Ten Essentials for NCAA 12

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  • boxtrev
    Rookie
    • Feb 2004
    • 377

    #1

    Ten Essentials for NCAA 12

    We all have our own wishlists for the next installment of NCAA. Realistically however, EA will not implement all the changes we want to see. Therefore, what would you consider the ten essential changes/improvements/fixes for the next NCAA? Here's mine:

    1. Include FCS Teams
    2. ESPN/CBS/ABC Broadcast style integration
    3. Customizable Playbooks
    4. Accelerated Clock (for realistic stats playing 15 min quarters like in Madden)
    5. Customizable Uniforms
    6. Player Discipline in Dynasty Mode
    7. Coaching Carousel
    8. Gameday and BCS selection shows in Dynasty
    9. Special Teams Play (more blocked punts, blocked kicks like in previous NCAAs)
    10. Halftime Highlights and ingame updates from around the college football world in your dynasty.

    If these ten features were in next year's game, I'd pay $70 dollars for it.

    Is anyone from EA reading? :-)
  • grismosw
    MVP
    • Jul 2002
    • 2655

    #2
    Re: Ten Essentials for NCAA 12

    How about they fix a few issues instead.

    1) Eliminate the all out blitz plays, at least from the CPU's playcalling. Not even lower defensive aggressiveness will stop this now.

    2) CPU scrambling QBs are too easy to stop. Along with spread/option teams.

    3) CPU teams don't recruit to their style of play.

    These are the ones off the top of my head, I'm sure I'm missing a few.
    PS4 Username: grismosw7

    Comment

    • jfsolo
      Live Action, please?
      • May 2003
      • 12965

      #3
      Re: Ten Essentials for NCAA 12

      Originally posted by grismosw
      How about they fix a few issues instead.

      1) Eliminate the all out blitz plays, at least from the CPU's playcalling. Not even lower defensive aggressiveness will stop this now.

      2) CPU scrambling QBs are too easy to stop. Along with spread/option teams.

      3) CPU teams don't recruit to their style of play.

      These are the ones off the top of my head, I'm sure I'm missing a few.
      Yep, of the things that the OP has listed, I only care about #7 and number #9. #7 would be great to have, adding tremendous value to the game, but if I'm honest I have to admit that it isn't essential. #9 is something that definitely needs to be addressed. The three things in your list are must fixes IMO.
      Jordan Mychal Lemos
      @crypticjordan

      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

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      Comment

      • Dr Death
        Air Raid
        • May 2009
        • 1632

        #4
        Re: Ten Essentials for NCAA 12

        Originally posted by boxtrev
        We all have our own wishlists for the next installment of NCAA. Realistically however, EA will not implement all the changes we want to see. Therefore, what would you consider the ten essential changes/improvements/fixes for the next NCAA? Here's mine:

        1. Include FCS Teams
        2. ESPN/CBS/ABC Broadcast style integration
        3. Customizable Playbooks
        4. Accelerated Clock (for realistic stats playing 15 min quarters like in Madden)
        5. Customizable Uniforms
        6. Player Discipline in Dynasty Mode
        7. Coaching Carousel
        8. Gameday and BCS selection shows in Dynasty
        9. Special Teams Play (more blocked punts, blocked kicks like in previous NCAAs)
        10. Halftime Highlights and ingame updates from around the college football world in your dynasty.

        If these ten features were in next year's game, I'd pay $70 dollars for it.

        Is anyone from EA reading? :-)
        Couple of things I would add to this... the way the game currently is, at the conclusion of a game all the excitement stops abruptly and that jazzy music starts playing. You have a great game and then... nothing. Stay w/ the announcers and the crowd and drop the music. There's nothing worse than playing a great game and the announcers are going crazy and then it all just ends.

        Secondly... get the Shovel Pass in the game. This has never been in an NCAA game yet it's all over college football.
        Dr Death
        Air Raid

        Comment

        • Chrisksaint
          $$$
          • Apr 2010
          • 19127

          #5
          Re: Ten Essentials for NCAA 12

          Yeah my main concern is fix a few of the problems already in the game.

          New things I'd like to see tho:
          More trick plays- more WR/HB passes, ST plays such as the LSU flip over shoulder
          Recruiting Classes- prolly would never happen but how bout an option where you could make/edit an entire recruiting then download/upload it
          Saints, LSU, Seminoles, Pelicans, Marlins, Lightning

          Comment

          • steelersfan77
            Banned
            • Sep 2009
            • 483

            #6
            Re: Ten Essentials for NCAA 12

            Okay, well I don't own this game and alot of the reasons I don't own it are because the things I wanted in NCAA 11 never made it in.

            So here goes, I'll post some of these things again.....


            These have to make it into the 12 version, at least for me to buy this time...

            1. Revamped AI...make the AI heads and shoulders better...reprogram this or something. Change it up. Make the AI smarter but less phsycic(sp).

            2. Coaching Carousel - Lots of fans have been hoping for this, I'm right there.

            3. Accelerated clock - For me this is a must. This helps me get great stat results when it comes to Madden 10. 15 min quarter games only takes me 30 minutes to complete.

            4. recruiting - Teams in OfflineDyn recruiting to style of play and that also involves coaching changes and philosifies....tied into coaching carousels I suppose.

            5. Penalties - touch up on the area a little more. Make Pass Interference mean something and in penalties that never get called. Not even sure if they're in the game.....illegal man downfield, defensive holding, illegal touching (beyond 5 yards), horse caller...etc., etc, etc.

            I don't feel like any of this made it in the game from 10 to 11 based on the reading on the forum and different reviews....

            The gameplay on the game sounds great though with the new engine called locomotion....I rented this game and had alot of fun with the locomotion and momentum....

            Oh, and not a major game killer for me but I'd like to see the DB running reciever routes removed from the game....make the AI reaction rating mean more when it comes to reading the quarterback and breaking on the route.

            And get rid of the linebacker hops over the middle....no linebacker can jump 10 feet in the air.

            Comment

            • Spanky
              MVP
              • Nov 2002
              • 2785

              #7
              Re: Ten Essentials for NCAA 12

              Originally posted by boxtrev
              We all have our own wishlists for the next installment of NCAA. Realistically however, EA will not implement all the changes we want to see. Therefore, what would you consider the ten essential changes/improvements/fixes for the next NCAA? Here's mine:

              1. Include FCS Teams
              2. ESPN/CBS/ABC Broadcast style integration
              3. Customizable Playbooks
              4. Accelerated Clock (for realistic stats playing 15 min quarters like in Madden)
              5. Customizable Uniforms
              6. Player Discipline in Dynasty Mode
              7. Coaching Carousel
              8. Gameday and BCS selection shows in Dynasty
              9. Special Teams Play (more blocked punts, blocked kicks like in previous NCAAs)
              10. Halftime Highlights and ingame updates from around the college football world in your dynasty.

              If these ten features were in next year's game, I'd pay $70 dollars for it.

              Is anyone from EA reading? :-)
              Forget the $70 thing. Why give the greedy suits any ideas?

              Now, the list:

              10. Highlights. This would be No. 1 on my list but -- and I hope I'm wrong -- I get the sense that this isn't possible or they would have done it by now. I don't know why, since they had something similar in NFL 2k5 (weekly wrap-up show).

              Here is my list of things that seem easy enough to include or improve upon:

              1. User stats. Why they took this out makes no sense. It's so awesome to be able to see your completion pct., yards per carry, etc.

              2. Coaches likenesses on sideline. Again, don't know why they took this out.

              3. Less-aggressive CPU pass rush on play-action passes.

              4. Better special teams (easier kickoff and punt returns, more blocks on FGs and PATs).

              5. Lower division schools. Not sure why they took them out. I hate seeing FCS West and FCS Southeast on teams' schedules.

              6. Revamped commentary. Nessler and Herbstriet are so brutal that I turned them off long ago, turned up stadium sounds and it's so much better.

              7. Better-looking crowd. It's quite the eyesore in an otherwise beautiful game.

              8. Penalty sliders that work properly. There are too few penalties.

              9. Field degradation.

              10. Stadium-specific fans (Cornheads at Nebraska, Gatorheads in Florida, etc.)
              It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

              "What? You can't challenge a scoring play?''

              Comment

              • matt2053
                Rookie
                • Feb 2009
                • 315

                #8
                Re: Ten Essentials for NCAA 12

                I agree that accelerated clock is a must. Or make the CPU take longer to snap the ball at least. I want 15 minutes quarters and realistic number of plays. Madden can do it, so can NCAA. Haven't bought NCAA in years because of this one single issue. Complete showstopper for me.

                Comment

                • Dewie12
                  Banned
                  • Jul 2010
                  • 787

                  #9
                  Re: Ten Essentials for NCAA 12

                  Originally posted by boxtrev
                  We all have our own wishlists for the next installment of NCAA. Realistically however, EA will not implement all the changes we want to see. Therefore, what would you consider the ten essential changes/improvements/fixes for the next NCAA? Here's mine:

                  1. Include FCS Teams
                  2. ESPN/CBS/ABC Broadcast style integration
                  3. Customizable Playbooks
                  4. Accelerated Clock (for realistic stats playing 15 min quarters like in Madden)
                  5. Customizable Uniforms
                  6. Player Discipline in Dynasty Mode
                  7. Coaching Carousel
                  8. Gameday and BCS selection shows in Dynasty
                  9. Special Teams Play (more blocked punts, blocked kicks like in previous NCAAs)
                  10. Halftime Highlights and ingame updates from around the college football world in your dynasty.

                  If these ten features were in next year's game, I'd pay $70 dollars for it.

                  Is anyone from EA reading? :-)
                  #3 Customizable Playbooks
                  #4 Accelerated Clock

                  Those are my biggest wants. I actually love NCAA 11 except for the playbook issue and the clock issue.

                  More diversity in special team playbooks and more special team scenarios would help this game a lot too. Special teams play isn't any more advanced than tecmo bowl right.

                  NCAA 12 could be really fun for me if they add those two things. Playbook customization is a must.

                  Comment

                  • dshill
                    Rookie
                    • May 2010
                    • 292

                    #10
                    Re: Ten Essentials for NCAA 12

                    I'd like a bit more of a coach focus. See them on the sidelines, have a carousel in the offseason, have a bit more of a diversification of the playbook (the game has made strides in this over the years, but I don't feel like it's at the level I want). More of an emphasis on special teams. I like the presentation as it is, although that's something that can always be improved upon. Some of the weird AI decisions should be patched up, like random all-out blitzes and all that.
                    Wisconsin Badgers | Green Bay Packers | Vodafone McLaren Mercedes | Andretti Autosport

                    Build me up, buttercup, don't break my heart.

                    Comment

                    • CuseGirl
                      Rookie
                      • Mar 2010
                      • 183

                      #11
                      Re: Ten Essentials for NCAA 12

                      1. Make it so I can link my custom sounds to my custom made Teambuilder school.

                      2. Add at least 2 more generic stadiums for the Teambuilder or maybe a choice of adding upgrades as your program improves. They dont even have to be visually seen on gameday but it would be nice to kno my stadium held 32,000 when we started and now we've added 20,000 seats and a press box.

                      3. Somehow fix the AI of the O-line so that an actual pocket forms, it seems like the O-line just forms this mushy line at the snap of the ball and once the tackles are engaged any and everybody can get to the QB with their nano-blitzes........

                      4. ......that need to be curtailed as well.

                      5. The throwing motion is elongated for some reason.

                      6. Too many kickoffs go into the endzone.

                      That's all so far.

                      Comment

                      • Special27K
                        Pro
                        • Feb 2009
                        • 554

                        #12
                        Re: Ten Essentials for NCAA 12

                        1. Coaching Carousel w/ Coordinators

                        2. Speed/Acceleration ratios on generated players and revamping of player generation - Seeing WR's and RB's with 87 SPD and 70 ACC is kind of ridiculous, I doubt any player at those positions in the entire NCAA run anything like that. Secondary players are typically awful in coverage if they're any lower than a 4*. Safeties are slower than maybe between 30-40% of the LB's. Kickers are terrible. Half the QB's come in with throw ratings in the low 70's. Lineman strengths are week a majority of the time, tons of C's and worse. Generally fixing these few ratings recruits could see a potential 2-3 point OVR increase.

                        3. Option/Spread Run (GT/Oregon) - These teams are easy to shut down offensively and we need true scrambling/less predictable QB's. They stay in the pocket far too long.

                        4. Special Teams blocking

                        5. Leaping LB's AKA Jesus Backers/DL swats

                        6. Discipline/Player Suspensions - Discipline rating could cause that big 4* with a few character flaws to fall to somewhere like Marshall (ala R. Moss)

                        7. Less aggressive CPU D - Blitz far too often, EA has those aggressiveness sliders in Dynasty set far too high.

                        8. More effective PA

                        9. Customizable Playbooks - Choose X number of formations from existing playbooks to call your own.

                        10. Predetermined Blocking - I see a FB on a stretch play just keep running outside rather than sealing the edge from a LB or FB's pass by LB's to block a safety that isn't in the play.

                        11. Penalties - Minimum half of them are called on special teams due to what I believe is the difference between Block ratings of the outside players (CB's/WR's typically) and the much higher Shedding ratings of the gunners. Pass interference is almost non-existent, I see LB's in zone bump receivers off routes and CB's push off while the ball's in the air and get nothing.

                        12. Composure rating for players - Backup QB's and such never play like inexperienced backups

                        13. Player Chemistry rating - Depth to recruits, you get team players and your drama TO's and such.

                        14. Separable team prestige and "recruit prestige" - Boise State a 5* program means they get 4* and 5* kids like nothing. They're last recruiting classes were 58th, 98th, and 60th with one 4* recruit.

                        15. Complete revamp of prestige system - Far too easy to go up, one year of success doesn't prove anything in the real scheme of things. Plus who really thinks Boise is a 5* and equal to the likes of teams like Miami or Virginia Tech prestige wise?
                        GT: TheHippySteve

                        Comment

                        • Aggies7
                          All Star
                          • Jan 2005
                          • 9495

                          #13
                          I agree with all of OP's ideas but not worried about adding teams considering they have team builder.

                          I would really like to see the CBS and ESPN broadcast make it in like they did with NCAA Basketball game.
                          Texas A&M Aggies
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                          Colorado Rockies

                          Comment

                          • illaim
                            Rookie
                            • May 2008
                            • 5

                            #14
                            Re: Ten Essentials for NCAA 12

                            What I want in NCAA 12 above all else is a "Spectator Mode" sort of like what is found in "Project Gotham"

                            The ability watch games being played between other members in ones Online Dynasty would .be great.

                            Comment

                            • Isura
                              Pro
                              • Feb 2009
                              • 606

                              #15
                              Re: Ten Essentials for NCAA 12

                              1. Fix passing defense and pass knockdowns. The game tries to make up for bad pass defense logic with superhuman reaction time, jumping, and closing on the ball. There are very few deflections in a college game. Most incompletions are from inaccurate throws or drops.

                              2. Fix spread and option running logic. Run blocking for option teams, and running from the shotgun is broken. It's much easier to run from pro set. The spread run blocking is terrible, defense is overpowering vs slow developing plays like read option.

                              3. Fix human play action passing. PA pass blocking is too poor, CPU is overpowering and gets to the QB too easily. PA is a big part of the passing game, but it's currently broken.

                              4. Improve CPU clock management. The CPU doesn't run milk the clock until 3 minutes left in the game. They don't plan drives properly at the end of the half to deny possessions to the opposing team.

                              5. Special teams should matter. KO/punt returns are non-existent. Kicking game is off, FG accuracy doesn't seem to vary with kick distance. Punt and FG blocks never occur.

                              6. Customizable playbooks. Exclusion is inexcusable.

                              7. Fully customizable conferences.

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