MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
I'm so freaking excited for this new hitting system. It is EXACTLY what I've been wanting for years now.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Also, I'm not entirely sure why people seem so excited about being able to call time and step out of the box. Aside from realism, what is the practical purpose of this that really needs to be added? As it stands now the batter already backs out between pitches, etc... Would anyone actually use the option to call time and back out of the box (aside from the first few times for the novelty of it), and if so, why?Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Agreed. The NCAA game had my favourite hitting system in a video game and this just seems to be a better version of it.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Hopefully balks can be toggled, because if this slows down how quickly a pitcher can deliver to the plate and slows the game down, is it really useful for how often you actually see balks in real baseball?
Also, I'm not entirely sure why people seem so excited about being able to call time and step out of the box. Aside from realism, what is the practical purpose of this that really needs to be added? As it stands now the batter already backs out between pitches, etc... Would anyone actually use the option to call time and back out of the box (aside from the first few times for the novelty of it), and if so, why?
It's remarkable, the number of features being added this year. Eye-popping.
"Aside from realism" as stated above...exactly the point of my enthusiasm. Realism.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Hopefully balks can be toggled, because if this slows down how quickly a pitcher can deliver to the plate and slows the game down, is it really useful for how often you actually see balks in real baseball?
Also, I'm not entirely sure why people seem so excited about being able to call time and step out of the box. Aside from realism, what is the practical purpose of this that really needs to be added? As it stands now the batter already backs out between pitches, etc... Would anyone actually use the option to call time and back out of the box (aside from the first few times for the novelty of it), and if so, why?PSN: ToxicitiComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
However, if it's not really a defined, game-slowing amount of time that the user has to stop and pause it won't be so bad, but if you consciously have to come to a stop and wait before throwing, where normally you would have been able to just pitch in previous games, it will drive a lot of people nuts, I'm sure.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
I'm all for realism, but considering how infrequently they happen, I would be just as happy if they were implemented in a random computer-decided fashion that occurs every 1 out of 1,000 or 2,000 pitches or whatever the actual data is.
However, if it's not really a defined, game-slowing amount of time that the user has to stop and pause it won't be so bad, but if you consciously have to come to a stop and wait before throwing, where normally you would have been able to just pitch in previous games, it will drive a lot of people nuts, I'm sure.
Well, I don't really play against other people...
But that does raise the question as to whether or not the CPU will ask for time against a User pitcher.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
I'm all for realism, but considering how infrequently they happen, I would be just as happy if they were implemented in a random computer-decided fashion that occurs every 1 out of 1,000 or 2,000 pitches or whatever the actual data is.
However, if it's not really a defined, game-slowing amount of time that the user has to stop and pause it won't be so bad, but if you consciously have to come to a stop and wait before throwing, where normally you would have been able to just pitch in previous games, it will drive a lot of people nuts, I'm sure.
On that note though, it would be interesting to know if the CPU itself can ever balk (which certainly would have to be a RNG result, because there's really no other way to control it....)Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
I don't really disagree with you, but the "computer is cheating" cries would never stop if they ever did anything like that.
On that note though, it would be interesting to know if the CPU itself can ever balk (which certainly would have to be a RNG result, because there's really no other way to control it....)Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
I'm all for realism, but considering how infrequently they happen, I would be just as happy if they were implemented in a random computer-decided fashion that occurs every 1 out of 1,000 or 2,000 pitches or whatever the actual data is.
However, if it's not really a defined, game-slowing amount of time that the user has to stop and pause it won't be so bad, but if you consciously have to come to a stop and wait before throwing, where normally you would have been able to just pitch in previous games, it will drive a lot of people nuts, I'm sure.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Apart from being a realistic addition, what practical impact would this have on gameplay? Would it compose a batter? Break up a pitcher's rhythm?Comment
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