When I played the demo , and then Madden retail for like an hour after I bought it - it had this. Do you mean to tell me they patched it IN to NCAA? Ugh...I just want to play football .
Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
				
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 When I played the demo , and then Madden retail for like an hour after I bought it - it had this. Do you mean to tell me they patched it IN to NCAA? Ugh...I just want to play football .
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 Not sure what roster you're playing with, but the Panthers should have a dominant run game with two 90+ rated HB's
 
 btw, like your sign - but it should say better "Luck" next year... LOLComment
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 This is another thing that killed my Madden buzz. I think I'm going to fire it up tonight and check this out.I have more respect for a man who let's me know where he stands, even if he's wrong. Than the one who comes up like an angel and is nothing but a devil. - Malcolm XComment
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 Which sliders have no effect using All-Pro? By the way, I would be interested in knowing what you've done to the sliders. You could send me a private message...I didn't really notice or focus on the why part. I'll take a look at it again. All I know is that Starks finished with 22 carries for 42 yds. Maybe that is par for the course for the Pack as they are more of a passing team. I just noticed the blitzes and DL blow up the OL on running plays.
 
 Giants, I just know that the Madden teams test the game on All-Pro. That's why I start from there and usually end up on Custom sliders. I'm a nut when it comes to stats. I will now test games to get that 4.2 yds per rush, 60% passing, etc.....
 
 JVM some sliders affect the outcome on ALL Pro. For instance, if you lower Int's, you will have less int's, lower QB Accuracy, you will have lower QBA, etc...... You need to be careful as one slider might offset another one.
 
 Draw plays do work out of shotgun formation.Comment
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 Have you or anyone tried using Quick Pass or other audibles and found an issue?Overall vs. the cpu on All-Pro the game feels faster. I have not found it difficult to run counters, draws, or out of the shotgun (with the Eagles). Actually the cpu defenses' aggressiveness oftentimes gets defenders caught in the wash enabling you to break runs.
 
 Play action is fine. Just call plays at the right time. Maybe it's just my imagination but the pass rush from the right defensive end seems to be better.Comment
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 Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here
 
 Best thing with the toss play is pick the play first. If the AI D is overloading the side you are running to. Hit the rightstick to the left or right to change the running pattern which way it was going to at first to the other side where the overload ain't and then motion your tightend over o the other side and you should be able to run the toss with some success. Depending on strong and fast and good that D is tho.Zone coverage has improved, some what......
 
 Deep ball is open all game long. Linebackers and corners sit on the 5 yard and 10 yard out routes, but that is basically the only routes they cover is the underneath short stuff. Any play that is a streak or post route beyond 10 yards and it is 1 on 1 coverage. Safeties be too shallow.
 
 Counters don't work, get blown up in the backfield
 
 Toss runs don't work, defenders get in the backfield too fast
 
 Running out of the shotgun don't work, blown up in the backfield.
 
 DT, DE and at least 1 linebacker gets into the backfield 2 seconds after you snap the ball and that is on NON BLITIZING PLAYS.
 
 Every time I snap the ball with Brady 2 linemen are instantly in my face.
 
 The only running plays that has a chance of working is the dives and power O.
 
 From what I seen only one game, the only thing this patch did was eliminate the cheese plays passes that goes out to the RBs, FBs and 5 yard out routes people do online. Streaks, deep post routes, hell anything deep open all day.
 
 If you can avoid the rush, which I hope people have gotten good with the evade stick and have a speedy WR, it will be bombs away. 1 on 1 coverage, the DB always get beat.
 
 All Madden Play now against the Jags.
 
 For as the Shotgun set goes. What the problem is with shotgun is one you are forced to dropback 3 steps before taking control of the QB and also the pass rush blocking in Shotgun set is pretty much crappy. The pass rush blocking for Shotgun has to be redone and the Auto QB dropback passing needs to go aswell.  Comment
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 Here are my thoughts on the update. The AI D is somewhat been dumb down. You can now lob passes downfield to your WR and most of the time he is going to catch it and you also have more time in the pocket. To much time to be honest. But the User D got smart for some reason and I kind of like it but blowing out the AI no fun. I like it better before the patch. All pro Default sliders with patch 1.05 makes is more easy to play agaist the AI overall. They really need to work on AI this coming year and make it better. Hmm feel like there is no challenge now agaist the AI unless I try playing on all madden. The AI D gives ups to many easy plays in the middle of the field now unlike before the patch. Hmmm If anyone comes up with some good sliders to make the AI good again on all pro settings. Please let me know.  Comment
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 Any user vs user results? That's all I care about seeing as how I run an online franchise.Comment
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 Is there any difference online, haven't seen anyone talk about it , USER vs USER is it still way to easy to get sucked in on a draw play while the hb automatically gets a boost in agility and acceleration, or does the defense react accordingly. The draw is probably one of the biggest exploits in the game. It doesn't work every play but when it does its a least 5 yard per play depending on your defense.Comment
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 Is the AI in this game less frustrating (line backers jumping 6 feet to swat passes, psychic dbs, useless pumpfakes, Instant PA sack) than in NCAA. I am dying for some football but NCAA is so frustrating in those regards.YNWAComment
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 Here are my thoughts on the update. The AI D is somewhat been dumb down. You can now lob passes downfield to your WR and most of the time he is going to catch it and you also have more time in the pocket. To much time to be honest. But the User D got smart for some reason and I kind of like it but blowing out the AI no fun. I like it better before the patch. All pro Default sliders with patch 1.05 makes is more easy to play agaist the AI overall. They really need to work on AI this coming year and make it better. Hmm feel like there is no challenge now agaist the AI unless I try playing on all madden. The AI D gives ups to many easy plays in the middle of the field now unlike before the patch. Hmmm If anyone comes up with some good sliders to make the AI good again on all pro settings. Please let me know. 
 You will never get a real challenge from anything but All Madden tweaked sliders.
 
 All Pro has been a joke in all madden games since the first one. It is what it is. I know people tend to say that All Pro is what ea uses and blah blah blah. but the a.I on that level is beyond dumb and if you tweak sliders on All Madden then you will get a real good sim experience
 
 No SLider changes can make All Pro a challenge...It has always been like that and it remains like thatComment
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 After thoroughly enjoying Madden 11 for months, but finally getting frustrated with the issues with special teams, blocking and defense, i was really excited to try this out. We had a user vs user game, all-madden with a friend.
 
 Texans - Ravens was something like 40-40 going in 3rd quarter, and all the TD's we're hb's or te's running flats or defenders that seemed to just glitch and not react to the ball or the ballcarrier at all.
 
 If anything, the game played way worse than before. We quit the game on the end of 3rd quarter, it was no fun at all. Next time i touch Madden is Madden 12. I love the game, and its wonderful that they put the effort in to try and fix stuff, but this really didnt work. Left a bad taste in my mouth.Comment
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 Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)
 
 I'm gonna have to disagree with you on this one. Your statement does not pertain to everyone. Not everyone is as skilled as you so therefore the experience they have will not have the same results. I for one have roughly 50/50 win-loss vs the cpu.You will never get a real challenge from anything but All Madden tweaked sliders.
 
 All Pro has been a joke in all madden games since the first one. It is what it is. I know people tend to say that All Pro is what ea uses and blah blah blah. but the a.I on that level is beyond dumb and if you tweak sliders on All Madden then you will get a real good sim experience
 
 No SLider changes can make All Pro a challenge...It has always been like that and it remains like that
 
 I've used PM's sliders and the challenge is there for me. I don't use house rules I play a sim game through and through. I bet you can tweak sliders on Pro and get a sim like exp depending on your skill level. Your above statement is debatable. Peace!!!The poster formerly know as "FLIGHTWHITE"Comment

 
		
	 
		
	
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