Re: NBA 2K Patch Impressions Thread
This is just terrible.
My initial impression is that I've wasted a lot of time on myplayer;
My experience with my pointguard (72 overall);
Last night I was in the rookie game, followed by the all star game, avged 38 points, 9 assists, 3 steals through those games. Log on to xbox live this morning, patch and.. Through 2 games against teams my team was 2-0 against I avged 16 pts, 4 assists, 1 steal. That's a huge down, the automatic play calling is brutal, when I get 10 pts in the first quarter (trying to draw a dbl team for easier assists) they automatically move me to SG. In order to receive the ball as SG I must do the play that is being called, which means 60% of the time I don't get the ball, even with the highest PPG and FG% in the nba on his myplayer.
As my guy is 5'7" with capped quickness and speed, a long with capped hands, most of his points rely on the fast break. Taking ~5 seconds to go from rack to rack it used to be basically only mildly contested dunk. Now they don't even try to pass it to me; absolutely horrible. I can't imagine a situation where someone who can beat everyone upcourt wouldn't get the ball on 90% of fast breaks. I got 2 fastbreak buckets between the 2 games, compared to averaging 13 per game prior.
My experience with my SF (92 overall);
Absolutely horrible. Went from about 50 points per game (45-60ish, depending on who playing) to about 28-32. The shots that the play calling was giving me were reading as "Bad Shot Selection" from mid range, even with capped mid ranged shooting skills. I was shooting 74% with ~50 pts a game with mostly jumpers, after this patch it looks like I'll be shooting 45% with 30 pts a game.
In general I'd love to see the automatic play calling go, it's just aweful. Beyond that the contested dunks are awesome. My 7' SF with 99 vertical (and capped off/def rebounding) is actually grabbing more rebounds than millsap (my sf is on the jazz) which makes a lot more sense to me. The rest of the changes seemed great.
So in short, if you don't want to read all of that, the major issues I have with this that are going to make me not play this game very seriously until fixed are;
Fast Break AI (If my guy is the only person down there why wouldn't he get a pass with 99 hands? This makes no sense to me. I can't call for the ball everytime (even though I catch it when I do) because once in awhile they actually do throw it down and for some dumb reason my guy quick-passes when they do if I'm trying to call for the pass)
Automatic play call; speaks for itself in how silly and pointless it is in myplayer. What's the point of telling people their basketball IQ if they don't need to have any basketball IQ to play the game anymore? Icing out key-players and key-playmakers because of their rating is terrible. If one player is shooting 70+% for the season there's no reason to throw the ball to someone who is shooting 20% and only making shots off of offensive rebonds.
My experience with my pointguard (72 overall);
Last night I was in the rookie game, followed by the all star game, avged 38 points, 9 assists, 3 steals through those games. Log on to xbox live this morning, patch and.. Through 2 games against teams my team was 2-0 against I avged 16 pts, 4 assists, 1 steal. That's a huge down, the automatic play calling is brutal, when I get 10 pts in the first quarter (trying to draw a dbl team for easier assists) they automatically move me to SG. In order to receive the ball as SG I must do the play that is being called, which means 60% of the time I don't get the ball, even with the highest PPG and FG% in the nba on his myplayer.
As my guy is 5'7" with capped quickness and speed, a long with capped hands, most of his points rely on the fast break. Taking ~5 seconds to go from rack to rack it used to be basically only mildly contested dunk. Now they don't even try to pass it to me; absolutely horrible. I can't imagine a situation where someone who can beat everyone upcourt wouldn't get the ball on 90% of fast breaks. I got 2 fastbreak buckets between the 2 games, compared to averaging 13 per game prior.
My experience with my SF (92 overall);
Absolutely horrible. Went from about 50 points per game (45-60ish, depending on who playing) to about 28-32. The shots that the play calling was giving me were reading as "Bad Shot Selection" from mid range, even with capped mid ranged shooting skills. I was shooting 74% with ~50 pts a game with mostly jumpers, after this patch it looks like I'll be shooting 45% with 30 pts a game.
In general I'd love to see the automatic play calling go, it's just aweful. Beyond that the contested dunks are awesome. My 7' SF with 99 vertical (and capped off/def rebounding) is actually grabbing more rebounds than millsap (my sf is on the jazz) which makes a lot more sense to me. The rest of the changes seemed great.
So in short, if you don't want to read all of that, the major issues I have with this that are going to make me not play this game very seriously until fixed are;
Fast Break AI (If my guy is the only person down there why wouldn't he get a pass with 99 hands? This makes no sense to me. I can't call for the ball everytime (even though I catch it when I do) because once in awhile they actually do throw it down and for some dumb reason my guy quick-passes when they do if I'm trying to call for the pass)
Automatic play call; speaks for itself in how silly and pointless it is in myplayer. What's the point of telling people their basketball IQ if they don't need to have any basketball IQ to play the game anymore? Icing out key-players and key-playmakers because of their rating is terrible. If one player is shooting 70+% for the season there's no reason to throw the ball to someone who is shooting 20% and only making shots off of offensive rebonds.
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