Madden: Editing Player Ratings in Franchise - Need Your Thoughts

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  • CWood2
    TNA & WWE thanks you
    • May 2004
    • 4356

    #121
    Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

    Yes, yes, and please, YES.

    I'm sitting here in front of my TV on a Saturday morning, trying to avoid seeing AJ Green show up in my draft class with dreads. We should be able to edit appearances for both created free agents, and draft classes. And playing ratings is obvious ... if we start a franchise, and players progress drastically (or regress), we should have the power to apply those changes.

    Take a flyer from MLB the Show and make it happen guys. Thanks for putting the question out.

    Comment

    • Palo20
      MVP
      • Dec 2006
      • 3908

      #122
      Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

      Just had a thought: Is there any way that a special code could be put in place to unlock the ratings screen for "Johnny Sim User?"

      Then "Sammy Super Cheeser" can't break the game, but the sim users who really want the ability to edit ratings can come to message boards such as OS to get a code to unlock the screen.
      Twitter: @Palo50
      @PFF_Steve

      Comment

      • CWood2
        TNA & WWE thanks you
        • May 2004
        • 4356

        #123
        Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

        Originally posted by Palo20
        Just had a thought: Is there any way that a special code could be put in place to unlock the ratings screen for "Johnny Sim User?"

        Then "Sammy Super Cheeser" can't break the game, but the sim users who really want the ability to edit ratings can come to message boards such as OS to get a code to unlock the screen.
        Johnny and Sammy should go out for beers and bridge the sim/arcade gap ...

        Comment

        • grapedrink
          Rookie
          • Nov 2010
          • 4

          #124
          Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

          Trent Richardson and AJ Green consistently show up in my draft class with dreds. Same thing with Jermaine Gresham last year. NCAA needs to bring back hairstyles like in 06 and 07.

          Comment

          • patsfan188
            Rookie
            • May 2010
            • 91

            #125
            Really though Im not gonna update any teams players other than my teams players. I want Player Progression based on how the player is playing and being able to fix the NCAA imported draft classes when you import them. Then you should be able to make the players draft projection. that would be cool.
            Don't let good be the enemy of great

            Comment

            • KBLover
              Hall Of Fame
              • Aug 2009
              • 12172

              #126
              Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

              Originally posted by AmazingMets
              This is something that is sorely needed. In Madden 10, I signed a quarterback from the FA pool for the Raiders, Chase Daniel. He did terrific for me, however he could not progress very much as he only had a C or D potential, don't remember which one. If someone throws for over 2,500 yards and 25 or so touchdowns with 10-15 interceptions, he should progress a very good amount. Over a C or D potential.


              Of course, if you can get an average QB 2500 yds and a 2:1 TD/INT ratio...why is he rated average in the first place? Does the average ratings in Madden = that kind of production? I think step one for Madden is make it hard for an average player to be anything more than average. The user's stick skills or whatever should be getting the player to do what he can do, not exceed his rated skills. If the user sucks on the sticks, the player won't perform, if the user is good, then the player shows what HE can do, not become superman. Otherwise, who cares? Just get good at the sticks and win with a cheap salary roster of C's and D's. Why have stars if you can just stick skill mediocrity into good-great?

              What Madden needs is CHANGING potential. Potential isn't a fixed thing. A drafted player that constantly sucks is not going to be considered the great hope anymore (see: Reggie Bush, for example. He was all that and then some. Houston were fools for passing him up - except...what has he done? He should no longer be A potential)

              The game also needs potential to just increase. A kid could come out of nowhere because he works hard and maybe he picks up on something in films or by working with a vet at his position, etc. Of course, Madden would actually need this kind of thing in the game. Bring back drills. Bring in a weekly prep or a practice system. Bring in a personality system and have one be a "mentor" personality that helps younger players along. Make coaching more impacting. Bring in POSITIONAL coaches like Head Coach had. That's how players improve in real life. They don't improve by playing better football. What made them play better football in the first place? Magic?

              Injuries should have a lasting impact if they are serious/frequent enough. Like in OOTP, a player that gets hurt long term and see their skills and potential decline over time until they heal - and sometimes even after. This would make injuries and injury ratings meaningful. Losing that hot stud QB to a season-ending injury could put you on pins and needles for the rest of his career. That A potential might be a C when he comes back, or his ratings drop down the crapper until he heals and can work his way back.

              That and the fact you knew that QB was, without a doubt, C potential is also a problem. We need mystery around potential, especially on unproven/rookies players. This brings up more "Brady situations" where a kid gets passed over, and then makes everyone look stupid because, "OMG he's way better than we all thought!" That doesn't happen now not because potential ratings exist, but because we know what they are and they never can change so that some C/D potential 6th rounder can never improve his potential - even though it can happen in real life if he works hard off the field and learns some things, especially if he has physical/athletic ability, or scouts were just wrong to begin with and it didn't so much "improve" but they realize, "hey, we were wrong about this kid".
              Last edited by KBLover; 11-27-2010, 06:52 PM.
              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

              Comment

              • alifeincomplete
                I bent my Wookiee!
                • Jul 2008
                • 1255

                #127
                Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

                Chiming back into this thread for a quick post: would this be something Ian's considering for patching into Madden 11 or for making it an addition to Madden 12?
                The Last of Us is the Citizen Kane of video-games. It is better than every game that has ever come before it, and is the new benchmark for all games to follow. It is nothing short of a work of art.

                Comment

                • DeceptiveBlaze
                  Banned
                  • Jul 2009
                  • 296

                  #128
                  Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

                  The one thing I think most of all we need to be able to edit is player models. If you look closely you can tell that they are using the player model sliders as ncaa so why cant we use them. Im just sick of plares like shonn greene being smaller than l.t. Can you patch that in

                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #129
                    Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

                    Originally posted by DeceptiveBlaze
                    The one thing I think most of all we need to be able to edit is player models. If you look closely you can tell that they are using the player model sliders as ncaa so why cant we use them. Im just sick of plares like shonn greene being smaller than l.t. Can you patch that in
                    Most definitely agree. Always wondered why I can edit my players in NCAA but not Madden Thats one of the first things I do with NCAA, start editing quad and bicep sizes. Its always off. RBs are never stout enough.

                    Comment

                    • Johnny "Too Tall"
                      Banned
                      • Apr 2010
                      • 309

                      #130
                      Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

                      Originally posted by KBLover
                      Of course, if you can get an average QB 2500 yds and a 2:1 TD/INT ratio...why is he rated average in the first place? Does the average ratings in Madden = that kind of production? I think step one for Madden is make it hard for an average player to be anything more than average. The user's stick skills or whatever should be getting the player to do what he can do, not exceed his rated skills. If the user sucks on the sticks, the player won't perform, if the user is good, then the player shows what HE can do, not become superman. Otherwise, who cares? Just get good at the sticks and win with a cheap salary roster of C's and D's. Why have stars if you can just stick skill mediocrity into good-great?

                      What Madden needs is CHANGING potential. Potential isn't a fixed thing. A drafted player that constantly sucks is not going to be considered the great hope anymore (see: Reggie Bush, for example. He was all that and then some. Houston were fools for passing him up - except...what has he done? He should no longer be A potential)

                      The game also needs potential to just increase. A kid could come out of nowhere because he works hard and maybe he picks up on something in films or by working with a vet at his position, etc. Of course, Madden would actually need this kind of thing in the game. Bring back drills. Bring in a weekly prep or a practice system. Bring in a personality system and have one be a "mentor" personality that helps younger players along. Make coaching more impacting. Bring in POSITIONAL coaches like Head Coach had. That's how players improve in real life. They don't improve by playing better football. What made them play better football in the first place? Magic?

                      Injuries should have a lasting impact if they are serious/frequent enough. Like in OOTP, a player that gets hurt long term and see their skills and potential decline over time until they heal - and sometimes even after. This would make injuries and injury ratings meaningful. Losing that hot stud QB to a season-ending injury could put you on pins and needles for the rest of his career. That A potential might be a C when he comes back, or his ratings drop down the crapper until he heals and can work his way back.

                      That and the fact you knew that QB was, without a doubt, C potential is also a problem. We need mystery around potential, especially on unproven/rookies players. This brings up more "Brady situations" where a kid gets passed over, and then makes everyone look stupid because, "OMG he's way better than we all thought!" That doesn't happen now not because potential ratings exist, but because we know what they are and they never can change so that some C/D potential 6th rounder can never improve his potential - even though it can happen in real life if he works hard off the field and learns some things, especially if he has physical/athletic ability, or scouts were just wrong to begin with and it didn't so much "improve" but they realize, "hey, we were wrong about this kid".
                      Exellent post. These are the kind of ideas EA needs to approach madden 12 with.

                      Comment

                      • Vizen
                        Rookie
                        • Nov 2003
                        • 288

                        #131
                        Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

                        I hope they implement this into Madden 11, just so I can update some key players without having to restart a franchise with every roster update.
                        E_A_G_L_E_S

                        Comment

                        • threes_co
                          Banned
                          • Sep 2009
                          • 1930

                          #132
                          Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

                          If they give full editability of players and manual injuries, Madden will come off my shelf for the first time since October 5th.

                          Comment

                          • Palo20
                            MVP
                            • Dec 2006
                            • 3908

                            #133
                            Originally posted by ace23
                            If they give full editability of players and manual injuries, Madden will come off my shelf for the first time since October 5th.
                            I love the manual injury idea from The Show. Ian, that would be a welcomed addition too.
                            Twitter: @Palo50
                            @PFF_Steve

                            Comment

                            • sniperhare
                              MVP
                              • Dec 2009
                              • 1145

                              #134
                              Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

                              You guys just need to find a way to copy how NBA 2K does their game. Let us edit just about everything whenever we want. And give us something with as much use as 2K Share.

                              That way we can change draft classes based on how the players leave and update rookies in the middle of our seasons.

                              And if someone wants to make a team full of 99 rated players to get some easy achievements let them. Nobody really cares about that anyway. Look at all the hackers in FPS leaderboards, you just ignore them.

                              Comment

                              • jbrew2411
                                MVP
                                • Dec 2007
                                • 2554

                                #135
                                Re: Madden: Editing Player Ratings in Franchise - Need Your Thoughts

                                Hey Ian, please show the NCAA team how to do this so we can get it in NCAA 12. Much needed in both games.
                                Relax, it's just a video game!

                                Comment

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