Madden NFL Designers Podcast #2
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Re: Madden NFL Designers Podcast #2
...a true roster/franchise editor like NZA use to make for the PC, tuning file and playbook customization. These seem like simple items to make more money for EA and would help the sim heads turn their ire away from the developmental team and into working to make the game play right for them.
Instead we continue to have this back and forth debate and discussion. I miss the PC customization days for sure.....Comment
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Re: Madden NFL Designers Podcast #2
Accelerated clock + our choice of minutes per quarter = no two hour games.
Also, in-game saves. Why not put this back in?Comment
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Re: Madden NFL Designers Podcast #2
This community despite being hardcore seems obsessed with the default gameplay and settings.....this is a battle you can't win.
But how about opening up more slider options, true tuning files (how fast the ball travels, # penalties, coaching details like how often they will be aggressive on go for it/punting situations) and most important of all give us the option to edit all players (including ratings) during franchise.
I would pay a great deal of money to have a create a playbook feature for NCAA and Madden.
Every year I hope that the talk of downloadable content will include things like a true roster/franchise editor like NZA use to make for the PC, tuning file and playbook customization. These seem like simple items to make more money for EA and would help the sim heads turn their ire away from the developmental team and into working to make the game play right for them.
Instead we continue to have this back and forth debate and discussion. I miss the PC customization days for sure.....Comment
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Re: Madden NFL Designers Podcast #2
Also, in-game saves. Why not put this back in?It's just a big development investment. Hoping to get it back...
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Re: Madden NFL Designers Podcast #2
this statement sums up the disconnect i feel sometimes with DEFAULT madden.....
it should be football, it should always be football.... madden arcade is quick and fun......
football should always be football ahhhh.....NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW
#18 greatest EVA....
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Re: Madden NFL Designers Podcast #2
Ian I have heard alot of people say here that the game feels stale. I believe you have said before that some of the games architecture is 20 years old. Is there a chance of a big change to the way we pass, tackle or another gameplay fundamental to really make this game defferent to the ones before?Comment
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Re: Madden NFL Designers Podcast #2
(hint, hint, nudge, nudge)Comment
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Re: Madden NFL Designers Podcast #2
Good that we're in agreement. Football IS fun man. I'm not saying it should be twitchy or unrealistic or offensive shootouts...that's not what I mean with 'quick and fun'. I'm saying the games shouldn't last 2 hours and they should be fun. They should still be realistic, they shouldn't be arcadey, everything should be as close to football as possible. But you shouldn't get 13 holding penalties and 5 false starts and take 2 hours to finish. Do you disagree with that?Comment
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Re: Madden NFL Designers Podcast #2
Ian I have heard alot of people say here that the game feels stale. I believe you have said before that some of the games architecture is 20 years old. Is there a chance of a big change to the way we pass, tackle or another gameplay fundamental to really make this game defferent to the ones before?Comment
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Re: Madden NFL Designers Podcast #2
Yep. Online actually doesn't really need to be quick and fun. I mean play now offline.Comment
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Re: Madden NFL Designers Podcast #2
Wow, this is so disappointing to read. I think the madden community as a whole loved individual bump and wr shading on last gen. To hear your not gung-ho about adding them and think it makes the game less sim leaves me speechless. I honestly don't know what to make of this other than that I'm extremely disappointed. This is why defense is so frustrating to play imo, gamers are just left calling plays and letting the cpu handle the rest when on d.Comment
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Re: Madden NFL Designers Podcast #2
Good that we're in agreement. Football IS fun man. I'm not saying it should be twitchy or unrealistic or offensive shootouts...that's not what I mean with 'quick and fun'. I'm saying the games shouldn't last 2 hours and they should be fun. They should still be realistic, they shouldn't be arcadey, everything should be as close to football as possible. But you shouldn't get 13 holding penalties and 5 false starts and take 2 hours to finish. Do you disagree with that?
however, penalties are a BIGGGGGG part of football, its the rules man, once again in your effort to bring in a wider audience the wrong part of football is being sacrificed....
i just feel that your attempts to add to your audience is always punching the hardcore crowd in the gut...Last edited by carnalnirvana; 11-21-2010, 08:24 PM.NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW
#18 greatest EVA....
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Re: Madden NFL Designers Podcast #2
Hey Ian, are you guys looking into implementing human error into Madden? Things like fumbled snaps, mental lapses (IE blown coverages, things like that), players falling down, things like that would add a lot to the game IMOEagles | Phillies | Sixers | Flyers
PSN: JNes__
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Re: Madden NFL Designers Podcast #2
Welcome back Ian, i have 2 simple question for u.
Since franchise is going to be a priority in 2012, and since u said that u have played nba2k11, is there any chance that madden will implement the NBA today aspect in madden? I love the way they break down certain leadersboards like steals, rebound, field goal %..etc. Will madden try to get something like this instead od just individual stats for players, it adds so much immersion to the game u playing? Also 5 years later, can we get a real halftime show for madden? I'm really into presentation and that would really bring the game too life...thanksComment
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