MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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  • shyvoodoo
    Banned
    • Jul 2003
    • 277

    #151
    Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

    Originally posted by capa
    The easiest way to handle rain delays in the game in my opinion:

    1) start the rain animations during an inning. Have it get progressively heavier over the next inning or 2.

    2) Cut to a scene of the umps waving players off field

    3) have a screen come up that says something like "there has be a 45 minute rain delay. Do you wish to keep your current pitcher in the game or replace him?" (pitcher fatigue would increase the longer the delay. Most pitchers are negatively affected by a delay and long layoff).

    4) if replace, you select a new pitcher from Bullpen (warm up not required)

    CPU would also make pitching adjustment if required.

    The amount of minutes for the delay can be randomly generated. Anything from 15 mins to 2 hours.

    No postponements required. That adds a whole other level of complexity to player fatigue, schedule, etc.

    Just seems like a quick way to get the delay aspect into the game.

    C
    Good Idea Capa!! If they implement this, then this is how it should be done..

    Ben
    Voodoo

    Comment

    • Lewis160
      Rookie
      • Feb 2006
      • 365

      #152
      Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

      Maybe we can play mini games such as mvp 2005 had..http://www.youtube.com/watch?v=IumAi...e_gdata_player
      Yankees!!

      Comment

      • MichaelCook17
        Rookie
        • Jul 2009
        • 247

        #153
        Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

        Originally posted by Lewis160
        Maybe we can play mini games such as mvp 2005 had..http://www.youtube.com/watch?v=IumAi...e_gdata_player
        Maybe be able to have batting practice underneath the stadium, or some pitching mini-game.

        Or what about the opportunity to view another game that's in progress during your delay? But honestly, just the import of rain into the Show is amazing. I love how this game gets even more amazing after I thought they could do nothing else.

        Comment

        • Blzer
          Resident film pundit
          • Mar 2004
          • 42517

          #154
          Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

          Yes but capa, I would be pretty disappointed if each game with rain was going to be delayed. I don't want to see that every time. In fact, the problem with "rare things" or just unique things in general is there always seems to be just one type of cut scene for it. Just like replaying home runs or kicking a beach ball off the field, there will only be one kind of way to see that animation unless they switch it up a lot.

          But my main point was going to be that I always disliked weather effects in baseball video games because they weren't dynamic. In The Show, they will be. That would be nice for a game to start off with sun and a patch of heavy clouds where eventually you start to get a drizzle and maybe even heavy enough rain to delay the game, but see now this is more difficult to program in. Plus, I'd rather go with postponements included, not just delays. Either go all out with it or leave it out IMO.
          Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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          • Shaffer26
            MVP
            • Feb 2009
            • 1237

            #155
            Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

            Originally posted by Blzer
            Yes but capa, I would be pretty disappointed if each game with rain was going to be delayed. I don't want to see that every time. In fact, the problem with "rare things" or just unique things in general is there always seems to be just one type of cut scene for it. Just like replaying home runs or kicking a beach ball off the field, there will only be one kind of way to see that animation unless they switch it up a lot.

            But my main point was going to be that I always disliked weather effects in baseball video games because they weren't dynamic. In The Show, they will be. That would be nice for a game to start off with sun and a patch of heavy clouds where eventually you start to get a drizzle and maybe even heavy enough rain to delay the game, but see now this is more difficult to program in. Plus, I'd rather go with postponements included, not just delays. Either go all out with it or leave it out IMO.
            Sweet! Didn't know the rain would be dynamic, very awesome news.

            Comment

            • Shaffer26
              MVP
              • Feb 2009
              • 1237

              #156
              Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

              Originally posted by Lewis160
              Maybe we can play mini games such as mvp 2005 had..http://www.youtube.com/watch?v=IumAi...e_gdata_player
              I loved MVP's mini games, would certainly be a cool addition if added in The Show.

              Comment

              • shyvoodoo
                Banned
                • Jul 2003
                • 277

                #157
                Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                Originally posted by Lewis160
                Maybe we can play mini games such as mvp 2005 had..http://www.youtube.com/watch?v=IumAi...e_gdata_player
                Nah, dont mess up a already good thing... leave the mini games in the party games....

                Ben
                Voodoo

                Comment

                • ripwalk
                  Pro
                  • May 2009
                  • 531

                  #158
                  Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                  Originally posted by Russell_SCEA
                  Well there are a couple of things you can do or need to consider.

                  1. You can just cancel the throw and throw it again. However if you fielded the ball in the infield most likely you won't have time to get the runner out.

                  2. You might not have time to que up another throw.

                  3. If the fielder you are using has high enough fielding ratings he might be good enough to pull your red throw back into the yellow area.

                  4. If the ball is hit in the outfield and you re-preload depending upon your timing you will miss your branch point. Which causes him to trigger a throw ready animation. When this happens you loose all spectacular animations and smooth transitions.
                  It was said in the past that when you go into the red zone it will automatically be an error, is that true? Or, is it possible the throw will simply be in the dirt but a good first basemen will be able to pick it up? Hopefully it's not automatically an error, as I'm sure everyone would just eat the throw in that case as soon as they see they've gone into the red (or try to throw again as you've just said). To my mind that's not entirely realistic, as in real baseball an infielder doesn't start to throw a ball, realize as they are about to release it's going to be an error and then stop throwing. You only realize it's going to be an error after the ball has left your hand...

                  Also, are you able to elaborate on what a good rated fielder bringing a red throw back into the yellow zone means exactly, or how that mechanic will work?

                  Comment

                  • shyvoodoo
                    Banned
                    • Jul 2003
                    • 277

                    #159
                    Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                    Originally posted by Blzer
                    Yes but capa, I would be pretty disappointed if each game with rain was going to be delayed. I don't want to see that every time. In fact, the problem with "rare things" or just unique things in general is there always seems to be just one type of cut scene for it. Just like replaying home runs or kicking a beach ball off the field, there will only be one kind of way to see that animation unless they switch it up a lot.

                    But my main point was going to be that I always disliked weather effects in baseball video games because they weren't dynamic. In The Show, they will be. That would be nice for a game to start off with sun and a patch of heavy clouds where eventually you start to get a drizzle and maybe even heavy enough rain to delay the game, but see now this is more difficult to program in. Plus, I'd rather go with postponements included, not just delays. Either go all out with it or leave it out IMO.
                    I agree Blzer.. I say just go with postponements but Capa had a good idea on how to implement a "rain delay". I also agree with every game with inclement weather should not be delayed. I mean we see games every year played in light rain even drizzle especially games that are in the late innings are allowed to play through.

                    Dont forget cities like Kansas City, Chicago, Cleveland, Denver, Phillly, New York and D.C, have occasional SNOWOUTS as well... maybe next year..

                    Ben
                    Voodoo

                    Comment

                    • aces01
                      Banned
                      • Feb 2010
                      • 209

                      #160
                      Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                      Originally posted by ripwalk
                      It was said in the past that when you go into the red zone it will automatically be an error, is that true? Or, is it possible the throw will simply be in the dirt but a good first basemen will be able to pick it up? Hopefully it's not automatically an error, as I'm sure everyone would just eat the throw in that case as soon as they see they've gone into the red (or try to throw again as you've just said). To my mind that's not entirely realistic, as in real baseball an infielder doesn't start to throw a ball, realize as they are about to release it's going to be an error and then stop throwing. You only realize it's going to be an error after the ball has left your hand...

                      Also, are you able to elaborate on what a good rated fielder bringing a red throw back into the yellow zone means exactly, or how that mechanic will work?
                      I agree with this 100%, I don't want to know if my fielder is making an error before he even lets go of the ball. I think that would take a lot of excitement out of the game.

                      Comment

                      • capa
                        Banned
                        • Jul 2002
                        • 5321

                        #161
                        Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                        Originally posted by Blzer
                        Yes but capa, I would be pretty disappointed if each game with rain was going to be delayed. I don't want to see that every time. In fact, the problem with "rare things" or just unique things in general is there always seems to be just one type of cut scene for it. Just like replaying home runs or kicking a beach ball off the field, there will only be one kind of way to see that animation unless they switch it up a lot.

                        But my main point was going to be that I always disliked weather effects in baseball video games because they weren't dynamic. In The Show, they will be. That would be nice for a game to start off with sun and a patch of heavy clouds where eventually you start to get a drizzle and maybe even heavy enough rain to delay the game, but see now this is more difficult to program in. Plus, I'd rather go with postponements included, not just delays. Either go all out with it or leave it out IMO.
                        I didn't mean that each game with rain would be delayed. Only when that logic kicks in based on rain intensity.

                        C

                        Comment

                        • Blzer
                          Resident film pundit
                          • Mar 2004
                          • 42517

                          #162
                          Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                          Originally posted by capa
                          I didn't mean that each game with rain would be delayed. Only when that logic kicks in based on rain intensity.

                          C
                          I understand, although again this must be pretty difficult to calculate. Sometimes it's not about how hard it rains, but rather how much it does. More games get called on field degradation due to rain, not the rain itself (unless it's far too intense). Adding all of that up must be a tough algorithm, especially since it could be dynamic.
                          Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                          Comment

                          • Blzer
                            Resident film pundit
                            • Mar 2004
                            • 42517

                            #163
                            Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                            Every game is programmed differently, and with more complexity involved in this game's weather dynamics I'm sure it's not that simple. As Russell said, if it would be easy to implement it would probably be in the game.
                            Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                            Comment

                            • capa
                              Banned
                              • Jul 2002
                              • 5321

                              #164
                              Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                              Originally posted by Blzer
                              I understand, although again this must be pretty difficult to calculate. Sometimes it's not about how hard it rains, but rather how much it does. More games get called on field degradation due to rain, not the rain itself (unless it's far too intense). Adding all of that up must be a tough algorithm, especially since it could be dynamic.
                              I don't think they need a complex algorithm at all. I think folks would be happy if it happened sometimes during rainy games and not others. No one wants it to happen 100% of the time in rain games, and no one wants it never to happen.

                              It can be simplified. No algorithm need be developed to keep track of some "virtual rain intensity" accumulation bucket. It can simply kick in randomly in the game. I've seen games where a drizzle with no outs in the inning became delayed 10 minutes later. I've also seen it rain for 3 or 4 inning or more and no delay at all. It just needs to be implemented randomly. I think that's all people care about.

                              C

                              Comment

                              • EnigmaNemesis
                                Animal Liberation
                                • Apr 2006
                                • 12216

                                #165
                                Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                                SCEA are practically perfectionists, they want to lay the groundwork for a solid foundation with a weather system that can match the other qualities they put in the game. The lighting is exceptional and professionally done on an almost a PIXAR level of detail (as far as the layers and everything being lit), stadium details, etc.

                                So once this groundwork is laid, which they are doing, they will move on to delays and postponements with probably more in the line of redesigning the scheduling and franchise to accommodate this.

                                It is a great start, and wait till you see the level of thought and detail they put in it... I am not going to spoil anything just yet, but it is WOW! And I never seen it this detailed in ANY video game... PERIOD!

                                :wink:
                                Last edited by EnigmaNemesis; 01-09-2011, 07:04 PM.
                                Boston Red Sox | Miami Dolphins

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