Madden NFL Designers Podcast #2

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #91
    Re: Madden NFL Designers Podcast #2

    Originally posted by Ian_Cummings_EA




    Of course we didn't answer it. It's November.

    There is zero concept of going arcade. We're talking about basketball, not football.
    That is why I said people are reading too much into the podcasts.

    Thanks for answering the questions.

    Hopefully, as time permits, you won't be a stranger and feel more welcomed at OS.

    Comment

    • Ian_Cummings
      MVP
      • May 2008
      • 1919

      #92
      Re: Madden NFL Designers Podcast #2

      Originally posted by Dewie12
      ...a true roster/franchise editor like NZA use to make for the PC, tuning file and playbook customization. These seem like simple items to make more money for EA and would help the sim heads turn their ire away from the developmental team and into working to make the game play right for them.

      Instead we continue to have this back and forth debate and discussion. I miss the PC customization days for sure.....
      Thanks for the feedback. Customization is much tougher on the consoles as you know. But that's great insight (mainly what's in red) for sure.

      Comment

      • Segagendude
        Banned
        • Aug 2008
        • 7940

        #93
        Re: Madden NFL Designers Podcast #2

        Originally posted by Ian_Cummings_EA
        So just to clarify - you think that out of the box, a game should take 2 hours to complete with the realistic amounts of penalties?

        Accelerated clock + our choice of minutes per quarter = no two hour games.

        Also, in-game saves. Why not put this back in?

        Comment

        • PhillyJim76
          Rookie
          • Jul 2004
          • 245

          #94
          Re: Madden NFL Designers Podcast #2

          Originally posted by Dewie12
          This community despite being hardcore seems obsessed with the default gameplay and settings.....this is a battle you can't win.

          But how about opening up more slider options, true tuning files (how fast the ball travels, # penalties, coaching details like how often they will be aggressive on go for it/punting situations) and most important of all give us the option to edit all players (including ratings) during franchise.

          I would pay a great deal of money to have a create a playbook feature for NCAA and Madden.

          Every year I hope that the talk of downloadable content will include things like a true roster/franchise editor like NZA use to make for the PC, tuning file and playbook customization. These seem like simple items to make more money for EA and would help the sim heads turn their ire away from the developmental team and into working to make the game play right for them.

          Instead we continue to have this back and forth debate and discussion. I miss the PC customization days for sure.....
          As much as I criticize the Madden team, there is no way they will ever do roster editor like that, and nor should they. Why give people something that allows you to update the rosters next year and not buy another copy of the game?

          Comment

          • Ian_Cummings
            MVP
            • May 2008
            • 1919

            #95
            Re: Madden NFL Designers Podcast #2

            Originally posted by Segagendude
            Accelerated clock + our choice of minutes per quarter = no two hour games.
            I'm all for customization ya know? I would think everyone here could agree that the default out-of-the-box "play-now" Madden experience has to be quick and fun.

            Also, in-game saves. Why not put this back in?
            Not like we don't want it. It's just a big development investment. Hoping to get it back...

            Comment

            • carnalnirvana
              Pro
              • Jan 2007
              • 1981

              #96
              Re: Madden NFL Designers Podcast #2

              Originally posted by Ian_Cummings_EA
              I'm all for customization ya know? I would think everyone here could agree that the default out-of-the-box "play-now" Madden experience has to be quick and fun.

              Not like we don't want it. It's just a big development investment. Hoping to get it back...

              this statement sums up the disconnect i feel sometimes with DEFAULT madden.....

              it should be football, it should always be football.... madden arcade is quick and fun......

              football should always be football ahhhh.....
              NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

              #18 greatest EVA....

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              • rooney8
                Pro
                • Jul 2009
                • 823

                #97
                Re: Madden NFL Designers Podcast #2

                Ian I have heard alot of people say here that the game feels stale. I believe you have said before that some of the games architecture is 20 years old. Is there a chance of a big change to the way we pass, tackle or another gameplay fundamental to really make this game defferent to the ones before?
                Vote Yes to option to hide player rating


                Comment

                • roadman
                  *ll St*r
                  • Aug 2003
                  • 26339

                  #98
                  Re: Madden NFL Designers Podcast #2

                  Originally posted by Ian_Cummings_EA
                  I'm all for customization ya know? I would think everyone here could agree that the default out-of-the-box "play-now" Madden experience has to be quick and fun.
                  I'm not an online gamer, but I think the online people feel left out because then the game becomes a quick and fun experience for them because they don't have sliders online.

                  (hint, hint, nudge, nudge)

                  Comment

                  • Ian_Cummings
                    MVP
                    • May 2008
                    • 1919

                    #99
                    Re: Madden NFL Designers Podcast #2

                    Originally posted by carnalnirvana
                    this statement sums up the disconnect i feel sometimes with DEFAULT madden.....

                    it should be football, it should always be football.... madden arcade is quick and fun......

                    football should always be football ahhhh.....
                    Good that we're in agreement. Football IS fun man. I'm not saying it should be twitchy or unrealistic or offensive shootouts...that's not what I mean with 'quick and fun'. I'm saying the games shouldn't last 2 hours and they should be fun. They should still be realistic, they shouldn't be arcadey, everything should be as close to football as possible. But you shouldn't get 13 holding penalties and 5 false starts and take 2 hours to finish. Do you disagree with that?

                    Comment

                    • Ian_Cummings
                      MVP
                      • May 2008
                      • 1919

                      #100
                      Re: Madden NFL Designers Podcast #2

                      Originally posted by rooney8
                      Ian I have heard alot of people say here that the game feels stale. I believe you have said before that some of the games architecture is 20 years old. Is there a chance of a big change to the way we pass, tackle or another gameplay fundamental to really make this game defferent to the ones before?
                      Always a chance for big changes. 10 was tackling-focused. 11 was locomotion and blocking-focused. 12 will be ?

                      Comment

                      • Ian_Cummings
                        MVP
                        • May 2008
                        • 1919

                        #101
                        Re: Madden NFL Designers Podcast #2

                        Originally posted by roadman
                        I'm not an online gamer, but I think the online people feel left out because then the game becomes a quick and fun experience for them because they don't have sliders online.

                        (hint, hint, nudge, nudge)
                        Yep. Online actually doesn't really need to be quick and fun. I mean play now offline.

                        Comment

                        • kjcheezhead
                          MVP
                          • May 2009
                          • 3118

                          #102
                          Re: Madden NFL Designers Podcast #2

                          Originally posted by Ian_Cummings_EA
                          I am not gung-ho for more pre-play options because they actually AREN'T sim, but many have made the point that because play-calling doesn't have the depth you want, these are a way to get around that restriction. It's something we're looking into.

                          Wow, this is so disappointing to read. I think the madden community as a whole loved individual bump and wr shading on last gen. To hear your not gung-ho about adding them and think it makes the game less sim leaves me speechless. I honestly don't know what to make of this other than that I'm extremely disappointed. This is why defense is so frustrating to play imo, gamers are just left calling plays and letting the cpu handle the rest when on d.

                          Comment

                          • carnalnirvana
                            Pro
                            • Jan 2007
                            • 1981

                            #103
                            Re: Madden NFL Designers Podcast #2

                            Originally posted by Ian_Cummings_EA
                            Good that we're in agreement. Football IS fun man. I'm not saying it should be twitchy or unrealistic or offensive shootouts...that's not what I mean with 'quick and fun'. I'm saying the games shouldn't last 2 hours and they should be fun. They should still be realistic, they shouldn't be arcadey, everything should be as close to football as possible. But you shouldn't get 13 holding penalties and 5 false starts and take 2 hours to finish. Do you disagree with that?
                            i understand becuase i realize that you guys are not only targeting one audience fair enough...

                            however, penalties are a BIGGGGGG part of football, its the rules man, once again in your effort to bring in a wider audience the wrong part of football is being sacrificed....

                            i just feel that your attempts to add to your audience is always punching the hardcore crowd in the gut...
                            Last edited by carnalnirvana; 11-21-2010, 08:24 PM.
                            NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

                            #18 greatest EVA....

                            Comment

                            • Dog
                              aka jnes12/JNes__
                              • Aug 2008
                              • 11846

                              #104
                              Re: Madden NFL Designers Podcast #2

                              Hey Ian, are you guys looking into implementing human error into Madden? Things like fumbled snaps, mental lapses (IE blown coverages, things like that), players falling down, things like that would add a lot to the game IMO
                              Eagles | Phillies | Sixers | Flyers
                              PSN: JNes__

                              Comment

                              • adfletch71
                                Banned
                                • Nov 2006
                                • 727

                                #105
                                Re: Madden NFL Designers Podcast #2

                                Welcome back Ian, i have 2 simple question for u.

                                Since franchise is going to be a priority in 2012, and since u said that u have played nba2k11, is there any chance that madden will implement the NBA today aspect in madden? I love the way they break down certain leadersboards like steals, rebound, field goal %..etc. Will madden try to get something like this instead od just individual stats for players, it adds so much immersion to the game u playing? Also 5 years later, can we get a real halftime show for madden? I'm really into presentation and that would really bring the game too life...thanks

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