View Single Post
Old 11-22-2010, 11:22 AM   #2
stp2081
Rookie
 
stp2081's Arena
 
OVR: 19
Join Date: Sep 2010
Location: Northern NJ
Blog Entries: 49
Re: Editing player ratings in Franchise - need your thoughts

Quote:
Originally Posted by Ian_Cummings_EA
- There are countless "cheesing" things that the user can do like dropping your player ratings right before the off-season, signing him to the cheapest deal possible, and then setting him back.
- Your save file can easily be rendered non-functional if you change enough CPU team's player's ratings where they can't re-sign any players. At this point the mode typically crashes or hangs and won't be recoverable from.
- We also don't display that potential rating in the edit player screen now, and if you were to edit the actual player's overall rating to be higher than his potential rating, the game has a chance of crashing in many different spots. We'd have to add it in and always force it to be higher than the OVR I guess.
My thoughts:
- In an offline franchise, the user should be allowed to "cheese" like that if he or she wants to do so.
- What is the approximate threshold? I think this risk is tolerable if the approximate threshold of going overboard with editing CPU teams' players is known. I know NZA's PC editor allowed global edits, but then again that was the PC.
- Allow the option to remove the potential rating altogether? I know many people are frustrated that it "artificially" acts as a cap on season stats-based progression.
__________________
My Twitch channel
stp2081 is offline  
Reply With Quote