Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

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  • EnigmaNemesis
    Animal Liberation
    • Apr 2006
    • 12216

    #1

    Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More


    GTPlanet has posted some mechanical damage details on Gran Turismo 5, among other things.

    • Flexible camera angles and “dynamic and wide-area lighting needs” are to blame for the sometimes blocky shadows. Yamauchi admits they are a problem and wants to improve them.
    • Yamauchi appears to consider the possibility of removing the in-game HUD (heads-up-display features) at some point in the future.
    • To unlock the Red Bull X1, you’ll need to complete the “Sebastian Vettel Challenge”, which appears at Level 30.
    • Online “lounge” functionality and other features will be added “one by one”.
    • Polyphony Digital continues to work on fully supporting the Logitech G25 and G27, though Yamauchi admits he would like a “new steering device soon”…
    • Mechanical damage options will be implemented in a new update for GT5 coming “early December”.
    • As you may know, many players noticed that GT5’s face-tracking functionality only worked in Arcade mode. According to Yamauchi, it’s not available in GT mode due to memory issues with the PS3.
    • In-game rewards (such as the monetary prize in GT5 Prologue) for your performance in online events is something Polyphony Digital is considering, and may be implemented in a future update.
    • Gran Turismo 5’s official, 2-disc sound-track will be released soon.
    • Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.
    • The YouTube replay upload feature had to be pulled from the final version of the game because it took a very long time to render and it consumed too much memory. Yamauchi is still considering it, however.
    Last edited by EnigmaNemesis; 11-30-2010, 03:02 PM.
    Boston Red Sox | Miami Dolphins
  • ckarlic
    So Real!!
    • May 2003
    • 4999

    #2
    Re: Yamauchi on GT5’s Mechanical Damage, Updates, & More

    Originally posted by EnigmaNemesis
    Good find and nice read. Really curious about:

    Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.

    Sounds really interesting.
    PSN: ckarlic
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    • DirtyJerz32
      All Star
      • Aug 2007
      • 7617

      #3
      Re: Yamauchi on GT5’s Mechanical Damage, Updates, & More

      Originally posted by ckarlic
      Good find and nice read. Really curious about:

      Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.

      Sounds really interesting.
      That feature does sound really cool. Can't wait to hear if it can be added in.
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      • jvalverde88
        Moderator
        • Jun 2008
        • 11787

        #4
        Re: Yamauchi on GT5’s Mechanical Damage, Updates, & More

        Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot


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        • rspencer86
          MIB Crew
          • Sep 2004
          • 8807

          #5
          So who else is excited about the soundtrack being released?

          *crickets*

          Ryan Spencer

          University of Missouri '09
          Twitter: @RyanASpencer

          Royals / Chiefs / Kings / Mizzou / Sporting KC


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          • BatsareBugs
            LVP
            • Feb 2003
            • 12553

            #6
            Re: Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

            I would be if daiki kasho had more than just two tracks (unless it contains some from Prologue, which I doubt).

            I'm really disappointed.

            Comment

            • EnigmaNemesis
              Animal Liberation
              • Apr 2006
              • 12216

              #7
              Re: Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

              There is over 180 tracks. So I know we have not heard everything... is there a way to listen to them all or no?
              Boston Red Sox | Miami Dolphins

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              • RAZRr1275
                All Star
                • Sep 2007
                • 9918

                #8
                Re: Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

                free roam would be awesome
                My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

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                • rasputin6948
                  Rookie
                  • Oct 2005
                  • 106

                  #9
                  Re: Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

                  "As you may know, many players noticed that GT5’s face-tracking functionality only worked in Arcade mode. According to Yamauchi, it’s not available in GT mode due to memory issues with the PS3."

                  This ticks me off. First off I don't get it but second off it was touted as a feature and a feature I was REALLY looking forward to. They never stated once that it was limited to arcade and documentation never said it either. I have track IR on the PC and while that is true dedicated head tracking it is WOLRDS better then the half ace one in GT. This guy is starting to remind me of molyneux. Putting half ace features in to add bullet points on the box.

                  Comment

                  • JMD
                    MVP
                    • Feb 2008
                    • 4456

                    #10
                    Re: Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

                    I'd love to be able to remove the in game HUD. Way to much stuff on my screen. I like to have nothing at all on it. One thing Shift did very right was to allow the player to be able to turn the HUD off and on in game as needed. I don't understand why all racing games do not do this.

                    Comment

                    • LingeringRegime
                      Hall Of Fame
                      • Jun 2007
                      • 17089

                      #11
                      Re: Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

                      Good find Enigma.

                      Love the fact that they are so committed to supporting this game. Roam mode, removing hud both sound like great ideas.

                      I would like for them to be able to customize cups in arcade modes. Like you could set up 25 races doing however many laps you wanted.

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