: NHL 11 Patch Available Now for PS3, Post Impressions Here
Yes, I simmed a season, Ovie had 32 goals. Stamkos had 21. Crosby ended up with 51 however. Crosby ended up with 101 points, and #2 had 90. Forget who it was however. Only like 6 guys greater than 40 goals.
If I have time, I'll run another sim, and post the actual stats.Last edited by ramenite; 11-10-2010, 07:30 AM....Comment
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Re: NHL 11 Patch Available Now for PS3, Post Impressions Here
What EA markets this game as, is exactly what's broken and had been broken for years. It's a shame because that is the one area that really brings this game down. Not everyone has time to play a full NHL schedule. And when the stars aren't even getting over 30 goals or not even reaching 80 pts a season, it's bad. The statement "maybe next year EA will address this" is about 3 years over used.Yes, I simmed a season, Ovie had 32 goals. Stamkos had 21. Crosby ended up with 51 however. Crosby ended up with 101 points, and #2 had 90. Forget who it was however. Only like 6 guys greater than 40 goals.
If I have time, I'll run another sim, and post the actual stats.Comment
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Re: NHL 11 Patch Available Now for PS3, Post Impressions Here
awful-Yes, I simmed a season, Ovie had 32 goals. Stamkos had 21. Crosby ended up with 51 however. Crosby ended up with 101 points, and #2 had 90. Forget who it was however. Only like 6 guys greater than 40 goals.
If I have time, I'll run another sim, and post the actual stats.
hitz pro had a better sim engine than that.
i wish they could just steal 2k's sim engineComment
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Re: NHL 11 Patch Available Now for PS3, Post Impressions Here
Maybe the NBA series, but the NHL2k series was pretty good with it's SIM engine. That's the one thing that kept people playing it. Like I said, not everyone has time to play a full NHL schedule game by game.Comment
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Re: NHL 11 Patch Available Now for PS3, Post Impressions Here
Regarding sim stats, I had been under the impression it was being looked at in production. But, it appears they didn't do much to fix it.
See this old post.LGRW!!!Comment

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