NBA 2K11 Patch Details Released (Updated With Release Dates)

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • greenieblue
    MVP
    • Nov 2010
    • 1240

    #61
    Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

    Originally posted by bulls1221
    does anybody know if this will work with associations already started?

    thank u
    I can't imagine that they will release a patch that destroys a current association. Personally, I put months into mine. It'll be good. Some people like to restart for that fresh feeling.
    Originally posted by Fabian Avenarius Lloyd
    [...] a man of subtlety or refinement is almost always nothing but an idiot.

    Comment

    • WyxHarmon
      #nouss
      • Aug 2010
      • 2693

      #62
      Re: NBA 2K11 Patch Details Released

      after that last ncaa 11 patch fiasco, im not getting my hopes up. but, if this does come out tomorrow I will be so pumped.
      Hoosiers
      Pacers
      Phillies
      Ravens

      73 - 72

      Comment

      • 2KAddict4ever
        Rookie
        • Sep 2010
        • 30

        #63
        Great job on the patch now I can finally start my Association!

        2 questions tho. 1) Still no ."Around the league" in Association Mode??
        C'mon 2K what better mode to have this in than Association mode but I guess not

        2) No in game sports ticker?? Next time put it at the bottom of the screen so we can see it in game
        we would appreciate that, thank u

        overall good stuff 2K! Now I'm ready to play

        Comment

        • bearschicago
          Pro
          • Jul 2008
          • 674

          #64
          Re: NBA 2K11 Patch Details Released

          Most of the issues I've had with the game this patch seems to address.

          Hopefully no more dunking on/through multiple defenders with skilled dunkers (LeBron/Wade/etc.) as it takes no user skill and get's boring fast.

          Also glad to see vertical issues when rebounding and contesting shots addressed. Hopefully this means no more 10-15 blocks a game. Far too easy for human users to block AI CPU jumpshots when using turbo.

          Things I haven't seen addressed are the following (some are minor issues so not that big a deal):

          1. The AI CPU jacks up a lot of bad shots. When open they almost always jack up a shot. For example when playing against the Bulls, Kyle Korver constantly jacks up a 3 even if he has missed 4 shots in a row in a span of 5 minutes. In other words I hope 'Shot Selection' by CPU was addressed. 2K10 the AI CPU had better shot selection.

          2. PG's Dribbling the ball up the court (not using turbo) is way too fast. I remember Beluba saying he wanted to add a "Walk-the-ball-up" animation with a patch. Perhaps they added this.

          3. What about the Play-Call disappearing for the rest of the game during the 1st Quarter? It just shows a black blank screen.

          4. The AI CPU usually shoots around 10-15% from 3's on Simulation GameStyle. One main reason is they jack up a lot of bad shots and it becomes predictable for me when to contest. Also if you give Rondo space, he usually jacks a 3 pointer which is not his game.

          5. When the 'Sprite Spark of the Game' highlights come up before the 4th Quarter begins, the 3rd and 4th highlight 90% of the time is the exact same replay.

          6. In Association, what about 6th Men players always becoming starters? Guys like Jamal Crawford, Manu Ginobili, etc.

          This has been an issue in the past 2K games as well. This occurs because the 6th man has a higher overall rating than the starter.

          So Manu Ginobili is higher than George Hill so Ginobili ends up taking his spot.

          7. Some plays in-game are wrong from practice plays. Some are just wrong period. The number doesn't match up to the play or when watching the play diagram in Playbooks section:

          - For the Bulls 42 side roll for backup SG. Shooting Guard pops out to the 3 point line and Power forward is to set the pick. This is what happens in practice mode but in-game the Small Forward sets the screen for the Shooting Guard.

          - 41 Gut assigned to Jason Kidd of the Mavericks is wrong. SG gets the ball and the PG sets the pick when the PF is supposed to set the screen for PG.

          - Mavericks 41 roll 2 for Barea (backup PG) is wrong. PG sets the screen for SG.

          - Mavericks 42 Fade for Starting SG and SF. This does not involve the 4 man (Nowitzki).

          - 32 Post for Brandon Roy is wrong. It posts up the 4 man not Roy.

          - 12 Dub for Dwyane Wade is wrong. Center sets the screen for PG and Wade is not involved in this play at all. Replace with a Wade/Bosh PnR or Wade Iso.

          - Charlotte Bobcats entire bench playbook is that of the Philadelphia 76ers. Please change it to Bobcat plays.

          There are more plays that are not run correctly. Andrew Bogut for the Bucks has one and etc.

          - Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
          Hopefully this does not mean the lead pass/cheese pass is back. If it is I'll be very disappointed. However with the addition of GameStyle this year, I believe lead pass will not be an exploit once again.

          - Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
          Hopefully this does not mean you can go around defenders with ease:

          <EMBED height=385 type=application/x-shockwave-flash width=640 src=http://www.youtube.com/v/QaPhp0bESng?fs=1&hl=en_US allowfullscreen="true" allowscriptaccess="always"></EMBED>

          The main problem with 2K10 was that offensive players going around defenders was the same speed as going straight at them. A physical impossibility. Any mediocre ball-handler can make that move. It made perimeter defense weak.

          Also I hope this glitch is not back if perimeter bumping is completely removed:

          -What happens is say I’m the PG with the ball and I go near to my SG. I pass it to my SG and player defending PG will freeze and stay next to SG for 1-2 secs allowing PG an open shot. Can take advantage of this almost every time.

          You don't even have to pass to the SG. You can just dribble (PG) towards the SG.
          Last edited by bearschicago; 11-23-2010, 09:21 PM.

          Comment

          • Shinyhubcaps
            MVP
            • Oct 2007
            • 1786

            #65
            GREAT work. I'll have to see the Cavs' court, but I noted how poor it was the other day, and being able to fix that through a patch is incredible.

            Undrafted rookies should no longer sign larger than expected contracts
            Are you sure that's not a feature? Just ask Wesley Matthews.

            Comment

            • Tommy_Vercetti
              Rookie
              • Sep 2010
              • 10

              #66
              sooooooo do the updates automatically occur in your current association and my player?!?!!??

              Comment

              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21554

                #67
                Quite a comprehensive patch. Kudos, 2K.

                Comment

                • greenieblue
                  MVP
                  • Nov 2010
                  • 1240

                  #68
                  Re: NBA 2K11 Patch Details Released

                  Originally posted by bearschicago
                  Most of the issues I've had with the game this patch seems to address.

                  Hopefully no more dunking on/through multiple defenders with skilled dunkers (LeBron/Wade/etc.) as it takes no user skill and get's boring fast.

                  Also glad to see vertical issues when rebounding and contesting shots addressed. Hopefully this means no more 10-15 blocks a game. Far too easy for human users to block AI CPU jumpshots when using turbo.

                  Things I haven't seen addressed are the following (some are minor issues so not that big a deal):

                  1. The AI CPU jacks up a lot of bad shots. When open they almost always jack up a shot. For example when playing against the Bulls, Kyle Korver constantly jacks up a 3 even if he has missed 4 shots in a row in a span of 5 minutes. In other words I hope 'Shot Selection' by CPU was addressed. 2K10 the AI CPU had better shot selection.

                  2. PG's Dribbling the ball up the court (not using turbo) is way too fast. I remember Beluba saying he wanted to add a "Walk-the-ball-up" animation with a patch. Perhaps they added this.

                  3. What about the Play-Call disappearing for the rest of the game during the 1st Quarter? It just shows a black blank screen.

                  4. The AI CPU usually shoots around 10-15% from 3's on Simulation GameStyle. One main reason is they jack up a lot of bad shots and it becomes predictable for me when to contest. Also if you give Rondo space, he usually jacks a 3 pointer which is not his game.

                  5. When the 'Sprite Spark of the Game' highlights come up before the 4th Quarter begins, the 3rd and 4th highlight 90% of the time is the exact same replay.

                  6. In Association, what about 6th Men players always becoming starters? Guys like Jamal Crawford, Manu Ginobili, etc.

                  This has been an issue in the past 2K games as well. This occurs because the 6th man has a higher overall rating than the starter.

                  So Manu Ginobili is higher than George Hill so Ginobili ends up taking his spot.

                  7. Some plays in-game are wrong from practice plays. Some are just wrong period. The number doesn't match up to the play or when watching the play diagram in Playbooks section:

                  - For the Bulls 42 side roll for backup SG. Shooting Guard pops out to the 3 point line and Power forward is to set the pick. This is what happens in practice mode but in-game the Small Forward sets the screen for the Shooting Guard.

                  - 41 Gut assigned to Jason Kidd of the Mavericks is wrong. SG gets the ball and the PG sets the pick when the PF is supposed to set the screen for PG.

                  - Mavericks 41 roll 2 for Barea (backup PG) is wrong. PG sets the screen for SG.

                  - Mavericks 42 Fade for Starting SG and SF. This does not involve the 4 man (Nowitzki).

                  - 32 Post for Brandon Roy is wrong. It posts up the 4 man not Roy.

                  - 12 Dub for Dwyane Wade is wrong. Center sets the screen for PG and Wade is not involved in this play at all. Replace with a Wade/Bosh PnR or Wade Iso.

                  - Charlotte Bobcats entire bench playbook is that of the Philadelphia 76ers. Please change it to Bobcat plays.

                  There are more plays that are not run correctly. Andrew Bogut for the Bucks has one and etc.



                  Hopefully this does not mean the lead pass/cheese pass is back. If it is I'll be very disappointed. However with the addition of GameStyle this year, I believe lead pass will not be an exploit once again.



                  Hopefully this does not mean you can go around defenders with ease:

                  <EMBED height=385 type=application/x-shockwave-flash width=640 src=http://www.youtube.com/v/QaPhp0bESng?fs=1&hl=en_US allowfullscreen="true" allowscriptaccess="always"></EMBED>

                  The main problem with 2K10 was that offensive players going around defenders was the same speed as going straight at them. A physical impossibility. Any mediocre ball-handler can make that move. It made perimeter defense weak.

                  Also I hope this glitch is not back if perimeter bumping is completely removed:

                  -What happens is say I’m the PG with the ball and I go near to my SG. I pass it to my SG and player defending PG will freeze and stay next to SG for 1-2 secs allowing PG an open shot. Can take advantage of this almost every time.

                  You don't even have to pass to the SG. You can just dribble (PG) towards the SG.
                  This should be their guide:



                  First the rules, then notice the pictures that give a perfect illustration of normal contact on the perimeter (i.e. technically illegal but allowed).

                  If not for this patch, then possible the next. Worst case 2k12.
                  Originally posted by Fabian Avenarius Lloyd
                  [...] a man of subtlety or refinement is almost always nothing but an idiot.

                  Comment

                  • greenieblue
                    MVP
                    • Nov 2010
                    • 1240

                    #69
                    Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

                    Originally posted by Shinyhubcaps
                    GREAT work. I'll have to see the Cavs' court, but I noted how poor it was the other day, and being able to fix that through a patch is incredible.



                    Are you sure that's not a feature? Just ask Wesley Matthews.
                    I'm pretty sure they mean undrafted free agents who have never signed a contract with an NBA team. Which is a really welcome correction.

                    But, yeah, that Jerry Sloan endorsement holds a lot of weight (measured in coins).
                    Originally posted by Fabian Avenarius Lloyd
                    [...] a man of subtlety or refinement is almost always nothing but an idiot.

                    Comment

                    • amedawg00
                      2K OL Legend
                      • Jan 2008
                      • 2884

                      #70
                      Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

                      Glad to see the rebounding box out issues and insane verticals have been addressed.

                      Sad to see that the high frequency rate with which the contested shot animations fall was not addressed.
                      [OS Vets NBA 2K10 Champion]

                      [XLSL SIX NBA 2K11 Champion]

                      [NSBA SIV NBA 2K11 Champion]


                      [NSBA SVI NBA 2K12 Champion]


                      [SCH SI NBA 2K15 Champion]

                      [SCH SII NBA 2K15 Champion]

                      [SCH SIII NBA 2K15 Champion]

                      [SCH SIV NBA 2K16 Champion]

                      [SCH SV NBA 2K18 Champion]

                      Comment

                      • Cr0ss0ver
                        Rookie
                        • Dec 2006
                        • 264

                        #71
                        Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

                        Lovin the list of things being patched but..

                        -Improved Shot Stick shot release timing and consistency across offline and online games.

                        and...

                        -Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

                        have me a lil worried. Hopefully they don't go overboard.

                        Comment

                        • DocHolliday
                          Farewell and 'ado
                          • Oct 2002
                          • 4697

                          #72
                          Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

                          I wish they would just come out and say if this patch will work for CURRENT associations, and if it will fix an association that has had the inter squad scrimmage bug hit.

                          It seems if they are just avoiding this, which makes me assume it will not work on current associations.
                          GT: Event Horizon 0

                          Comment

                          • bearschicago
                            Pro
                            • Jul 2008
                            • 674

                            #73
                            Re: NBA 2K11 Patch Details Released

                            Originally posted by greenieblue
                            This should be their guide:



                            First the rules, then notice the pictures that give a perfect illustration of normal contact on the perimeter (i.e. technically illegal but allowed).

                            If not for this patch, then possible the next. Worst case 2k12.
                            I agree but it would be difficult to implement. Perhaps they may need a new engine to do this. Or they may wait until next-gen consoles comes out.

                            Well just to add:

                            8. CPU doesn't take enough charges.

                            9. Post-up shots made outside the paint almost always is a bank shot. I don't know if this was done on purpose. In real life NBA players most of the time don't try to bank the shot. Unless they are very skilled at it like Tim Duncan.

                            10. Sometimes when you contest too closely the offensive player falls down. Problem is a foul is never called when sometimes it should.

                            11. The CPU shows no sense of urgency trying to inbound the ball (excluding after a made basket). They take too long and often force a terrible long distance pass that results in a turnover.

                            12. Defenders can stand next to the inbounder & spam the steal button to deflect the pass & hit the inbounder for a turnover. In the NBA you must give the inbounder space, not enforced in 2K11.

                            Comment

                            • hokupguy
                              All Star
                              • Apr 2004
                              • 5615

                              #74
                              Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

                              i see that they well have the correct cavs court, but still not the new amway center "building" for the magic? Oh well at least its something.
                              "Never say never, because limits are like fears and they are often just an illusion."-M.J.

                              Comment

                              • Dewie12
                                Banned
                                • Jul 2010
                                • 787

                                #75
                                Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

                                Sounds great. I love the detail!

                                PC patch please release within a decent time frame! I don't mind waiting a week or two but if I have to wait until January.....I might get a little upset.

                                Comment

                                Working...