I'm not talking about bad snaps or slipping. I'm talking about things that happen all the time. Some things are just football.
Edge/speed rushing. Players like Dwight Freeney are not represented in the game because there is no AI or animation for what Freeney does on 8 out of 10 pass plays.
Special teams. Everything from double teaming the gunners to middle blocks are absent.
Tiered defensive play calling. In the NFL Def Coords create schemes. They put together stunts, blitzes & coverages. There are no defensive "plays" like there are in Madden, which are extremely limiting unless you learned about football through Madden.
Gap/contain assignments, which is the foundation of run defense is not in Madden.
Engaged player mobility. Not many folks respond when I talk about this but Madden's engaged players can't move until someone wins. IRL, engaged players flow towards the ball. Blockers can't stop a defender from moving laterally without holding, except in Madden. And it kills the spacing & timing on outside runs, and it doesn't allow for the speed rushing I mentioned above.
I'll stop so I don't create another wish list, but understand I could cover an entire page with football essentials absent from Madden. Slips, bad snaps, ect are things that can wait. I'm talking about football fundamentals.
I'm much more concerned about how ratings, penalties & speed are interpreted than I am about them being "correct".
Agreed!
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Originally Posted by Reejer |
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Yes I understand that there is stil room for improvement, EX: IR, PS, FA, trade logic, progression/regression, penalties, challenges, physics, and depth. But from the sounds of it, they are working to fix alot of these disfunctional items.
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With the exception of physics, which is a very big deal IMO, I could wait on these.