Madden NFL Designers Podcast #2

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • TheCreep
    Banned
    • Nov 2008
    • 1792

    #16
    Originally posted by roadman
    Hey, a Roadman question was answered.

    Bowling Pin Tackles are being addressed.

    Good to hear about defense being addressed.

    I really like this approach, they aren't spilling the beans, but giving a piece meal approach.
    Roadman, I'm not trying to knock your excitement man, but what I gathered from that was they're looking into it. He didn't actually say it was going to be fixed.

    Comment

    • roadman
      *ll St*r
      • Aug 2003
      • 26339

      #17
      Re: Madden NFL Designers Podcast #2

      Originally posted by TheCreep
      Roadman, I'm not trying to knock your excitement man, but what I gathered from that was they're looking into it. He didn't actually say it was going to be fixed.
      Didn't I say in the post you quoted, they are being addressed? Isn't that what looking into is?

      Ian's exact quote, "We will make an attempt to fix that." That was what I meant by, addressing it.
      Last edited by roadman; 11-19-2010, 08:56 PM.

      Comment

      • Danimal
        MVP
        • Mar 2003
        • 2199

        #18
        Re: Madden NFL Designers Podcast #2

        Well I'm glad my question resulted in a lot of conversation. I get the dev teams perspective and I hope I gave them something to think about. I did learn how the PI slider works which is incorrect, so I hope Ian thinks about his recommendation for it. After all if you set the slider to zero you have no PI calls, which is pretty much what you have now and no one is frustrated.

        Hell even a mode for realistic penalties that could be off by default would be good.

        Either way I am impressed they addressed the question and I thought this podcats was much better then the first one. I really don't need that much on ratings talk though, isn't there a weekly blog for that already?
        <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

        Comment

        • roadman
          *ll St*r
          • Aug 2003
          • 26339

          #19
          Re: Madden NFL Designers Podcast #2

          Originally posted by Danimal

          Either way I am impressed they addressed the question and I thought this podcats was much better then the first one. I really don't need that much on ratings talk though, isn't there a weekly blog for that already?
          That is what I thought, too, although, this week, it was good to know that the Ratings Czar won't be producing a roster for next week and will get back on track after Thanksgiving.

          Comment

          • PantherBeast_OS
            RKO!!
            • Apr 2009
            • 6636

            #20
            Re: Madden NFL Designers Podcast #2

            Is there any other way to listen to this podcast on the pc. I don't own no MP4 to here it.

            Comment

            • ZoneKIller
              MVP
              • Mar 2009
              • 1388

              #21
              Re: Madden NFL Designers Podcast #2

              Originally posted by Palo20
              Because they update ratings during the season so they can duplicate real life.

              If a 72 OVR Vick was putting up those same numbers in the video game, would he really need an increase to 93?
              Yes he would because in real life Vicks going to be either Franchise tagged or a 20 mill a year contract.In franchise Mode,he'd just settle for a 3 year 5 mill contract.
              Find out the Truth http://www.amazon.com/Secrets-Heaven...1163314&sr=1-1

              Comment

              • LiquorLogic
                Banned
                • Aug 2010
                • 712

                #22
                Re: Madden NFL Designers Podcast #2

                Originally posted by TheCreep
                Roadman, I'm not trying to knock your excitement man, but what I gathered from that was they're looking into it. He didn't actually say it was going to be fixed.
                Honestly, the way they addressed the question was disappointing. It was dismissive in my interpretation;it didn't give me any hope at all. I figured they would have talked a little more about it, and explained some of the problems or challenges they have regarding the problem. Instead we got a one word answer which was yes, but it's doubtful that they would say "no, we're not going to fix it at all."
                Last edited by LiquorLogic; 11-19-2010, 09:48 PM.

                Comment

                • roadman
                  *ll St*r
                  • Aug 2003
                  • 26339

                  #23
                  Re: Madden NFL Designers Podcast #2

                  Originally posted by LiquorLogic
                  Honestly, the way they addressed the question was disappointing. It was dismissive in my interpretation;it didn't give me any hope at all. I figured they would have talked a little more about it, and explained some of the problems or challenges they have regarding the problem. Instead we got a one word answer which was yes, but it's doubtful that they would say "no, we're not fix it at all."
                  If you go back over the podcast, before Ian goes into the next question, he did say, "We will make an attempt to fix that.

                  That's better than not addressing the issue at all.

                  Comment

                  • LiquorLogic
                    Banned
                    • Aug 2010
                    • 712

                    #24
                    Re: Madden NFL Designers Podcast #2

                    Originally posted by roadman
                    If you go back over the podcast, before Ian goes into the next question, he did say, "We will make an attempt to fix that.

                    That's better than not addressing the issue at all.
                    I did, and Ian asked Larry if "bowling pin tackles" were going to be addressed and he simply said yes. Ian than followed up with " We will make an attempt to fix that." They literally spent less than fifteen seconds addressing the question. Look at how much time they spent on answering the question regarding pass interference and the challenges associated with it.

                    I don't know about you, but I'm well beyond the " well, it's better than nothing" stage. It's time they addressed the problem fully; it's been a problem for years. It's as much, or more, of a problem as anything in Madden.
                    Last edited by LiquorLogic; 11-19-2010, 09:49 PM.

                    Comment

                    • PhillipR24
                      Banned
                      • Aug 2010
                      • 30

                      #25
                      Originally posted by ZoneKIller
                      Yes he would because in real life Vicks going to be either Franchise tagged or a 20 mill a year contract.In franchise Mode,he'd just settle for a 3 year 5 mill contract.
                      I think a better way to represent that would be to tie season performance to salary demands. Stats dont always represent skill. Lets hope they think of ways to do that without all players sky rocketing in the ratings category.

                      Comment

                      • KANE699
                        EA Sports' Equipment Guru
                        • Jul 2007
                        • 3447

                        #26
                        Re: Madden NFL Designers Podcast #2

                        Hah I got a shout out, nice.
                        Please take note that most of what I say and post is made in satire.

                        Follow me on twitter @Equipment_Guru

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #27
                          Re: Madden NFL Designers Podcast #2

                          Originally posted by LiquorLogic
                          I did, and Ian asked Larry if "bowling pin tackles" were going to be addressed and he simply said yes. Ian than followed up with " We will make an attempt to fix that." They literally spent less than fifteen seconds addressing the question. Look at how much time they spent on answering the question regarding pass interference and the challenges associated with it.

                          I don't know about you, but I'm well beyond the " well, it's better than nothing" stage. It's time they addressed the problem fully; it's been a problem for years. It's as much, or more, of a problem as anything in Madden.
                          Would you rather them not address it?

                          I don't think you can equate time spent on a question vs how much time they will spend addressing the issue in the game. And I agree it's been much of issue or problem for years, but at least they didn't sweep it under the carpet and ignore the question, either, like they have been for years.

                          Comment

                          • Palo20
                            MVP
                            • Dec 2006
                            • 3908

                            #28
                            Re: Madden NFL Designers Podcast #2

                            In response to Ian and Co. about the hot routes at the line of scrimmage and how it's not realistic, I think it's necesary in Madden because of the lack of playbook options on both sides of the ball.

                            Obviously in real life the QB is not just making up routes on the fly, but in the game, we may want to run a certain play that can't be found in the playbook. On defense, the plays are extremely generic, particularly DLine pass rush assignments (Every team in Madden and NCAA runs the same exact Cover 2 Line Stunt), so we have no choice but to make a bunch of hot routes just to make the play work the way we want.

                            To cut down on the hot routing, give us better playbook options:

                            --Create a play/playbook
                            --Custom Playbooks
                            --Real Life Hot Routes where one WR is designated to read the blitz
                            --Overhaul the defensive playbooks with more options and lets us choose from a variety of pre-snap looks
                            --And finally, on offense, let us call plays similarly to how it is done in real life. If I want to run a toss play, I shouldn't have to search all of the formations to find it. It should be available in every formation. Let us choose a particular play, then give us a list of all formations that it from which it CAN be run. This would add huge variety to the game.
                            Last edited by Palo20; 11-20-2010, 12:10 AM.
                            Twitter: @Palo50
                            @PFF_Steve

                            Comment

                            • LiquorLogic
                              Banned
                              • Aug 2010
                              • 712

                              #29
                              Re: Madden NFL Designers Podcast #2

                              Originally posted by roadman
                              Would you rather them not address it?

                              I don't think you can equate time spent on a question vs how much time they will spend addressing the issue in the game. And I agree it's been much of issue or problem for years, but at least they didn't sweep it under the carpet and ignore the question, either, like they have been for years.
                              To me, they really didn't address it. I understand that they don't want to give out too much info, but the purpose of these podcasts is to enlighten the community so to speak. "Yes, we will attempt to fix that" just isn't enough for me. It was like they didn't even want to talk about it. They answered the question in less than fifteen seconds and than moved right on to the next question. That doesn't sound to promising to me.

                              Comment

                              • Palo20
                                MVP
                                • Dec 2006
                                • 3908

                                #30
                                Re: Madden NFL Designers Podcast #2

                                Originally posted by LiquorLogic
                                To me, they really didn't address it. I understand that they don't want to give out too much info, but the purpose of these podcasts is to enlighten the community so to speak. "Yes, we will attempt to fix that" just isn't enough for me. It was like they didn't even want to talk about it. They answered the question in less than fifteen seconds and than moved right on to the next question. That doesn't sound to promising to me.
                                Obviously they have to stay pretty generic in these podcasts. They don't release info about Madden 12 until the SuperBowl and the real info isn't released until March or April.

                                Saying "we're focusing on defense" is about what we should expect.
                                Twitter: @Palo50
                                @PFF_Steve

                                Comment

                                Working...