Madden NFL Designers Podcast #2
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Re: Madden NFL Designers Podcast #2
Ian's exact quote, "We will make an attempt to fix that." That was what I meant by, addressing it.Last edited by roadman; 11-19-2010, 08:56 PM.Comment
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Re: Madden NFL Designers Podcast #2
Well I'm glad my question resulted in a lot of conversation. I get the dev teams perspective and I hope I gave them something to think about. I did learn how the PI slider works which is incorrect, so I hope Ian thinks about his recommendation for it. After all if you set the slider to zero you have no PI calls, which is pretty much what you have now and no one is frustrated.
Hell even a mode for realistic penalties that could be off by default would be good.
Either way I am impressed they addressed the question and I thought this podcats was much better then the first one. I really don't need that much on ratings talk though, isn't there a weekly blog for that already?<a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.Comment
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Re: Madden NFL Designers Podcast #2
That is what I thought, too, although, this week, it was good to know that the Ratings Czar won't be producing a roster for next week and will get back on track after Thanksgiving.Comment
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Re: Madden NFL Designers Podcast #2
Is there any other way to listen to this podcast on the pc. I don't own no MP4 to here it.Comment
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Re: Madden NFL Designers Podcast #2
Yes he would because in real life Vicks going to be either Franchise tagged or a 20 mill a year contract.In franchise Mode,he'd just settle for a 3 year 5 mill contract.Find out the Truth http://www.amazon.com/Secrets-Heaven...1163314&sr=1-1Comment
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Re: Madden NFL Designers Podcast #2
Honestly, the way they addressed the question was disappointing. It was dismissive in my interpretation;it didn't give me any hope at all. I figured they would have talked a little more about it, and explained some of the problems or challenges they have regarding the problem. Instead we got a one word answer which was yes, but it's doubtful that they would say "no, we're not going to fix it at all."Last edited by LiquorLogic; 11-19-2010, 09:48 PM.Comment
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Re: Madden NFL Designers Podcast #2
Honestly, the way they addressed the question was disappointing. It was dismissive in my interpretation;it didn't give me any hope at all. I figured they would have talked a little more about it, and explained some of the problems or challenges they have regarding the problem. Instead we got a one word answer which was yes, but it's doubtful that they would say "no, we're not fix it at all."
That's better than not addressing the issue at all.Comment
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Re: Madden NFL Designers Podcast #2
I don't know about you, but I'm well beyond the " well, it's better than nothing" stage. It's time they addressed the problem fully; it's been a problem for years. It's as much, or more, of a problem as anything in Madden.Last edited by LiquorLogic; 11-19-2010, 09:49 PM.Comment
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I think a better way to represent that would be to tie season performance to salary demands. Stats dont always represent skill. Lets hope they think of ways to do that without all players sky rocketing in the ratings category.Comment
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Re: Madden NFL Designers Podcast #2
I did, and Ian asked Larry if "bowling pin tackles" were going to be addressed and he simply said yes. Ian than followed up with " We will make an attempt to fix that." They literally spent less than fifteen seconds addressing the question. Look at how much time they spent on answering the question regarding pass interference and the challenges associated with it.
I don't know about you, but I'm well beyond the " well, it's better than nothing" stage. It's time they addressed the problem fully; it's been a problem for years. It's as much, or more, of a problem as anything in Madden.
I don't think you can equate time spent on a question vs how much time they will spend addressing the issue in the game. And I agree it's been much of issue or problem for years, but at least they didn't sweep it under the carpet and ignore the question, either, like they have been for years.Comment
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Re: Madden NFL Designers Podcast #2
In response to Ian and Co. about the hot routes at the line of scrimmage and how it's not realistic, I think it's necesary in Madden because of the lack of playbook options on both sides of the ball.
Obviously in real life the QB is not just making up routes on the fly, but in the game, we may want to run a certain play that can't be found in the playbook. On defense, the plays are extremely generic, particularly DLine pass rush assignments (Every team in Madden and NCAA runs the same exact Cover 2 Line Stunt), so we have no choice but to make a bunch of hot routes just to make the play work the way we want.
To cut down on the hot routing, give us better playbook options:
--Create a play/playbook
--Custom Playbooks
--Real Life Hot Routes where one WR is designated to read the blitz
--Overhaul the defensive playbooks with more options and lets us choose from a variety of pre-snap looks
--And finally, on offense, let us call plays similarly to how it is done in real life. If I want to run a toss play, I shouldn't have to search all of the formations to find it. It should be available in every formation. Let us choose a particular play, then give us a list of all formations that it from which it CAN be run. This would add huge variety to the game.Last edited by Palo20; 11-20-2010, 12:10 AM.Twitter: @Palo50
@PFF_SteveComment
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Re: Madden NFL Designers Podcast #2
Would you rather them not address it?
I don't think you can equate time spent on a question vs how much time they will spend addressing the issue in the game. And I agree it's been much of issue or problem for years, but at least they didn't sweep it under the carpet and ignore the question, either, like they have been for years.Comment
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Re: Madden NFL Designers Podcast #2
To me, they really didn't address it. I understand that they don't want to give out too much info, but the purpose of these podcasts is to enlighten the community so to speak. "Yes, we will attempt to fix that" just isn't enough for me. It was like they didn't even want to talk about it. They answered the question in less than fifteen seconds and than moved right on to the next question. That doesn't sound to promising to me.
Saying "we're focusing on defense" is about what we should expect.Twitter: @Palo50
@PFF_SteveComment
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