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Supersim and accelerated clock run-off
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12-23-2010, 11:43 PM
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RavensFan2k3
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Re: Supersim and accelerated clock run-off
Quote:
Originally Posted by
brahmagoul
It will set the clock to run off about 15 or 25 seconds (depending on what you set it at) before stepping up to the line of scrimmage. Think of it as a way to have 15-minute quarters like a real game, but it doesn't have to take as long.
I just noticed that accelerated run-off is ignored when supersimming. So, in a minute, six plays might be run instead of two or three.
Which is useful not just because it doesnt take as long because the CPU hikes the ball right when they get to the line.
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