Alright folks, the moment you've all been waiting for....
They said we'd come back with nothing, they said our trip was worthless...well guess what? You were WRONG. I'm going to give you my impressions as a student of the sweet science, addressing all of your biggest issues in vivid detail. This is scheduled to go the full 12 rounds released in a 4 part series. So I hope you're in it for the long haul. Put in your mouthpiece and get ready....the opening bell has just rung.
1.Take your stance, choose wisely because this time....it matters.
The stance you chose in Round 4 was important, it controlled your idle movements and affected your stats, but that was it. In Champion, your stance means so much more. Where your hands are placed or held within you guard, determine how easy or more difficult you are to hit, as your arms, shoulders, fist and elbows are all physical entities that have mass, and punches can connect with.
This is has to do with the refined and
improved Physics system you've been reading about. Because your body and limbs have mass and can be physically interacted with when fighting, I have seen the lowest punch accuracy percentages ever in a boxing game. The average connect rate has been 25-40%.
Terminald actually had a bout with c45h and held him to a 14% connect rate for the entire fight! (Sorry c45h) Don't get it twisted, c45h is good but in that fight Term was better.
2.Styles are IN and highly visible.
Fighters lean, step, weave, punch and block as their real life counter parts do. Idle stances are present. Signature (not special) punches are in and certain fighters have their distinct punching styles and stance available to use when creating your fighter for Legacy mode (More on that later). Fighters with more basic stances/text book styles have their distinct abilities even if you don't see specific animations. Its accurate, some guys throw and move by the book, and it shows.
3. In boxing, every fighter is different...
In other words, fighters have trained countless hours, days, weeks, months....years tuning their skills, honing their strengths whilst minimizing their weaknesses and developing unique habits, within their style. Throughout the course of their career with experience, fighters have become adept at throwing certain punches, yielding devastating results all of which vary from one fighter to the next.
The newest installment if EA's Fight Night series has an all new system that defines a fighter's true abilities. To my surprise, EA has taken an all new approach the Ratings system. Now, every fighter has distinctive ratings based on Athleticism, and Skill sets. When at the studio, there were list of various attributes that reflected what every fighter was capable from a physical stand point, these ratings are in-depth yet self explanatory...no longer do we need to ask what these ratings mean.
Athleticism ratings are represented in the following attributes: Physical strength, Hand speed, Foot speed, Agility, Reflexes, Endurance, Conditioning, Head movement (addressing both speed and range in a single rating) Toughness, and Chin. At the time, there were additional "undefined" attributes that were not listed, so I cannot describe them. I made suggestions on how to prevent the creation of super cabs, that I hope make it in, but I won't know for sure at this moment. I'm also going to address the few questions in detail that were typed by you guys a few hours ago.
Ask ANYTHING YOU WANT regarding these 3 points, and I will answer them with regards to gameplay. If there is a fighter that has been seen in screenshots, or videos....you can ask about them!