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Old 11-19-2010, 06:10 PM   #4
Steady Eddie
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OVR: 3
Join Date: Oct 2010
Location: Nottingham , UK
Re: 'default' all-star

I've just looked in the game at what I saved the default sliders at (as I did make some changes in red)

All-Star, 10:00 min periods, Tuner 2.00, CPU Aid-Default , Shot Aim-Manual
Broken Stick-1 ... 2 down from default
Penalties-6
Penalty Time Scaling-3
Game Speed-1
Attribute Effect-3
Fatigue Effect-6/6 ... 4 up from default
Fatigue Recovery-2/2 ... 2 down from default
Injuries-3/3
Puck Control-3/3
Player Acceleration-1/1 ... 1 down from default
AI Learning-3 ... 3 down from default
CPU Difficulty-0
CPU Strategy Adjustment-2
User Strategy Adjustment-2 ... 2 up from default
Faceoff Difficulty-5 ... 1 up from default
CPU Penalties-6
CPU Teammate Penalties-6
Pass Assist-3 ... 3 down from default
Manual Passing-on
Pass Speed-2 ... 1 up from default
Saucer Pass Speed-3
Pass Accuracy-5/3
Pass Reception-5/3
Pass Interceptions-3/3

Shot Accuracy-3/3
Shot Power-4/3 ... 1 up from default
Slapshot Accuracy-2/2 ... 1 down from default
Slapshot Power-3/3
Onetimer Accuracy-2/2 ... 1 down from default
Hit Assistance-3 ... 2 down from default
Aggression-4/4 ... 1 up from default
Hit Power-3/3 ... 1 down from default
Stick Lift-3/3
Poke Check-3/3

Goalie Passing-2
Goalie Cover Puck-6
Screen Effect-3/3
Goalie Reaction-3/3

at the minute it's some kind of foundation for me to work on - I'm not saying by any means this plays wonderful (although I do see more balance acting out) but it was the passing that caught my eye more than anything ... yes the passing is still high at 70% each team but it's more balanced in a strange kind of way ? - despite the passing sliders suggesting otherwise I see more missed passes and loose pucks - the poke checks are sending the puck into open ice - you can compete on stick lifts at last - shooting's a lot more random - positional sense of players appears better .....

have a play around if only to observe what's going as regards the passing - this is what it should be like (IMO) only looser still at 'hardcore' pass settings at 0
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