Potential gamekiller man.
Fine its not a game killer but more like a huge game de-emphasizer.
Having an opponent who ALWAYS faces you 100% is absolutely terrible and extremely unrealistic.
In MMA you can get away with this, and even then its very unrealistic. The UFC games actually got it right tho.
But in boxing footwork and side to side movement is soo much more important.
A boxer who throws a lunging straight but misses should be punished by his opponent if his opponent sidesteps the punch at the right time.
This will never happen in fight night because the lunging boxer will immediately turn and face is opponent unrealistically.
Footwork is soooooo ****ing important to boxing. Having a game at this point in development lacking such a fundamental element is very telling of the direction the team is heading.
There is no reason (i can understand) for them to leave sluggish 100% locked on footwork in the game. Other than on purpose. Especially since EA MMA has such quick footwork. Quick footwork is even more prevalent in boxing!!! WTF!
I'm just annoyed man boxing is the one sport thats never been done right.
It's 2011 man. You can't be ****ing up the footwork in 2011. We get a boxing game once every 2-3 years if we're lucky.
It's like a sim Basketball game coming out with no dribble moves and slow terrible movement that takes the organic real sport feel out of the game.