12-29-2010, 09:10 AM
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#3
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Banned
OVR: 13
Join Date: Mar 2007
Location: Providence, RI
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Re: What's up with supersim???
Yes it is broken, it has been for years. The problem is that the supersim does not take the accelerated clock into affect.
What this does is create a situation where wayyyyy too many plays occur, and thus, wayyyy high scores result.
Normally when you play a game or in real life, each play will eat 20-40 seconds off the clock and around 125 total offensive plays will occur in a game. (both teams combined)
Yet in supersim you might notice only 10 or so seconds comes off the clock for each play. Therefore if you super sim a full game there ends up being something like 250+ total plays occurring.... Hence the 63-59 scores.
This bothers me to no end. When you super-sim a play more than 10 should come off the clock. Its an easy fix, but they either dont know about it or they dont care.
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