To an extent, all videogames do this. Even NBA2K allows for some "creativity" in movement that you otherwise couldn't pull off in real life.
With that said, remember when the NCAA retail was out and the Madden demo was released? Several OSers complained that Madden's locomotion was too tight and that NCAA's felt better i.e. more loose. I was surprised to hear so many OSers say this! But it proved at least to me that fun ranks right up there with realism.
So I don't know that we can really say that Ian's/Tiburon's vision is wrong when it appears to be supported by OSers, even if they don't intend to. Regardless, for better or worse, Ian is a user control guy (IMO). I don't look for that to change; after all, it is a videogame.
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As for presentation, I did suggest to Ian via Twitter that they do a podcast on the shortcomings of presentation the past couple years and what the vision is for it. He responded that it may be feasible, but also noted that there should not be any shortcomings this year presentationally. I know better than to get too excited about that, but take it for what it's worth.
For a sports gamer like myself, presentation is the big thing this game is missing. I can have fun with the gameplay, but everything else is so boring. The overlays (or lack thereof), the bland & fragmented commentary, and whatever else you want to pick out make this game boring. Let's face it: not every play in football is a big play. It's not fun to watch 3-4 yard runs or short passes. That's why presentation is SOOOOO important! There's gotta be stuff in between plays that keeps the user engaged. Otherwise, you're just going through the motions.

. My point is the same though...
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