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Old 11-22-2010, 12:59 PM   #6
Armor and Sword
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Re: Editing player ratings in Franchise - need your thoughts

Quote:
Originally Posted by huskerwr38
Maybe you shouldn't really link contracts to ratings. Maybe link contracts to season stats and career stats, because in real life if a running back rushes for 1500 yards for two straight seasons, even if he runs a 4.7 40 and only has a vertical leap of 25 inches, he's going to get a big contract. That way, even if you re-rate Peyton Manning to an overall of 10 and you want to re-sign him, you'll still owe him a big contract because of his stats. However, if he's a 10 and he goes through the season, he'll obviously not do good and he can be signed to a lower contract. Hope that make sense.

As for rookies contracts can be link to a combination of their stats and combine performance.
I think this is a great point. I just don't know if the build you guys are working with allow this.

I have never had the urge to edit player ratings while I am playing my franchise. As another poster pointed out I just edit and save them before going into franchise mode. Once I am past season one it really becomes my universe and I leave it to the progression system/injuries and performance to determine future ratings of my players.

Would it be cool to be able to edit in-season? Absolutely. But if it would create massive crashes and bugs no way.

It is very appreciated though that you posted here to get some fan feedback. I hope 2012 gives us that overhauled immersive offline franchise mode we are all pining for.
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