MotorStorm Apocalypse Dev Diary Details The Festival, New Gameplay Video

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33859

    #1

    MotorStorm Apocalypse Dev Diary Details The Festival, New Gameplay Video

    <object classid="clsid<param name="movie" value="http://www.viddler.com/simple_on_site/7bfefb4b" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1"/><embed src="http://www.viddler.com/simple_on_site/7bfefb4b" width="437" height="265" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="fake=1" name="viddler" ></embed></object>

    Source - Playstation.Blog
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
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  • DickDalewood
    All Star
    • Aug 2010
    • 6263

    #2
    Re: MotorStorm Apocalypse Dev Diary Details The Festival, New Gameplay Video

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    • Shinyhubcaps
      MVP
      • Oct 2007
      • 1786

      #3
      Hmm, I really like the original Motorstorm, but the urban environment seems to take away from the game's core competencies. I liked the consistent tracks with non-moving parts but nice lines, and also not too populated with objects and distractions. This is more like Split/Second than Motorstorm.

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